With the way antiquities work, it would be cool if they could tie the treasure maps into that system as well. So that you could find the area on the map where the chest is and some sort of mechanic to lead to it one in the area.
It isn't that they are necessarily hard to find either. I have a ton of the locations memorized. But for the ones that aren't memorized or are difficult to make out from the image, this would be a great addition.
With the way antiquities work, it would be cool if they could tie the treasure maps into that system as well. So that you could find the area on the map where the chest is and some sort of mechanic to lead to it one in the area.
It isn't that they are necessarily hard to find either. I have a ton of the locations memorized. But for the ones that aren't memorized or are difficult to make out from the image, this would be a great addition.
They already have a separate passive to make the antiquity "dig sites" glow. Adding treasure map dig sites to this passive should be a piece of cake* (*I am not a programmer but I would assume one dig site should behave similar to the other).
Red_Feather wrote: »and Heavy Sacks!