Geysers don't care how many people there are. I always get named bosses when I solo. I feel like I used to usually get the Greater Yaghra Monstrosity back when Summerset was still new, so maybe that changed. If so, I wish they'd change it back.
SeaGtGruff wrote: »I tried to solo some geysers back when Summerset came out, but failed miserably, so I put them aside until I could improve.
I've now cleared 3 geysers a day for the last week on that same character, and I have a couple of questions.
First, has the overall difficulty of geysers been changed since Summerset's initial release? I'm most likely wearing different gear than I was before-- some Impenetrable sets that I bought with Tel Var in the Imperial City Sewer-- so that might be part of why they seem so much easier to clear now than they used to be, and my character might also be affected by any balancing changes (i.e., buffs and nerfs) which have been instituted during the past two years, but I was wondering if the overall difficulty in the geysers themselves has been tweaked?
My second question is possibly related to the first. I've noticed that if I'm soloing a geyser-- which is a bit uncommon, given the number of players in Summerset for the event, but not unheard of-- there are only a few waves of enemies who spawn before the final boss, perhaps 3 or 4 waves. Also, if I'm not mistaken only one wave-- that is, one monstrosity plus attendant enemies-- appears at a time. But if I'm doing a geyser with other players, it seems like there are over twice as many waves before the final boss, and frequently two waves of enemies will spawn simultaneously. Is this because the geysers are scaled based on the number of players?
VaranisArano wrote: »Geysers do scale significantly with the amount of players, including the final boss. Solo players will more often get minibosses, while large groups get the world boss types. As for the waves, solo players will often get one of the spawns at a time, while larger groups get two to three of the spawn points.
They may have changed it to give the named bosses now all the time.
Since when do minibosses come with 4M+ health?VaranisArano wrote: »Geysers do scale significantly with the amount of players, including the final boss. Solo players will more often get minibosses, while large groups get the world boss types. As for the waves, solo players will often get one of the spawns at a time, while larger groups get two to three of the spawn points.
LightningWitch wrote: »Since when do minibosses come with 4M+ health?VaranisArano wrote: »Geysers do scale significantly with the amount of players, including the final boss. Solo players will more often get minibosses, while large groups get the world boss types. As for the waves, solo players will often get one of the spawns at a time, while larger groups get two to three of the spawn points.
I've only tried to solo a few times, but every boss I met was 2M+ health and to hell with that dreugh. I hate that thing!