daemondamian wrote: »
Alcast has it on the pve magicka dragonknight:
https://alcasthq.com/eso-magicka-dragonknight-build-pve/#content3
but is it likely he'll drop it from that build?
I sure won't be using BfB after the nerf. It already had the downsides of increased cost to normal abilities + 0 health regen + taking extra fire damage, and now you can't even be healed. Why deal with all that when I can use a class or weapon spammable and do just as much damage without all the negatives?
adilazimdegilx wrote: »Don't look Alcast's for updated content at first place, or just dont look his in general. Skinny Cheeks and Dottz Gaming are good channels on youtube.
BfB shouldn't be a PvE spammable anyway. Every single magicka character started to run it with Greymoor because if you are not running it you are losing DPS.
Vampires/Werewolf shouldn't be optimal for PvE gameplay in general. Otherwise everybody will have to run it for Min/Max which kills class diversity.
About damage, people were hitting 19k BfB, imagine that.
adilazimdegilx wrote: »Don't look Alcast's for updated content at first place, or just dont look his in general. Skinny Cheeks and Dottz Gaming are good channels on youtube.
BfB shouldn't be a PvE spammable anyway. Every single magicka character started to run it with Greymoor because if you are not running it you are losing DPS.
Vampires/Werewolf shouldn't be optimal for PvE gameplay in general. Otherwise everybody will have to run it for Min/Max which kills class diversity.
About damage, people were hitting 19k BfB, imagine that.
19k BfB? Them are rooky numbers. The highest I've had it hit for me was 49k in 1 swing.
adilazimdegilx wrote: »Don't look Alcast's for updated content at first place, or just dont look his in general. Skinny Cheeks and Dottz Gaming are good channels on youtube.
BfB shouldn't be a PvE spammable anyway. Every single magicka character started to run it with Greymoor because if you are not running it you are losing DPS.
Vampires/Werewolf shouldn't be optimal for PvE gameplay in general. Otherwise everybody will have to run it for Min/Max which kills class diversity.
About damage, people were hitting 19k BfB, imagine that.
19k BfB? Them are rooky numbers. The highest I've had it hit for me was 49k in 1 swing.
I assume he meant 19k dps.
Arterial Burst is quite a lot cheaper than like Elemental Weapon and Swallow Soul, even on Stage 1 on my Magblade. The damage is higher too. There are other downsides of course, compared to other spammables. But I think I will give it a try. I'm not a huge fan of melee range combat style on magicka toons, but for some occasions perhaps?
BfB hits crazy hard, especially when you were struggling (on low health) and with the "soon-to-be-nerfed" Thrassian Stranglers on, but that will of course be but a memory soon. Killing things with Stranglers/BfB/Simmering Frenzy etc. won't be possible other than in really easy content. Well. It was fun while it lasted...
I don't feel like Blood for Blood was ever good. There are so many better executes, that don't involve lowering your own health, that have 200-400% Bonusdamage instead of just 100%.
Grianasteri wrote: »It would help many, if the OP briefly outlined the changes, instead of assuming everyone reads boring patch notes.
#justsaying
I use BfB to lower my health in one of my vampire builds. It'd be a shame if they made a vamp skill pointless already, so soon after being released.
daemondamian wrote: »Thanks everybody for the feedback
I'm already working BfB out of my builds.Grianasteri wrote: »It would help many, if the OP briefly outlined the changes, instead of assuming everyone reads boring patch notes.
#justsaying
I use BfB to lower my health in one of my vampire builds. It'd be a shame if they made a vamp skill pointless already, so soon after being released.
Sorry I just conjectured people who were not new to the game & had the time & interest to read the forums outside of playing the game would likely know that a) nerfs happen, b) there are patch notes easily accessible in the same forum & c) who was a vampire using vampire skills & who read the general forums would have seen other posts mentioning the matter or possibly videos on youtube while exploring vampire skills, tips & builds.
Of course if you're not one of those people then it would be easier to list the nerfs here for your convenience:
Blood for Blood (morph):
Decreased the execute multiplier on this morph to 60%, down from 100%.
This ability now ranks up in 5% execute scaling damage per rank, rather than scaling in 1.1% damage per rank.
After casting this ability, you cannot be healed by allies for 5 seconds.
Arterial Burst is quite a lot cheaper than like Elemental Weapon and Swallow Soul, even on Stage 1 on my Magblade. The damage is higher too. There are other downsides of course, compared to other spammables. But I think I will give it a try. I'm not a huge fan of melee range combat style on magicka toons, but for some occasions perhaps?
BfB hits crazy hard, especially when you were struggling (on low health) and with the "soon-to-be-nerfed" Thrassian Stranglers on, but that will of course be but a memory soon. Killing things with Stranglers/BfB/Simmering Frenzy etc. won't be possible other than in really easy content. Well. It was fun while it lasted...
Arterial Burst misses out on the status effects from Elemental Weapons or Crushing Shock. This usually lowers your dps.
Arterial Burst is quite a lot cheaper than like Elemental Weapon and Swallow Soul, even on Stage 1 on my Magblade. The damage is higher too. There are other downsides of course, compared to other spammables. But I think I will give it a try. I'm not a huge fan of melee range combat style on magicka toons, but for some occasions perhaps?
BfB hits crazy hard, especially when you were struggling (on low health) and with the "soon-to-be-nerfed" Thrassian Stranglers on, but that will of course be but a memory soon. Killing things with Stranglers/BfB/Simmering Frenzy etc. won't be possible other than in really easy content. Well. It was fun while it lasted...
Arterial Burst misses out on the status effects from Elemental Weapons or Crushing Shock. This usually lowers your dps.
Yes, that's one of the downsides. Of course. I don't know what the loss would be in numbers, or even if there would be a loss in the end. And of course, statuses affects the damage of everyone else too; but as long as they have statuses applied as often as is possible, I don't know? Perhaps it's time to group burn some trial dummies, when the changes are done. :-)