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Proc meta

ZarkingFrued
ZarkingFrued
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ZoS please don't go through with this proc meta. One button push of a skill or standing still should not be the most effective way to combo in PvP.
Edited by ZarkingFrued on July 17, 2020 7:28PM
  • Kittytravel
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    ZoS please go through with the proc meta that will help raise the skill floor without destroying the ceiling and will allow less skilled players to not get yelled at for doing 4-6k DPS because they just can't invest a large amount of time into rotations or they have medical conditions preventing quick paced play. However please reduce the damage proc sets do in PvP combat by 25-40% thus encouraging a lack of their less-skilled presence in the PvP meta.

    Fixed that for ya.
  • Everest_Lionheart
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    Doesn’t more reliable proc sets make more sets viable? Seems to me this fits the definition of play how you want. It also gives alternatives to sets that are really difficult to farm. I’m good with alternate sets that get you in the neighborhood as opposed to running the same trial for days on end hoping to get a decent drop.
  • Mr_Wolfe
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    Ah, more of this.

    Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.
  • Casul
    Casul
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    Mr_Wolfe wrote: »
    Ah, more of this.

    Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.

    Come on. Let's not lie to ourselves. I'm running Zaan, Sloads, Torugs on my Magden and it's one of the easiest and laziest setups I've ever ran. Just drop an ice blockade and watch the chaos unfold as you spam light attacks.
    PvP needs more love.
  • katorga
    katorga
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    Mr_Wolfe wrote: »
    Ah, more of this.

    Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.

    Actually, if you read the patch notes they are turning them into "always-on buffs that you wear". The only condition that they are putting on them is cooldown, so they will go off as soon as you hit something, reliably, every X seconds. Each proc set does around 2-3K dps give or take.
  • Mr_Wolfe
    Mr_Wolfe
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    BuildMan wrote: »
    Mr_Wolfe wrote: »
    Ah, more of this.

    Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.

    Come on. Let's not lie to ourselves. I'm running Zaan, Sloads, Torugs on my Magden and it's one of the easiest and laziest setups I've ever ran. Just drop an ice blockade and watch the chaos unfold as you spam light attacks.

    Yes, let's not. You're hardly getting the most out of that setup are you? Sload's does pitiful damage against most players, Zaan's has a range of only 8 meters, and you're relying on a ground based AoE to proc both. Sure, you might kill inexperienced players with that setup, but not anyone who knows what they're doing--your entire "combo" can be countered with a single dodgeroll. :p
    katorga wrote: »
    Mr_Wolfe wrote: »
    Ah, more of this.

    Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.

    Actually, if you read the patch notes they are turning them into "always-on buffs that you wear". The only condition that they are putting on them is cooldown, so they will go off as soon as you hit something, reliably, every X seconds. Each proc set does around 2-3K dps give or take.

    By that logic, abilities and light attacks don't require any skill either. You just press a button and they just activate. Of course we know that isn't true. (I hope) You have to consider things like range, area, damage type, whether it's a spike of direct damage or a DoT, whether it has a delay or travel time, any secondary effects like stun or armor shred, and a boatload of other factors.

    In PvP, which is what the OP was talking about, it's even worse: Can it be reflected? Can it be cleansed? How easy is it to block or dodge roll out of? Do you need to CC or debuff the target first? Does it apply it's own CC and will that make the enemy immune to other CC's you intended to use? Ect, ect, ect.

    Not to mention that some proc sets are triggered by conditions other than just doing damage damage.
  • Kadoin
    Kadoin
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    Mr_Wolfe wrote: »
    Yes, let's not. You're hardly getting the most out of that setup are you? Sload's does pitiful damage against most players, Zaan's has a range of only 8 meters, and you're relying on a ground based AoE to proc both. Sure, you might kill inexperienced players with that setup, but not anyone who knows what they're doing--your entire "combo" can be countered with a single dodgeroll. :p

    Warden has access to major defile, and unresistable damage becomes more significant with major defile and other DoTs you can stack. Also you're wrong about the "inexperienced players" being the only one that will die.

    You can kill anyone with a setup stacking DoTs, sloads, and major/minor defile right now, as long as you can outsustain them. Add double damage poison or sustain poisons and your enemies can't do anything no matter how "pro" your enemies think they are or anyone else does. It really doesn't take much skill to outmatch another player when all the odds are literally favoring such a build.

    Lastly, Warden actually fits the class to use it best, specifically mag warden because:
    • mag warden has the most relevant buffs
    • mag warden has heal that scales of hp%, and can stun players+aoe damage (artic blast)
    • mag warden has more healing potential than any other class, so more defense
    • mag warden can also access major protection
    • mag warden has free cleanse that makes another player stacking defile+dots+proc work harder than a mag warden does
    • mag wardens can wear heavy and not feel the same sustain pressure as other mag classes, but being mag, can access more healing than any stam class can and/or use the many proc sets that heal and add more defense in such a cheese build

    If someone claims otherwise, they are really being dishonest or simply don't know any better. But maybe that is to be expected of the forums...
  • Everest_Lionheart
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    See what I like most about this is my DW stamwarden running Briarheart is that I don’t have to run rapid strikes to make sure I get the set proc and I can run a spamable that gives me an aoe, dot or execute. The bonus result is no more channel time on RS so a tighter rotation with more DPS potential. Auto proc is a big deal with a set like this and finally get my DW stamwarden over the hump and makes it more viable for vet trails.
  • Stx
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    The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!

    I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.
  • Unified_Gaming
    Unified_Gaming
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    Stx wrote: »
    The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!

    I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.

    the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.
    Unified Gaming - creating a shared and Unified Gaming community.

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  • the1andonlyskwex
    the1andonlyskwex
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    Stx wrote: »
    The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!

    I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.

    the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.

    But that stack probably won't actually hit when you need it. Instead, it will hit when your target is at full health and can survive it easily. After that, all of the set procs will be on different 10-15 second cooldowns and won't sync up again until after you've been killed (because you sacrificed stats to get those procs).
    Edited by the1andonlyskwex on July 21, 2020 7:09PM
  • Luckylancer
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    Stx wrote: »
    The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!

    I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.

    the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.

    But that stack probably won't actually hit when you need it. Instead, it will hit when your target is at full health and can survive it easily. After that, all of the set procs will be on different 10-15 second cooldowns and won't sync up again until after you've been killed (because you sacrificed stats to get those procs).

    Wait and see how people melt 100 to 0 in new proc meta.
  • JayKwellen
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    Wait and see how people melt 100 to 0 in new proc meta.

    @Luckylancer Here's a good example of what the proc meta is going to end up looking like:

    https://youtube.com/watch?v=v8Ql5gZomRw

    Players with 40k health running around doing literally (and I do mean literally) nothing offensive but light attacking and still being able to put down enough pressure to kill pretty much anyone who isn't both sufficiently tanky and skilled.

    Honestly though, the best part is going to be the torrential geyser of salt. Anyone who thinks these proc sets are going to "raise the floor" is going to be in for a rude awakening. All the 1vXers and other skilled ("high APM") PvPers are just gonna jump onto the meta and wipe the floor with everyone. And why wouldn't you? It's an absolutely enormous amount of free damage, while allowing you to build way tankier. Throw on your proc sets, go through your regular burst combo, and you'll literally flatten any "low APM" player before they even realize you're there. Just wait until folks start getting regularly 1 and 2 pieced even in CP-PVP without any of the counterplay the devs claimed to care about when they messed up multiple ultimates.

    It's gonna be a wild ride man.
  • Mortiis13
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    Stx wrote: »
    The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!

    I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.

    the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.

    But that stack probably won't actually hit when you need it. Instead, it will hit when your target is at full health and can survive it easily. After that, all of the set procs will be on different 10-15 second cooldowns and won't sync up again until after you've been killed (because you sacrificed stats to get those procs).

    Get 2 or 3 proc on dmg done sets, CD tracker or simply count to 10 by yourself?

    Cast ur delayed burst (without la)
    Wait a secound
    Cast your spamable.
    Watch your enemy die in 1 gcd without any counter play cause he gets hit by 5 to 6 damage "skills" at the same time.

    Maybe give proc sets their own gcd in pvp.
    So 1 dmg proc /defense proc can fire off every 6 sec? Or whatever time is balanced enoughed.
  • Stx
    Stx
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    If you die to someone using only proc sets and low damage stats that's on you.

    Like what are you dying to? Skoria has a tell, doylemish is counter able, sellestrix and selenes are counter able. Any debuff dot is counterable...

    I DO think malacath should not boost procs, but come on now.
  • Casul
    Casul
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    Kadoin wrote: »
    Mr_Wolfe wrote: »
    Yes, let's not. You're hardly getting the most out of that setup are you? Sload's does pitiful damage against most players, Zaan's has a range of only 8 meters, and you're relying on a ground based AoE to proc both. Sure, you might kill inexperienced players with that setup, but not anyone who knows what they're doing--your entire "combo" can be countered with a single dodgeroll. :p

    Warden has access to major defile, and unresistable damage becomes more significant with major defile and other DoTs you can stack. Also you're wrong about the "inexperienced players" being the only one that will die.

    You can kill anyone with a setup stacking DoTs, sloads, and major/minor defile right now, as long as you can outsustain them. Add double damage poison or sustain poisons and your enemies can't do anything no matter how "pro" your enemies think they are or anyone else does. It really doesn't take much skill to outmatch another player when all the odds are literally favoring such a build.

    Lastly, Warden actually fits the class to use it best, specifically mag warden because:
    • mag warden has the most relevant buffs
    • mag warden has heal that scales of hp%, and can stun players+aoe damage (artic blast)
    • mag warden has more healing potential than any other class, so more defense
    • mag warden can also access major protection
    • mag warden has free cleanse that makes another player stacking defile+dots+proc work harder than a mag warden does
    • mag wardens can wear heavy and not feel the same sustain pressure as other mag classes, but being mag, can access more healing than any stam class can and/or use the many proc sets that heal and add more defense in such a cheese build

    If someone claims otherwise, they are really being dishonest or simply don't know any better. But maybe that is to be expected of the forums...

    That's exactly why I ran it. Now in messing with sheer venom (got two daggers in one run!), Venomous smite, and engine guardian. Very strong pressure.
    PvP needs more love.
  • Daffen
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    Stx wrote: »
    If you die to someone using only proc sets and low damage stats that's on you.

    Like what are you dying to? Skoria has a tell, doylemish is counter able, sellestrix and selenes are counter able. Any debuff dot is counterable...

    I DO think malacath should not boost procs, but come on now.

    This video literally shows a magden vs magden on pts where he kills him only using proc sets, swarm, ele drain and light attacks. 3 proc sets with low stats. Imagine what this build could do if he used his spammable, delayed burst and ultimate.

    https://www.youtube.com/watch?v=v8Ql5gZomRw

    He also challenges anyone that disagrees with him to duel him on pts and hes going to kill you with light attacks.
    Edited by Daffen on July 24, 2020 4:18AM
  • Grianasteri
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    Absolutely love proc sets, some of the most fun and enjoyable builds I have, are proc set focused. Not because its cheese, but because its FUN, visually and practically.

    I have equal, but different fun, with my perma buff sets. Its just different.
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