Ah, more of this.
Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.
Ah, more of this.
Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.
Ah, more of this.
Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.
Come on. Let's not lie to ourselves. I'm running Zaan, Sloads, Torugs on my Magden and it's one of the easiest and laziest setups I've ever ran. Just drop an ice blockade and watch the chaos unfold as you spam light attacks.
Ah, more of this.
Proc sets require more skill to get the most out of, not less. They are active and dynamic, rather than just being always-on buffs that you wear.
Actually, if you read the patch notes they are turning them into "always-on buffs that you wear". The only condition that they are putting on them is cooldown, so they will go off as soon as you hit something, reliably, every X seconds. Each proc set does around 2-3K dps give or take.
Yes, let's not. You're hardly getting the most out of that setup are you? Sload's does pitiful damage against most players, Zaan's has a range of only 8 meters, and you're relying on a ground based AoE to proc both. Sure, you might kill inexperienced players with that setup, but not anyone who knows what they're doing--your entire "combo" can be countered with a single dodgeroll.
The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!
I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.
Unified_Gaming wrote: »The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!
I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.
the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.
the1andonlyskwex wrote: »Unified_Gaming wrote: »The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!
I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.
the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.
But that stack probably won't actually hit when you need it. Instead, it will hit when your target is at full health and can survive it easily. After that, all of the set procs will be on different 10-15 second cooldowns and won't sync up again until after you've been killed (because you sacrificed stats to get those procs).
Luckylancer wrote: »Wait and see how people melt 100 to 0 in new proc meta.
the1andonlyskwex wrote: »Unified_Gaming wrote: »The only thing imbalanced about proc sets as a whole is that malacath boosts them. Proc sets cannot crit for balancing purposes, so why would a ring that makes a damage trade off with cancelling crits boost proc damage? They cant crit anyway!
I think proc sets are fun and they should be buffed to be useful in pve. But they are also blatantly overpowered in pvp when combined with malacath.
the issue with proc sets is that you can stack them in a global cooldown thus landing 3 or 4 sources of damage instantly.
But that stack probably won't actually hit when you need it. Instead, it will hit when your target is at full health and can survive it easily. After that, all of the set procs will be on different 10-15 second cooldowns and won't sync up again until after you've been killed (because you sacrificed stats to get those procs).
Yes, let's not. You're hardly getting the most out of that setup are you? Sload's does pitiful damage against most players, Zaan's has a range of only 8 meters, and you're relying on a ground based AoE to proc both. Sure, you might kill inexperienced players with that setup, but not anyone who knows what they're doing--your entire "combo" can be countered with a single dodgeroll.
Warden has access to major defile, and unresistable damage becomes more significant with major defile and other DoTs you can stack. Also you're wrong about the "inexperienced players" being the only one that will die.
You can kill anyone with a setup stacking DoTs, sloads, and major/minor defile right now, as long as you can outsustain them. Add double damage poison or sustain poisons and your enemies can't do anything no matter how "pro" your enemies think they are or anyone else does. It really doesn't take much skill to outmatch another player when all the odds are literally favoring such a build.
Lastly, Warden actually fits the class to use it best, specifically mag warden because:
- mag warden has the most relevant buffs
- mag warden has heal that scales of hp%, and can stun players+aoe damage (artic blast)
- mag warden has more healing potential than any other class, so more defense
- mag warden can also access major protection
- mag warden has free cleanse that makes another player stacking defile+dots+proc work harder than a mag warden does
- mag wardens can wear heavy and not feel the same sustain pressure as other mag classes, but being mag, can access more healing than any stam class can and/or use the many proc sets that heal and add more defense in such a cheese build
If someone claims otherwise, they are really being dishonest or simply don't know any better. But maybe that is to be expected of the forums...
If you die to someone using only proc sets and low damage stats that's on you.
Like what are you dying to? Skoria has a tell, doylemish is counter able, sellestrix and selenes are counter able. Any debuff dot is counterable...
I DO think malacath should not boost procs, but come on now.
https://www.youtube.com/watch?v=v8Ql5gZomRw