What sets are you running that makes melee more viable on your magblade than a stamblade???Augusten15 wrote: »The way I've gotten decent on mine was by watching YouTube tbh. Just make sure you select videos that are Greymoor specific.
zDan has excellent 1vX footage with survival builds and lots of LoS. Eso Blob also has a heavy armor/malacath build I'm mirroring right now for ranged. Another dude (can't think of the name) has a high pressure DoT/survivability set up.
Magblade is a blast because there are so many options to learn about and different ways to play. Just know that there are plenty of "right" ways to execute your combos. Most high end players don't use Impale but then there's a guy on these forums that uses it with great success. There's probably no better feeling than letting off an assassins will crit from stealth, following it up with a LA/impale while someone is full health and watching the 300% proc because the first two hits brought them to 25%.
My current melee build melts people faster than my stamblade which is a blast given magblades can sustain stealth as long as needed to set up positioning. I just have to be aware against well organized groups to switch my set back to ranged survival or Ill die so fast that haunting curse is still blowing me up after I respawn.
What sets are you running that makes melee more viable on your magblade than a stamblade???Augusten15 wrote: »The way I've gotten decent on mine was by watching YouTube tbh. Just make sure you select videos that are Greymoor specific.
zDan has excellent 1vX footage with survival builds and lots of LoS. Eso Blob also has a heavy armor/malacath build I'm mirroring right now for ranged. Another dude (can't think of the name) has a high pressure DoT/survivability set up.
Magblade is a blast because there are so many options to learn about and different ways to play. Just know that there are plenty of "right" ways to execute your combos. Most high end players don't use Impale but then there's a guy on these forums that uses it with great success. There's probably no better feeling than letting off an assassins will crit from stealth, following it up with a LA/impale while someone is full health and watching the 300% proc because the first two hits brought them to 25%.
My current melee build melts people faster than my stamblade which is a blast given magblades can sustain stealth as long as needed to set up positioning. I just have to be aware against well organized groups to switch my set back to ranged survival or Ill die so fast that haunting curse is still blowing me up after I respawn.
Everything I've tried has been garbage even in no CP, and I always just wind up going back to Destro/Resto. Even if the builds would have hit harder, I probably wouldn't have been able to stick with melee because I rely so much on the heal from Swallow Soul.
This makes a lot of sense when you think about it. Ultimates and Will both have a delay. This means if you successfully stun with Incap, the target should not be able to break free and have time for a dodge roll to avoid Assassin's Will. Unlike Fear, Assassin's Will should be a guaranteed hit, if the stun succeeds.Personally i went back to the old incap/will combo on a magblade and works really well.
Mobility on a magblade is all about your skills for the most part. Concealed Weapon & Race Against Time on your Cloak bar on are a must — they allow you to move at 155% speed while Cloaked. If you have Wild Hunt or 3 Swift, that jumps up 15-28% depending on how you set it up. (The build I have the most fun on uses 3 Swift and Wild Hunt, giving me 190% movement speed in Cloak — but I do lose a decent amount of damage doing that.)Do u have any build advise for a magblade, that use cloack and mobility?
This makes a lot of sense when you think about it. Ultimates and Will both have a delay. This means if you successfully stun with Incap, the target should not be able to break free and have time for a dodge roll to avoid Assassin's Will. Unlike Fear, Assassin's Will should be a guaranteed hit, if the stun succeeds.Personally i went back to the old incap/will combo on a magblade and works really well.
This makes a lot of sense when you think about it. Ultimates and Will both have a delay. This means if you successfully stun with Incap, the target should not be able to break free and have time for a dodge roll to avoid Assassin's Will. Unlike Fear, Assassin's Will should be a guaranteed hit, if the stun succeeds.Personally i went back to the old incap/will combo on a magblade and works really well.
This makes a lot of sense when you think about it. Ultimates and Will both have a delay. This means if you successfully stun with Incap, the target should not be able to break free and have time for a dodge roll to avoid Assassin's Will. Unlike Fear, Assassin's Will should be a guaranteed hit, if the stun succeeds.Personally i went back to the old incap/will combo on a magblade and works really well.
Incap does not guarantee Assassin's Will, but from my experience it still increases the chance for a sucessful hit compared to a combo involving fear and/or Soul Harvest.
This makes a lot of sense when you think about it. Ultimates and Will both have a delay. This means if you successfully stun with Incap, the target should not be able to break free and have time for a dodge roll to avoid Assassin's Will. Unlike Fear, Assassin's Will should be a guaranteed hit, if the stun succeeds.Personally i went back to the old incap/will combo on a magblade and works really well.
Incap does not guarantee Assassin's Will, but from my experience it still increases the chance for a sucessful hit compared to a combo involving fear and/or Soul Harvest.
In my experience, when it misses, it's because of lag or some weird ***.
When using Soul Harvest i've been more succesful with SH first, then Fear > Will.
To cancel Fear still feels clunky but you give them less time to react to AW.
What sets are you running that makes melee more viable on your magblade than a stamblade???
Augusten15 wrote: »Reach out to me in game. My @username is the same as my forum.
Me too. I'm secretly concerned that opening the set up to control without crit (by bar swapping) will make it viable for more classes and it will subsequently be nerfed, leaving magblade on the floor as collateral damage yet again. While the set could always be used by every class, it was IMO a bone thrown to melee magblades.