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What is the optimal dps for a DD now?

VatorLol
VatorLol
So, haven't been playing the game for about 6 months now. Just returned and learned that animation cancelling is mostly dead. What is considered high dps now that animation cancelling is not a big part of rotations? Is it still about the same or is there a significant drop?
  • susmitds
    susmitds
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    Animation cancelling has gone no where for non-ultimate skills. It is still here. 80k+ on Iron Atro is a good enough for most things.
  • Grandchamp1989
    Grandchamp1989
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    20k for normal vet I've always been told and match with what I've seen.

    20k in normal vet is standard if you don't expect a carry or want your team to fall over from boredom.

    Then it goes up from there depending on the content you seek.
    I believe it starts at around 60k for vSS

    But a lot of these guys push 80+ as the poster above me mentioned.
    Edited by Grandchamp1989 on July 18, 2020 10:37PM
  • MrBrownstone
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    I think to be able to finish veteran content at a fast enough pace you need 70k. Anything above is for hardmode/speedrun achievements
  • MrBrownstone
    MrBrownstone
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    Animation cancelling is the same, just block cancelling is tweaked a bit and that's for pvp
  • BRCOURTN
    BRCOURTN
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    Optimal? Probably something like like 110k I think
  • Fur_like_snow
    Fur_like_snow
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    Around 100-110k on the iron atro.
  • VatorLol
    VatorLol
    I've been trying to do block cancelling like before on some skills like, Endless Hail, Hurricane, but didn't work. Is there some kind of guide for new mechanics out there?
  • Deloth_Vyrr
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    If by optimal you mean the best players in the game playing the best builds you're looking at 100k+.

    However, realistically an end game player looking to do HM DLC trials, etc. should be aiming to push 80k+ on the trials dummy, anything above that is gravy
    Edited by Deloth_Vyrr on July 19, 2020 1:51AM
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  • mocap
    mocap
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    20-25k on 4kk dummy, self parse. Imo. Bufs will come from group, not much, probably will get you to 30k, which is enough for most vet dungeons. The rest is mechanics.

    For vet trials i would say 30-35k+ and from this point DPS measured as the bigger, the better.
  • Nemesis7884
    Nemesis7884
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    at least 9000

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  • MrBrownstone
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    VatorLol wrote: »
    I've been trying to do block cancelling like before on some skills like, Endless Hail, Hurricane, but didn't work. Is there some kind of guide for new mechanics out there?

    Afaik nobody block cancels these skills ever, not in a PvE rotation. The whole "animation cancelling" in PvE is merely stopping light attack animations with a skill press, called weaving.
  • RefLiberty
    RefLiberty
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    Around 100-110k on the iron atro.

    No no, 150-200K.

    Now, who will lie more. Come on, will we stop on 250K
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    My record is 500k dps. But then I have been playing eso for 12 years. Honest.
  • Asardes
    Asardes
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    In most content doing the mechanics, prioritizing targets and not dying is more important than static DPS. But I would say 35-40k self buffed and self sustained on the 6m dummy is decent. Or 60-65k on the 21m - that throws shards so you don't need to break up your rotation to heavy attack, and it has most group debuffs on it.
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  • gatekeeper13
    gatekeeper13
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    20-25k individual dps is more than enough to clear any vet DLC content, provided you can stay alive and follow mechanics. Higher dps will only help your group have more chances to skip mechanics and not wipe.

    Can't speak about vet trials.
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