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Best pure bow class/build?

Kwik1
Kwik1
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Apparently bow builds aren't really a thing as most builds just have them for the backbar to throw Hail as a dot.

I am looking for a pure bow build and was hoping for some help.

I was thinking either Sorc or Warden and I am leaning to Sorc, but anyone seen or got any good builds to kind of go by?

Warden has the Bear which is a decent tank while soloing, but Sorc has a whole lot of other skills that really seem to shine, and Storm Atronach/Flawless Dawnbreaker seem like they would still be good Ult's even if I really like the idea of the bear. I was also thinking of a simple set for now like Hundings and Briarheart, but I was wondering if Briarhearrt still has the awesome healing or if it only heals every 15 seconds now? Not sure by description.

I thought about NB but they don't really seem to offer a lot of options.

Anyone chime in and help me get an idea of what skills and what class? Maybe what sets with the PTS changes happening.

Or any good links for a good pure bow build? Alcast is my usual go to site but he doesn't appear to have one.
  • Joxer61
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  • Kwik1
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    That looks pretty good, any idea how up to date it is?

    Just wondering if I should go with Mechanical Acuity and Gryphons while I am farming the good stuff, or if something has replaced those. I can craft anything also except a few 9 trait pieces and typically use Hundings.
  • Stx
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    What type of activities are you interested in doing?

    I would recommend sorc for solo play, and warden or dragonknight for group play.
  • SodanTok
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    Kwik1 wrote: »
    That looks pretty good, any idea how up to date it is?

    Just wondering if I should go with Mechanical Acuity and Gryphons while I am farming the good stuff, or if something has replaced those. I can craft anything also except a few 9 trait pieces and typically use Hundings.

    Avoid xynode as much as possible.

    Bow builds are easy. Its literally do what every other build is doing but with bow and ranged spammable (snipe). Get the classic meta DPS sets like relquen or lokke. get tzogvin as solid backup (or whatever becomes meta next patch), getting master bow from DSA to not bother with monster sets is bonus too. Expect around 5-10% less damage than melee builds tho.

    All classes make them work, but templars the least and necros the most. Warden is solid but unfortunate choice as they are class itself are very underperforming for past 10 months and for at least 3+ more. Nightblades offer more and Sorcs are quite solid too, even better when next DLC arrives.

  • AcadianPaladin
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    I highly recommend the link in @SodanTok 's sig above.

    I have bow/bow on Sorc, Warden, Templar and NB and favor them in that order for the way I play (solo PvE). The warden is a very solid choice but I get a bit more damage and survivability on my sorc. I also like sneaking and it feels odd to sneak with a great big bear at your side. I found the Templar quite fun but not in the same league as my Sorc or Warden. Despite a very thorough and full try, I never could get either good performance nor much fun from the NB.

    I favor very simple gear. Hunding's + Spriggans + Slimecraw is an effective easy to get setup and, as a soloist, never felt the need to change it.
    PC NA(no Steam), PvE, mostly solo
  • Kwik1
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    SodanTok wrote: »
    All classes make them work, but templars the least and necros the most.

    What makes necro's stand out for bows?

    I was already debating about sorc but are necro's even better? I see a lot of sorc abilities that seem to work well with bow but haven't even considered necro honestly.
  • susmitds
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    Kwik1 wrote: »
    SodanTok wrote: »
    All classes make them work, but templars the least and necros the most.

    What makes necro's stand out for bows?

    I was already debating about sorc but are necro's even better? I see a lot of sorc abilities that seem to work well with bow but haven't even considered necro honestly.

    Necros don't stand out bow exclusively. It is just that they have the best kit for stam DPS in the game in almost any build.
  • MashmalloMan
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    Well most people like playing bow/bow because it's ranged, it's to be expected that they'll hit a little weaker.

    The best classes for bow/bow, or at least the most fun, are usually the ones with abilities that can be used from range.

    All of Necro's damage skills can be used from range, no problem, you don't need to sacrifice anything to play them bow/bow. They happen to be the best damage dealers and are always wanted for major vuln so thats a plus. They have great ranged single target and aoe damage.

    Warden for the most part works really well for bow/bow, especially solo play with the Bear and available buffs/debuffs, but you need to be 20m from your target for Shalks to work. Plus side is they feel thematically really nice for a nature type bow/bow build and although Shalks requires 20m, it's probably the best aoe ranged class skill available with Necro close second.

    Sorc is getting their own spammable next patch that is attached to your light/heavy attack, so it can be used in melee or ranged, they also have Bound Armaments and Clanfear so they're better than you'd think at first glance, unfortunately Hurricane is pretty much melee range. I'd say this is mid-tier fun level :P

    NB has less ranged options compared to Sorc with only Shade/Relentless Focus, to be really effective you need to go into melee range for your Execute/Ultimate that accounts for a large chunk of NB's dps potential.

    Templars seem like an absolute bore to play, you only have PoTL and maybe Ritual of Retribution (ground placed magicka aoe, so melee kinda, it's big).

    DK.. Just nah. lol

    Then there is of course utility skills. All in all, that would be the order I choose for making a bow/bow build based on fun factor mostly. Wardens fall down the totem pole if you're looking at dps potential but shoot up if you're thinking about solo play.

    All this is related to ranged play and fun factor, but melee skills can and should be used since in a real trial group, you'll be in melee range anyway, never play ranged alone from your group just because you're using a bow. Your healer can't target or buff you. This factor may shoot up Sorc and NB near the top where I'd list Necro/Warden.
    Edited by MashmalloMan on July 19, 2020 4:37AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • FrancisCrawford
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    One advantage for DK in bow/bow is the cost reduction to poison abilities. This leads to thinking of Snipe as a spammable.

    That part of the plan, it turns out, does not work well in tough solo fights. But you do still have Arrow Spray as a nice cost-effective semi-spammable.

    But THAT said, on my bow/bow warden I dropped Arrow Spray and just cast Shalks on cooldown. Generally I like bow/bow warden a lot better for soloing and so on than bow/bow DK.

    Bow/bow nightblade is fine whereever you have enough trash mobs that Reapers Mark can get a lot of procs. But it's not something I like much for pure boss fights.

    I haven't played enough bow/bow Stamcro to know whether it's on a par with bow/bow Stamden. I haven't played Stamplar or Stam Sorc at all.

    By the way, I don't understand the comments above about a supposed minimum range for warden Shalks. Warden Birds have a benefit to some range, but Shalks seems to hit just fine irrespective of distance.
  • MashmalloMan
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    One advantage for DK in bow/bow is the cost reduction to poison abilities. This leads to thinking of Snipe as a spammable.

    That part of the plan, it turns out, does not work well in tough solo fights. But you do still have Arrow Spray as a nice cost-effective semi-spammable.

    But THAT said, on my bow/bow warden I dropped Arrow Spray and just cast Shalks on cooldown. Generally I like bow/bow warden a lot better for soloing and so on than bow/bow DK.

    Bow/bow nightblade is fine whereever you have enough trash mobs that Reapers Mark can get a lot of procs. But it's not something I like much for pure boss fights.

    I haven't played enough bow/bow Stamcro to know whether it's on a par with bow/bow Stamden. I haven't played Stamplar or Stam Sorc at all.

    By the way, I don't understand the comments above about a supposed minimum range for warden Shalks. Warden Birds have a benefit to some range, but Shalks seems to hit just fine irrespective of distance.

    You need to be within 20m for Shalks to hit which I'd consider mid-range. 28m is the range for most bow skills and ranged class skills. Like I said, it's not a big deal in most content because you should stack in melee range anyway, but it's something to consider if OP is looking at a pure bow build. That might be a turn off.

    The only class that is close to 100% ranged (20-28m) AND has a ton of Stamina damage morphs available is Necro, with Warden as a close second. I actually prefer Warden bow/bow because of the nature theme.

    DK has -25% poison cost reduction and extra poison status damage, but sustain doesn't make or break a class, thats something that can be mitigated through sets. DK doesn't feel like it should have anything to do with bow/bows when the entire kit is designed around melee, aside from outliers like FoO or 75% of Stone Fist, it just doesn't look fun to me. To each their own.

    That doesn't mean it cant work, anything can work in this game, but it's just not that fun if you're trying to make a ranged bow/bow build, OP will be dissapointed at almost every turn when most skills and passives are melee focussed.

    Edit: Correction, 20m not 15m on Warden's Shalks.
    Edited by MashmalloMan on July 19, 2020 4:38AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
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    Kwik1 wrote: »
    Warden has the Bear which is a decent tank while soloing, but Sorc has a whole lot of other skills that really seem to shine, and Storm Atronach/Flawless Dawnbreaker seem like they would still be good Ult's even if I really like the idea of the bear. I was also thinking of a simple set for now like Hundings and Briarheart, but I was wondering if Briarhearrt still has the awesome healing or if it only heals every 15 seconds now? Not sure by description.

    Yes, Briarheart still heals per crit. 10s up, 15s cd so potentially 5s downtime or you could think of it as 66% uptime. Next patch, the proc condition is being removed so it will be very easy to start off CD.

    The healing is lowering from 378 to 350. Keep in mind, this heal has no CD interval, something like Crit Surge does at 1s in between procs. Lets say, with all your abilities running and weaving, you're dealing about 6-10 ticks a second and your crit is easily above 50%. Thats at least 3-5 ticks from Briarheart a second so maybe around 1500 health a second.

    Thats all assuming 1 target.. multiply your targets and ticks to 5 enemies and you have well over 5k+ healing. In the right circumstances, Briarheart in pve can be as powerful to Crit Surge for Sorcs which tops out around 4.5k to 5.5k healing a second.
    Edited by MashmalloMan on July 19, 2020 4:49AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Kwik1
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    I tried my necro using bow and had terrible issues with resources, yet my sorc never runs low...need to try warden yet
  • Faulgor
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    Kwik1 wrote: »
    I tried my necro using bow and had terrible issues with resources, yet my sorc never runs low...need to try warden yet
    I recently tried bow/bow DK and love the sustain. Yes you have to be a bit closer for Venomous Claw and Noxious Breath, but being able to play a real poison theme is quite nice. DPS is about 10% behind my best chars, which is not terrible as far as bow builds go, from my experience. Maybe I could do more, but I'm running Morag Tong set for the theme, which forfeits some DPS for the support it provides.

    I haven't tried Sorcerer yet, but they seem like a great choice, especially next patch.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Joxer61
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    Kwik1 wrote: »
    I tried my necro using bow and had terrible issues with resources, yet my sorc never runs low...need to try warden yet

    same, that and BB not firing or the fact it needs a target so if you move in the slightest you're hosed.....trying Sorc atm, maybe new stam skill will be good?
  • SodanTok
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    Kwik1 wrote: »
    SodanTok wrote: »
    All classes make them work, but templars the least and necros the most.

    What makes necro's stand out for bows?

    I was already debating about sorc but are necro's even better? I see a lot of sorc abilities that seem to work well with bow but haven't even considered necro honestly.

    You got basically the answer above. Necroes and Wardens work with bow/bow very well compared to rest but while Necros are one of best if not the best stam class Warden is the worst. For rest of classes you sacrifice some parts of their identity to make it work.

    As for your sustain issues on necro i can only recommend to using consuming soul trap and use dubious on redguard/bosmer and lava foot soup on other races (and slotting more health). Obviously the better the group you are playing with is the less you need of sustain. Using something like consuming trap in rotation can greatly improve sustain too.
  • JobooAGS
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    I personally have acid spray as a spammable for my all my bow/bow builds. It means that my effective range is 20m or less, but it is deadly. Sorc changes on the pts if kept as is will change that for my sorc, got a couple of combos that I want to test for that.
  • Cadbury
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    A few months back, I ran bow/bow on my stamDk, partly to try out a poison themed build, and partly because I find the bow motifs aesthetically pleasing. Kinda lost its luster since I soon realized I was basically a melee bow user, thanks to claw and noxious breath. Haven't really made another go at it since.

    At least the sustain was good.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Athyrium93
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    I'm leveling a dk as a bow/bow and it's fantastic compared to my warden (who's at 325CP with gold hundings and spriggans) at lvl 30 it's doing better dps, has better sustain and doesn't have the bear. The poison theme is pretty cool, and it feels neat to dodge in and out of combat to drop the closer range skills and then retreat to use the bow. Might eventually add dw to up the dps, but I like it for questing so far.
  • MudcrabAttack
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    For future consideration, you might consider the recent changes on the PTS.

    My Necro bobo DPS dropped down around 7%. That was with exactly the same setup I have on live, and the drop doesn't have much to do with the class. Relequen is down, bloodthirsty is down, the Shadow mundus is down a little. I haven't tried finding out what works best on PTS. It seems as if the detonating siphon skill could be used more frequently than every 12 seconds since the direct damage part will always proc, it's a free cast with decent damage.

    The necro DPS is now in line with the Nightblade when hitting a target dummy. However in practice the DPS will drop further since I think some of the skills are buggy.

    The Nightblade bobo build seems to be dealing the same dps, or maybe slightly more than I get on live servers. The class got buffed. It's hard to tell if it's getting better DPS since the response for me is way better on PTS than live. I was getting around 1-2% more DPS, but hitting with 52 attacks per minute rather than 51 on live. I prefer Nightblade since it deals very nice damage in melee range due to killers blade and incapacitating strike. Groups generally fight in close quarters with a boss, it's the place to stand if you want lots of heals and buffs. There's still the option to deal decent damage from a distance if you feel the need to step back.

    The other factor to consider is penetration will be going up, Alkosh and the stam sorc spammable could be taking away a lot more of a boss's armor, so DPS should go up some if the piercing CPS are rearranged into other damage CPS.
    Edited by MudcrabAttack on July 20, 2020 3:32PM
  • Grianasteri
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    Kwik1 wrote: »
    Apparently bow builds aren't really a thing as most builds just have them for the backbar to throw Hail as a dot.

    I am looking for a pure bow build and was hoping for some help.

    I was thinking either Sorc or Warden and I am leaning to Sorc, but anyone seen or got any good builds to kind of go by?

    Warden has the Bear which is a decent tank while soloing, but Sorc has a whole lot of other skills that really seem to shine, and Storm Atronach/Flawless Dawnbreaker seem like they would still be good Ult's even if I really like the idea of the bear. I was also thinking of a simple set for now like Hundings and Briarheart, but I was wondering if Briarhearrt still has the awesome healing or if it only heals every 15 seconds now? Not sure by description.

    I thought about NB but they don't really seem to offer a lot of options.

    Anyone chime in and help me get an idea of what skills and what class? Maybe what sets with the PTS changes happening.

    Or any good links for a good pure bow build? Alcast is my usual go to site but he doesn't appear to have one.

    @Kwik1

    I had a bow/bow pvp build, which also works surprisingly well in pve, just shifting a skill or two around and swapping a set. I based my build on this, though mine is a little different...

    https://www.youtube.com/watch?v=_HKSB4GxhJM

    That said, note that the Asylum bow has been changed completely, so you cant really use this build in the same way and as a result I completely changed mine into a bow focused build, but its no longer bow/bow.
  • Sahidom
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    I was thinking a stamcro with 5pc Sheer Venom and 5 pc Venemous Smite; each set on a different bar; Mal. mythic ring but haven't decided on the helm. Probably Slimclaw. Spam blast bones and use tethers...

    Edited

    Storm fist would be a good monster set too.

    You setup something like this...

    Body/legs + 1 jewelry + 2*weapon (5pc)
    Waist/arms/boots + 1 jewlery + 2*weapon (5pc)
    Monster Helm set (2pc)
    Mythic ring.. or swap different mythic and inset the extra jewelry piece, as needed.

    You get 5pc onf front and 5pc back bar, full benefit of the monster helm sets, and the choice of a muthic item. Main bar would be venomous smite and use Sheer venom to maintain poison injection buffs etc.
    Edited by Sahidom on July 24, 2020 11:50PM
  • Kwik1
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    I like my Stamcro...if I can get resource generation down a little better.

    I am using the Stormfist monster set when grouped since it has a nice AoE effect that procs a lot, and I use Slimecraw when soloing.
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