If I had it my way, crafting would take at least 50 times longer to level. Yup, I am deadly serious. You have no idea what a long leveling curve is unless you played Runescape. The beauty of this difficulty is how meaningful it becomes to reach the end, because so few are willing to get there. It acts as a filter, a barrier, so only the most dedicated reach the end and in so doing, they become extremely valuable.
That is the problem with modern day MMOs in general though. Everything is convenient and easy. Everyone can do everything and it doesn't take long to do it. What this means is, the game is fundamentally designed around short-medium term play. Not long term.
It's a symptom of our generation, if you ask me. Instant gratification is the only approach acceptable anymore.
That is the problem with modern day MMOs in general though. Everything is convenient and easy. Everyone can do everything and it doesn't take long to do it. What this means is, the game is fundamentally designed around short-medium term play. Not long term.
It's a symptom of our generation, if you ask me. Instant gratification is the only approach acceptable anymore.