newtinmpls wrote: »amm7sb14_ESO wrote: »[It gets tiresome knowing that I am going to have to explain the mechanics every. single. time.
I am sad that this impairs your enjoyment.
I remember the first time two friends and I queued for a random and got Ruins of Mazzatun. None of us done it; and the tank was the PUG member of the party.
I really wish that I could recall and compliment that player. Asked if we knew the mechs, all of us said we'd never done it. So every darn room he would (briefly in typed chat) tell us where to stand, where to throw AoE's and that he would do pulls.
It was [snip] incredible. Never seen tanking like that. Never wanted to be a tank - never really thought about it.
I'd never really had any meaningful experiences one way or the other with random "real" or "fake" tanks, but this really showed me the potential of really good taking, and really good leadership. That tank gave us one of the best, most compassionate, most educational experiences I've ever had in game.
So I reiterate a point I've been making lately: Communicate!
If that means asking "do you know this dungeon" and if no, leaving, that's cool
If that means an agreement to discuss/warn about each mechanics - well it's more fun than crashing and burning (for me, anyway).
And for me...if I end up in most of the DLC's (vet or not) during a random, I just leave, 'cause most of them are frankly too annoying. I have no use for "hop on one foot while whistling a song" level meaningless tricky stuff that is irritating, not challenging.
[Edited for Censor Bypass]
DigitalHype wrote: »You people are acting as if the 100k experience you get for your random daily actually matters...if you are worried about the difficulty of queueing for a random VET DLC dungeon....DON'T QUEUE FOR VET, the rewards for normal ARE EXACTLY THE SAME...there is no need to queue for vet if the rewards are what you are after....you are complaining about something when you can avoid it simply by queueing for normal instead...that way you don't have to stress about getting less experience or a dungeon that is beyond your capability(or time you want to invest). If you are looking for monster masks or purple gear to decon, then just queue for specific vet dungeons.
Again this isn't the point. NON-DLC and non-ESO+ members do not have the penalty. Every day they get to queue the random dungeon normal and only deal with non-dlc dungeon difficulties. It's less of a time sink and less of a hassle for non-paying customers. This is bad design.
amm7sb14_ESO wrote: »tomofhyrule wrote: »There was just a thread about this: https://forums.elderscrollsonline.com/en/discussion/537436/option-to-exclude-dlc-dungeons-from-the-random-queue-for-plus-members/p1
I think most of it has to do with the incredible spike in difficulty from vBase to vDLC.
I will say that I don't run the daily random unless I'm in a group with my guild since I don't want to end up in a dungeon I don't know, and I'm still learning how to do vet DLCs. I've had enough bad experiences PUGging the basegame pledges that I can see why support roles don't like to PUG.
It's just obnoxious to be in a vet basegame dungeon and get blamed for not doing your job when the squishy DPS is standing in the red the whole time, or running out of the heals, or running behind the tank and getting hit with a cone AoE. Or for tanks, when you claw everything down and the DPS can't even burn the trash down before the root expires and they scatter so you have to get them all back in, or when the DPS charges ahead of you and then runs around the room like crazy and complains that you aren't chaining all 15 adds in immediately while you're trying to maintain the stack you did make with no resources. All while the DPS is spamming light attacks and doing less than 10k DPS without AoE damage or synergies. I've noticed those are also the ones who trash talk the most in dungeons about 'l2p' and initiate votes to kick...
EDIT: not that I'm implying that all DPS are bad - there are plenty of examples of tanks who forget to taunt or pierce armor or something, and healers who don't know how to throw out AoE heals or synergies as well. A vDLC really requires all four roles to play pretty well, so any one weak link is a problem and leade to a long run or an incomplete.
I've had one or two PUGs that really made me stop to think if I really wanted to do group content with randoms. It's thankless, everyone expects perfection (and some expect carries), and there's no way to learn how to do support roles well without a guild. I can't imagine subjecting myself to that for a vDLC. I'll only do vDLC with a guild that's willing to teach me mechanics and correct my mistakes without being condescending, and voice comms are pretty well required for that.
But here's the thing for me - I don't do the random daily. I don't want to end up in a dungeon I don't feel comfortable with, so I don't waste anyone's time by signing up hoping for FGI. There are a lot of support roles who will just sign in and drop just to get that sweet XP from a vet basegame since they are able to drop and requeue before the original group even gets a replacement. I would not be opposed to increasing the deserter penalty in those cases.
I agree with so much of what you said.
Normal Falkreath Hold. One of my very first tanking attempts (probably not the best dungeon for an early tank run, admittedly, but it's what the random gave me). I don't even remember how far we got, or what happened, because as far as I knew I was doing my job. But before we even got to a boss, someone just commented in group chat "Worst tank ever"
No attempt to even ask me if I knew mechanics, just a straight up "worst tank ever". I don't have time for that. So I dipped.
Dusk_Coven wrote: »Idk why it can’t just be like it was a few years ago when you queued for a dungeon and got the ready check it would say what dungeon it was. I know they had reasons to remove that feature but getting queued faster only for members to leave kinda defeats the purpose.
Maybe because people left pre-emptively when they saw what they didn't like or when it wasn't Fungal Grotto I?
Whatever sounds reasonable, enough players will exploit to ruin it for everyone else.
Not sure if you’re understanding what I’m saying. If you’re queued and ready check pops up and says accept for vet falkreath or whatever then if you’re just looking for FG I or whatever then you’re not going to accept the ready check to just leave group therefore you’re not wasting yours or others time by loading into dungeon, leaving and forcing others to just q to fill that spot again.