Awful set, deserved the nerf.
Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.
You really don't play pvp much, do you?
This set, although rare, is used by tanks on selected scenarios and it has nothing to do with duels. You do not chose it to "win duels" or "survive duels". If your build choice is moved by these motivations maybe you should reconsider your place in this game.
Your lack of vision is most likely a direct consequence of your playstyle. I would not be surprised if you belong to that 95% of the playerbase which is composed by shallow players, whose only role ever experienced (let alone "mastered") is DD.
@gatekeeper13
Going after a separate player as a group is the definition of Xv1.
The change is good, the set was a crutch set designed to counter 1vXers.
Awful set, deserved the nerf.
Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.
roflcopter wrote: »
SPC does not buff procs, so it won't be an issue in PvP.
No. Those procs generally don't scale with weapon/spell dmg, max stats or crit. Only pen and % dmg done/taken affect those.
SPC does not increase the damage of Unleashed terror.
no one plays this set
Fur_like_snow wrote: »This set should be on a 10 minute cool down that way no one will ever use it again. Good riddance.
So, this is what the PTS patch notes are saying:
"Meridia's Blessed Armor:
This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
Increased the cooldown to 25 seconds, up from 10.
Updated the visuals of this set."
Simply put: it is a mistake.
I am now going to briefly explain why, as someone who actively plays with a character wearing this set.
The problem here is not the fact that the blind has been extended to all enemies hitting you (and i do hope it still is a blind since the theme of this set is meridia's light blinding your foes and not some insipid dodge mechanic) up from blinding the singleattacker who caused the set to prock.
No, the real problem here is the lack of a proc chance. The reason is the direction and pool of users this set is ment to take. You don't want some random players to whithstand a burst damage, specially in pvp where the outcome of a whole manouver may be decided by a selected, focussed assoult on the squishiest targets.
This set is, and it was always ment to be a tank only set because the proc chance required to parry and hope it procced. This means that you need the proper parry cose reduction in order to make this effective and whithstand the assoult in the meantime.
But now that the proc chance has been erased, leaving only that cheap requirement of parrying an attack, every feeble DDer may just raise his guard and get the cheapest surival trick possible and believe me: IT DOES make the difference.
On the other hand, but still on a negative note, this increased cooldown futher damages this set's correct user pool, the tanks, making it less valuable and reliable.
A good compromise would be to maintain the 33% proc chance on a parry along with the blind extended to every attacked while also increasing its cd a little bit more to compensate.
I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.
Let me know your toughts
Yeah now some heavy dps types will run that set, that change helps my tank build even with the higher cool down that 33 percent chance means I can walk into a storm wait to be focused on and throw up a block, boom everyone wastes their attacks and I carry on
Does Tavas Favor have a max of one proc at a time? It doesn't say so... could you generate ungodly ultimat with this set in pve over the 5 seconds. It says you generate 9 ultimate over 3 seconds when you dodge an attack. What if you dodge 20 attacks?
Does Tavas Favor have a max of one proc at a time? It doesn't say so... could you generate ungodly ultimat with this set in pve over the 5 seconds. It says you generate 9 ultimate over 3 seconds when you dodge an attack. What if you dodge 20 attacks?
All the polarized black hat/white hat folks that pepper this thread and so many like it just got cognitive dissonanced. I don't know the answer, but it's worth finding out. Watch, they will start epeening "oh we already thought of that, it won't work!" (they didn't think of it).
Also, the people who think it is a buff, I will inform you that, it only dodges for the user now so no more blind. So undodgeable skills like Jabs, DBoS, Steel Tornado, DoTs, procs, etc will still destroy you.
On the converse, as it is a dodge, it is a fairly decent PvE tank learner set now as now it works on bosses.
One of the best reworks by ZOS. Good riddance in PvP and will be good as an emergency set for PvE tanks.
FrancisCrawford wrote: »Also, the people who think it is a buff, I will inform you that, it only dodges for the user now so no more blind. So undodgeable skills like Jabs, DBoS, Steel Tornado, DoTs, procs, etc will still destroy you.
On the converse, as it is a dodge, it is a fairly decent PvE tank learner set now as now it works on bosses.
One of the best reworks by ZOS. Good riddance in PvP and will be good as an emergency set for PvE tanks.
I'm looking forward to trying to use it as I learn to tank.
5 seconds of strong defense early in a trash fight sounds pretty appealing.
I don't have a prediction yet for how useful it will be in boss fights.