If anyone got hundreds (like you claim), they've been exploiting the *** out of hundreds of hacked accounts..
I'm almost lvl 50 and I have single legendary blacksmith temper, yet there are players who have hundreds of stacks of these tempers and there are pictures of their inventory on sites like Forbes today.
They can ban the worst offenders but some of those materials will stay in the game as they have been traded to innocent players.
So should they just delete the current crafting system and release a new one using different materials?
I would be happy considering how clunky the current one is, and how it dosen't work at lower levels at all. (selling crafted gear).
I like the crafting system, I do think they miscalculated drops and tempers. First came apparent on the first few days when a single person was selling 4 motifs at once, kind of made them less special.
Also something is wrong when people had already maxed provisioning in a couple of days.
Bad idea!
Dont punish everyone for the crimes of few!
Agree.AlexDougherty wrote: »From the last MMO I played (SWTOR) I know that players will be unhappy with any crafting system (unless it gives them and only them the best gear in the game), so no don't create a new system, just add to the system in place.
In SWTOR they butchered the crafting system by adding in that store that took away the only thing that made crafting worthwhile. I hope they never do something that boneheaded in this game.AlexDougherty wrote: »From the last MMO I played (SWTOR) I know that players will be unhappy with any crafting system (unless it gives them and only them the best gear in the game), so no don't create a new system, just add to the system in place.
In SWTOR they butchered the crafting system by adding in that store that took away the only thing that made crafting worthwhile. I hope they never do something that boneheaded in this game.AlexDougherty wrote: »From the last MMO I played (SWTOR) I know that players will be unhappy with any crafting system (unless it gives them and only them the best gear in the game), so no don't create a new system, just add to the system in place.
The RNG part is some what of a pain, what could have helped is that they gave you a way to get what you want or a streak breaker to kind of ease the pain. Now if you want to talk about RNG nightmare you should try Aion crafting system where you have a 20% to proc the gear you make to make it worth while and then procs are used as ingredients for the next level. Like say if you want a gold sword it would be a proc of a proc of a proc. They eventually added a way to reuse the failures but only up until the blue step. But by then it was way too late. However most people dont know Aion has a streak breaker built in as sort of an exploit but its so time consuming to do. What I would like to see in ESO is allow the gear to proc when making it and we use the tempers only as a way to increase the non-proced gear. On the improvement part give it a chance to proc there as well so you could in theory get 2 improvements for the price of one.rioinsigniab16_ESO wrote: »In SWTOR they butchered the crafting system by adding in that store that took away the only thing that made crafting worthwhile. I hope they never do something that boneheaded in this game.AlexDougherty wrote: »From the last MMO I played (SWTOR) I know that players will be unhappy with any crafting system (unless it gives them and only them the best gear in the game), so no don't create a new system, just add to the system in place.
SWTOR's system was crap from the start. It was a glorified vending machine that relied heavily on RNG.
ESO's system is 100x better...though not without its little niggles.
From what I've noticed, Hireling reliably provides the legendary blacksmith tempers. Even at first skill level hireling.
Also, the selling crafted gear at lower level is more an impossibility due to the clunky trading system than the crafting system.
rioinsigniab16_ESO wrote: »I like the crafting system, I do think they miscalculated drops and tempers. First came apparent on the first few days when a single person was selling 4 motifs at once, kind of made them less special.
Also something is wrong when people had already maxed provisioning in a couple of days.
That's because of two things: the abundance of provisioning mats and the fact that progression in provisioning is far faster than blacksmithing / woodworking / clothing.
I'm almost lvl 50 and I have single legendary blacksmith temper, yet there are players who have hundreds of stacks of these tempers and there are pictures of their inventory on sites like Forbes today.
They can ban the worst offenders but some of those materials will stay in the game as they have been traded to innocent players.
So should they just delete the current crafting system and release a new one using different materials?
I would be happy considering how clunky the current one is, and how it dosen't work at lower levels at all. (selling crafted gear).