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Mend wounds (Psijic Skilline)

PeterUnlustig
PeterUnlustig
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Ever since mend wounds and his moprhs were introduced to no one ever used it except some niche builds. Both in pvp and pve it was more of a RP choice, then an actual good alternative to attacking your enemy on healers. Both shock staff and restro staff are better to use then mend wounds. And instead of making this skill actually usefull, you started to mini nerf it into the ground by not making it proc skills and sets anymore that were able to be proced of it. And now also this:

"Fixed an issue where you could still get Magicka from heavy attacking a target with this ability without actually healing them."

In eso high dynamic gameplay you will hit a full health target alot, but you still need to sustain your buff and heal skills. While restro staff and destro staff always gives you reliable sustain mend wounds doesent, they also not applying buffs to you/ debuffs on the enemy.

There are so many interesting things you could do to make this skill a viable alternative for pure healing builds, yet instead its remaining mostly useless.
  • Athyrium93
    Athyrium93
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    This skill is one I wish was good, it's such a cool idea but it's just not useable.
  • MagicalLija
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    Athyrium93 wrote: »
    This skill is one I wish was good, it's such a cool idea but it's just not useable.

    I've been running Lotus Flower + Mend Wounds on the same bar for my MagDen when I wanna do RnD's. AoE heal+Strong overall ST heal is pretty fun. But I admit it would be cooler if they made it chain between allies or something to be more viable. It would give Healers a reason to do the Psijic skill line as most DPS and Tanks have to do.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Currently Mend Wounds' only BiS use is climbing onto roofs and beaming people with it from above. An improvement to it would be great
    PC-NA
    in-game: @tsaescishoeshiner
  • PeterUnlustig
    PeterUnlustig
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    Athyrium93 wrote: »
    This skill is one I wish was good, it's such a cool idea but it's just not useable.

    I've been running Lotus Flower + Mend Wounds on the same bar for my MagDen when I wanna do RnD's. AoE heal+Strong overall ST heal is pretty fun. But I admit it would be cooler if they made it chain between allies or something to be more viable. It would give Healers a reason to do the Psijic skill line as most DPS and Tanks have to do.

    Thats actually a cool idea. Make one morph work like shock heavy attacks healing allies around your target.
  • Dracane
    Dracane
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    I tried to use it on a pve healer and found that it has several drawbacks. Firstly, using restoration staff heavy attacks grants you more magicka in the same time frame than mend wound heavy attacks. Secondly, you miss out on major mending from restoration heavy attacks and you do not proc weapon enchants like crushing with it either. That bit of damage you do with your staff attacks is also solid. Sometimes it is still a few 100k damage for me over the cause of a boss fight.

    It is generally clunky to use and more of a detriment. The Heal over time provided by the light attacks could be of use if it lasted longer or was a cone attack; allowing you to hit at least 3 allies at once to safe time. Well, provided it was added back in. When an ally is under pressure (like a tank in heavy situations for exampe werewolves in Moonhunter keep) I also found it much more effective to just lay down Grand Healing and spamming my associated burst heal, because that greatly outperforms the subtle healing the heavy attacks do. I found that my ally dies if I try to keep them alive with mend wound heavy attacks instead.

    The idea of this ability is nice and I really like how it looks. But as you said, it is really only for you to feel fancy and special. It has no superior function or niche use I have found yet. Something must be done to the light attacks and weapon attacks must remain enabled when targeting enemies even with mend wounds active, so attacks can be performed and enchants proced without deactivating it.
    Edited by Dracane on July 6, 2020 12:51PM
    Auri-El is my lord,
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  • CP5
    CP5
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    Ever since they nerfed the skill by making it free to cast and removing the heal over time from the light attacks it is definitely not worth slotting. Before the nerf it actually did a large amount of healing and was worth slotting in niche cases like cloudrest progression for the tank that was taunting the griffin. The solid heal over time, which had to be buffed by literally 300% from summerset pts to live was actually pretty good, and the channeled heal was like a targeted burst heal. It chaining to other targets, or anything else really would have been amazing. Now it is not really worth anything since you get more healing and magicka out of doing a resto heavy attack and buffing your existing heals rather than using it, and the symbiosis morph is even more laughable because it heals based on the healing the skill does which is nothing.
  • mairwen85
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    Athyrium93 wrote: »
    This skill is one I wish was good, it's such a cool idea but it's just not useable.

    I feel the same, such a missed opportunity.
  • Scion_of_Yggdrasil
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    I just recently unlocked it and love it. Agree its... underwhelming, and I'd sooner swap out for warden shrooms during more difficult content, but it has its uses. The morphs could have been better imo.

    I do use/love the magicka restore though. During testy situations, I just heavy heal the tank, and it allows me to re-trigger budding seeds. On that note... I only see this skill being viable because I am warden. Paired with Lotus, its amazing. I don't see myself using this on my necromancer though.

    I wish the other morph (heals you as well) included homing shots, or maybe 2 shots with light attacks.

    Also... the graphics on heavy attacks could be better... I would have preferred to see an orb zoom every second, as opposed to the weird golden rope... but thats just a nit picky opinion. I get it, there are other skills that use the same rope (necromancers, netch, etc.).
  • Scion_of_Yggdrasil
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    Guess this is a good place to ask. Does heavy healing count as channeling (to gain the major protection passive)?
  • kylermacdb16_ESO
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    I’ve only seen people use skill this to annoy people in towns by lobbing the energy balls

    Which again, is a shame as the concept is pretty neat
  • PeterUnlustig
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    Guess this is a good place to ask. Does heavy healing count as channeling (to gain the major protection passive)?
    Yes it's one of the only uses for pve and PvP. Since you can just heavy attack when you get pressured slot. But you can't do it for too long since your buddys need heals as well
  • AmoralOne
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    I would love to run this skill on my healer in PvP. Its very fun, and unique to use.

    Maybe they should give it appliable buffs? Minor Force, Minor Toughness, Minor Protection stuff like that is applied when light attacking your team, and maybe Major versions of the buff if they are heavy attacking a teammate?

    Or let us use both hands, and make a circle in front of you, and it heals everyone inside that circle, cleansing 1 negative effect every 3 seconds?

    Just food for thought lol
    PC NA - EP's Greatest Support
  • PeterUnlustig
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    I think one thing is clear. And that is, that the skill needs a new appeal, when its meant to be a heal ability and dealing damage with restro staff gives you more healing than the skill its just not right
  • Myyth
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    It is almost impossible to use in PVE group content. Players move around too much. It is pure luck if you ever hit your intended target.

    they should just copy the warden lotus blossom skill where light attacks heal instead of damage.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Hear me out: "buff" to allow class skills to execute while channeling heavy heal, without having to drop the heal to do so.

    Weapon skills don't make sense, since you need your hands to, duh, use your weapons. However, class skills already remove your weapon (visually), so.... why not?

    Its not a huge deal to have to break the channel to lay an aoe heal, or other skill, but being able to do so while maintaining the channel would give it just enough of an advantage to make it worth it. The heal is petty, so having a more lateral advantage, as opposed to a heal buff, would make it way more attractive, while not overdoing it.
  • Scion_of_Yggdrasil
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    Myyth wrote: »
    It is almost impossible to use in PVE group content. Players move around too much. It is pure luck if you ever hit your intended target.

    they should just copy the warden lotus blossom skill where light attacks heal instead of damage.

    As a warden, I have to throw out a hard veto. Lotus needs to remain unique to Warden imo. Its our bread and butter. As a long time fan of the psijic order lore as well, I would also prefer they have something unique.

    It could definitely use a change though, like maybe homing shots for QOL because you are right, trying to land light attacks is a pain unless you spam the trigger while praying to the divines. Light attack heals are so satisfying (the visuals and sound effects) but I always opt for the heavy channel for reliability.

    Suggestion: Light attack heals automatically target the ally with the lowest amount of health within X meters. Heavy channel would forgo that of course, and remain true to aiming. And maybe a morph that allows 2 healing orbs, instead of also healing yourself as well (also, just too similar to warden imo).
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