BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
VaranisArano wrote: »
In Northern Elsweyr, I would come across a waiting dragon and just wait for people to come...then it moves on to a different location, and I call it out in zone and wait again...rinse repeat until we maybe have enough people to fight it and not have the battle take forever.
CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.
And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.
CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.
And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.
BejaProphet wrote: »
My favorite is to fight them in damage gear in first person without my ability OR health bars on the screen. It is SOOO epic! But I have to slip on Chudan set when doing that.
CaffeinatedMayhem wrote: »BejaProphet wrote: »
My favorite is to fight them in damage gear in first person without my ability OR health bars on the screen. It is SOOO epic! But I have to slip on Chudan set when doing that.
So... because you like super hard stuff I shouldn't be able to play at my level?
I hate to break this to you, but this is an MMO, not dark souls. In any game where multiple skill levels exist at the same time, there will be issues. You want a harder game? Make it harder on yourself, not others. Seems like you do that, great. You want it harder? Unallocate your CP. Take off your armor. No weapons or skills, only fists. Go fight a dragon like that. Have fun.
Go solo a trial. NO really, do!
But don't take overland content and make it YOUR PERSONAL thing. Most people do not want to take an hour to solo a dragon. And that's reasonable.
For everyone who complains that ESO (an MMO) is too easy... well, there are plenty of ways to up the difficulty without imposing on others. If that's not enough for you - there are plenty of very difficult single player games. If none of those suit your fancy - make your own games. Unity is easy to learn and free. In a multiplayer environment, expecting overworld content that *everyone* can access to cater to the elite is... selfish. If vMA isn't difficult enough for you, solo a trial. You can walk right into vCR+3 or vAS+2.
CaffeinatedMayhem wrote: »BejaProphet wrote: »
My favorite is to fight them in damage gear in first person without my ability OR health bars on the screen. It is SOOO epic! But I have to slip on Chudan set when doing that.
So... because you like super hard stuff I shouldn't be able to play at my level?
I hate to break this to you, but this is an MMO, not dark souls. In any game where multiple skill levels exist at the same time, there will be issues. You want a harder game? Make it harder on yourself, not others. Seems like you do that, great. You want it harder? Unallocate your CP. Take off your armor. No weapons or skills, only fists. Go fight a dragon like that. Have fun.
Go solo a trial. NO really, do!
But don't take overland content and make it YOUR PERSONAL thing. Most people do not want to take an hour to solo a dragon. And that's reasonable.
For everyone who complains that ESO (an MMO) is too easy... well, there are plenty of ways to up the difficulty without imposing on others. If that's not enough for you - there are plenty of very difficult single player games. If none of those suit your fancy - make your own games. Unity is easy to learn and free. In a multiplayer environment, expecting overworld content that *everyone* can access to cater to the elite is... selfish. If vMA isn't difficult enough for you, solo a trial. You can walk right into vCR+3 or vAS+2.
volkeswagon wrote: »i mentioned this before. Dragons and Harrowstorms are obviously meant be a large group event but what happens when people stop farming them and you can't get a group. I can't take down a dragon with just me and 2 others. So either you scale the strength of the dragon/storms abilities to how many people are in the range or you increase the rewards so people will still farm them years later. Obviously the easiest thing is to increase awards. For example for dragons dropping a document pouch every time, 500g, more xp, paintings and other knick-knacks, motifs, drop a random rarer style mat each time, etc.
CaffeinatedMayhem wrote: »volkeswagon wrote: »i mentioned this before. Dragons and Harrowstorms are obviously meant be a large group event but what happens when people stop farming them and you can't get a group. I can't take down a dragon with just me and 2 others. So either you scale the strength of the dragon/storms abilities to how many people are in the range or you increase the rewards so people will still farm them years later. Obviously the easiest thing is to increase awards. For example for dragons dropping a document pouch every time, 500g, more xp, paintings and other knick-knacks, motifs, drop a random rarer style mat each time, etc.
Eh, as my post stated, I don't tink better rewards will bring players to dragons. Document pouches already drop at a much higher rate on dragons than Harrowstorms, and the "trash" in dragon drops does sell for several hundred gold, plus dragon blood which goes into Bloody Mara's. There are LOTS of reasons to continue killing dragons, but no one does.
Maybe if Dragons and Harrowstorms gave as much XP and Fighters Guild as Dolmen, the grind groups would be there instead of base game.
CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.
And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.
Bone Colossus are an interesting type of ad present in several dungeons and dragon fights, and they have insanely clear telegraph of the one shot attack. You see them charging up a heavy, but it's a very slow charge, you need to dodge when they raise their arms and then you will be fine. As a squishy squishy deeps with 12k armor, I've never died to them aside from when I was out of stamina. Admittedly I use Combat Alerts to tell me when to dodge as well, but their visual telegraph is pretty clear. I'm also pretty sure Bone Colossus only spawn when people die so there's a fairly easy way to avoid that if the dragon isn't getting zerged but it's just you and a few more capable peopleMasterSpatula wrote: »The Bone Colossus adds are wildly overpowered, with abilities that have no telegraph that will definitely one-shot a DPS character.
You're right about the block. It is in fact fairly consistent, but I feel the timer is slightlyh off - you have an insanely short window to block the wing sweep, you basically gotta block the moment the dragon looks in your direction before actually moving the wind, if you block once he starts moving the wind, it won't save you. Personally, I prefer being either in their face or in their back, the tail and head swing telegraph are much more clear.Blocking's effectiveness at preventing the knockback of "Wing Sweep" is inconsistent, which isn't that big a deal unless you get knocked into "Freezing Wind" or a ground AOE. "Bleeding" is an insanely overtuned DOT that cannot be purged, and while I'm fairly certain blocking Dragon bite and "Chomp" attacks is supposed to prevent the DOT, it doesn't always do so. None of this is okay.
Tbh, this might be a bug that no one ever bothered fixing but I actually like it because it sometimes lets me easily blood-port from there to wherever I need xD Most other times someone will accidentally heal me though.If unpurged, "Soul Tear" can still kill you after the dragon is dead, which is very frustrating for some Sorcs and NBs who rely on doing damage for self-heals. Yes, you should slot Purge to do Dragons. But, if you forget, you can still heal through the DOT. I see no reason why the DOT should continue once the Dragon is dead.
CaffeinatedMayhem wrote: »For everyone who complains that ESO (an MMO) is too easy... well, there are plenty of ways to up the difficulty without imposing on others. If that's not enough for you - there are plenty of very difficult single player games. If none of those suit your fancy - make your own games. Unity is easy to learn and free. In a multiplayer environment, expecting overworld content that *everyone* can access to cater to the elite is... selfish.
CaffeinatedMayhem wrote: »Dragons - only still killed regularly in S. Elsweyr. Not sure why, better rewards in N. Elsweyr imo. The main difference is easier access and better landing locations.
CaffeinatedMayhem wrote: »Harrowstorms - good luck having more than 6 people show up.
I couldn't help but keep wondering about this part so I did a few dragons to try to do some calculations. I will try to do more later to get a bigger data sample, the numbers below may be a little bit off til then, but they should give you the idea.CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
I couldn't help but keep wondering about this part so I did a few dragons to try to do some calculations. I will try to do more later to get a bigger data sample, the numbers below may be a little bit off til then, but they should give you the idea.CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
According to my timer, dragons tend to sit on the ground for about 1 min (this number seem to vary a little bit, I think it's due to their mechanics having a cast time - having started a mechanic before the timer hits 1 minute, the dragon will first finish it and only then fly off), then fly up and either (this seems random, I wasn't able to determine any consistent sequence so far at least) fly around doing their dragon stuff or fly around and perch somewhere. The first tends to last about 25 seconds, the second about 40-50 seconds (counting from the moment of take off to the moment of landing). They're invulnerable while they're flying, they are vulnerable while they're perching but that's strictly range, lots of AoEs around and that's when ads spawn so let's discount this time as run around/kill ads time. Dragons will not fly away after they drop below 25% of health.
So let's assume you get totally unlucky and the dragon does the perch phase (as a longer one with ads) for you all the time. That means that for the first 75% of the health it would go like this:
1 minute dps dragon on the ground - 50 second can't dps dragon/gotta kill ads
Aw hell, let's be generous and simplify the calculation by assuming you needed even more time to kill ads and were unable to dps dragon during that time, making it even, something like 55 second dragon dps, 55 second ads dps.
For the last 25% of the dragon's health you'll be able to dps 100% of the time as it won't fly away nor spawn ads (unless someone dies).
Dragons generally have 14.7-16.something mil health. Let's again simply the calculation (and be generous) and take 16 mil, even though only one dragon type out of four has that much (the 'simple' brown dragon).
We know it took you 20 minutes, and we know the first 12 million health (16 mil*0.75) you did at half the speed due to 50% dragon unavailability, and the last 4 million you did at the normal speed. Some easy calculations show that in order to achieve such result you'd have to have about 1,400,000 group damage per minute. I'm too lazy to write it all here but you can check it easily enough:
1.4kk - group damage per minute during second phase (last 4 million health)
0.7kk - effective group damage per minute during first phase (first 12 million health)
12kk / 0.7kk + 4kk / 1.4kk = 17.4+2.86=20 minutes, all good here.
Now you were a group of 4 so that's 1,400,000/4=350,000 damage per minute per person, and 350,000/60=5,833.(3) damage per second per person.
Tl;dr - to take 20 minutes to kill a dragon, 4 CP 810 damage dealers would have to do a whopping 5.8k dps each (actually probably less than that since you'd most likely have a lot more 'dragon dps' time than in the 'worst case' calculation above). Are you sure it's the dragon that's the problem here?
EDIT: my maths was a little wrong. Fixed it now. Final result grew by about 500.
However, Harrowstorms need an adjustment in their loot to feel rewarding enough for the time they take. Fix the loot, and more people will show up, which could fix 'your' problem with numbers.
CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.
And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.
I've tried doing them with 2, and I can assue you it takes way faster than that, and also fairly easy if both of you are paying attention (easier yet if one of you is tanky). I've also never had issues killing ads with >1 people there. I don't want to scream l2p, but if it's an issue you're regularly having, perhaps you could look into some slight adjustments to your build and/or fight strategy to speed it up
Leave the dragons difficulty alone. This is literally the only open world encounter you cannot easily solo, this is a DRAGON and you're no Dragonborn, it SHOULD be hard. This is a gorgeous, epic fight, imo best thing they have ever done to open world, let's not screw it up by endless nerfs like other parts of the game. If anything, I wish the rewards could scale depending on number of people so with less people there you'd be getting bigger rewards, that'd be fair, but I don't think the dragons themselves should be easier. If nothing else, I'm sure you can find a group to do them, like 4 capable people would be more than enough for fast and easy experience (not 30 seconds, but not 20 minutes either).
Versispellis wrote: »CaffeinatedMayhem wrote: »BejaProphet wrote: »I could support this on Harrow storms. But leave the dragons as pass/fail. If anything should be hard whether you are ready for it or not, it’s dragons.
Have you tried killing a dragon with 4 CP 810's in damage gear? I have, many times. It takes about 20 minutes.
Yes, dragons should be hard, but saying "well too bad if no one is there because it's *old* content, you should FAIL because only 3 people showed up" is... the exact kind of attitude the devs seem to have.
And it will ultimately drive me away from ESO. I'm tried of only being able to get certain items during events and the first 2 weeks of a content drop, because no one is around afterwards.
I've tried doing them with 2, and I can assue you it takes way faster than that, and also fairly easy if both of you are paying attention (easier yet if one of you is tanky). I've also never had issues killing ads with >1 people there. I don't want to scream l2p, but if it's an issue you're regularly having, perhaps you could look into some slight adjustments to your build and/or fight strategy to speed it up
Leave the dragons difficulty alone. This is literally the only open world encounter you cannot easily solo, this is a DRAGON and you're no Dragonborn, it SHOULD be hard. This is a gorgeous, epic fight, imo best thing they have ever done to open world, let's not screw it up by endless nerfs like other parts of the game. If anything, I wish the rewards could scale depending on number of people so with less people there you'd be getting bigger rewards, that'd be fair, but I don't think the dragons themselves should be easier. If nothing else, I'm sure you can find a group to do them, like 4 capable people would be more than enough for fast and easy experience (not 30 seconds, but not 20 minutes either).
Yeah, I was coming here to say. . . the other day I did a dragon with one other random person, who was a healer, and I'm a DD. It took us about 10 minutes. It was really challenging, yes, but it can be done. I know that's not exactly normal, of course.
I'm confused when people say there's no one running these things, too. Maybe that's a PC thing. On PS4 NA, there's always a train running back and forth between the two dragons in S. Elsweyr. In N. Elsweyr, they're a little more cautious, but I've had a lot of luck encouraging people by engaging the dragons first--yes, even the ones in the south. It's not rare for me to hold my own and keep from dying until someone shows up, it happens that quickly. It seems like there's always people waiting for someone to be brave.