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Blood for blood pts change

ldzlcs065
ldzlcs065
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Blood for Blood (morph):

Decreased the execute multiplier on this morph to 60%, down from 100%.

This ability now ranks up in 5% execute scaling damage per rank, rather than scaling in 1.1% damage per rank.
After casting this ability, you cannot be healed by allies for 5 seconds.

Does this change means after using Blood for Blood I cannot self-heal as well?
  • zvavi
    zvavi
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    I am pretty sure it works like blood frenzy & morphs, self heals only.
  • ldzlcs065
    ldzlcs065
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    zvavi wrote: »
    I am pretty sure it works like blood frenzy & morphs, self heals only.

    I hope so, otherwise this skill will become garbage I think.... But with this nerf I really hope zos can make it a ranged ability....
  • adilazimdegilx
    adilazimdegilx
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    Yes, they fixed what they broke with Greymoor. Now we wont see 8 Vampire Magicka DPS spamming BfB with Thrassians.
  • FrancisCrawford
    FrancisCrawford
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    Yes, they fixed what they broke with Greymoor. Now we wont see 8 Vampire Magicka DPS spamming BfB with Thrassians.

    Perhaps in 3 DD/1 tank dungeon groups? Healers REALLY won't have a role if everybody uses BfB as their spammable.
  • Kurat
    Kurat
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    Yes, they fixed what they broke with Greymoor. Now we wont see 8 Vampire Magicka DPS spamming BfB with Thrassians.

    Perhaps in 3 DD/1 tank dungeon groups? Healers REALLY won't have a role if everybody uses BfB as their spammable.

    Healers have been useless in 4man content for a long time already.
    Now they also ruined Olo.
  • idk
    idk
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    Yes, they fixed what they broke with Greymoor. Now we wont see 8 Vampire Magicka DPS spamming BfB with Thrassians.

    Perhaps in 3 DD/1 tank dungeon groups? Healers REALLY won't have a role if everybody uses BfB as their spammable.

    With groups of fairly skilled players, they can forgo the trinity as it is. The issue is with groups with lesser skilled players which is why many of us avoid random GF groups to begin with.
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