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Lets fix the CC bug once and for all!!!
Thrassian Stranglers:
- Reduced the Spell Damage granted per stack to 92, down from 150.
- Reduced the penalties per stack to 1%, down from 2%.
- The stacks from this set now last 30 seconds and refresh every time you gain a stack, rather than being permanent.
- This set now also grants Weapon Damage.

Still would have wished to see
"Upon being stunned, etc. CC immunity is granted IMMEDIATELY after and the duration is increased x amount. You will still have to break free (or whatever) to get out of the CC."
"Developer notes: We did this to fix the exploit that many ball groups in cyrodil used when they dropped multiple CCs in a location. It would cause their foes to have to break free twice and even three times or more sometimes. This was due to some type of race condition of the server receiving multiple CCs before the immunity could be set on the foe. So we decided to make the CC immunity top priority and instantly apply after the CC. Any other CC after the cc immunity was applied would be not added to/removed from the queue (or whatever it is). Thus removing the bug. This shouldn't really be a problem as the foe still has to break free, etc. from the CC. It is just that the server won't have to wait for that message anymore. "
It's time to fix the bug and stop those people from exploiting it... LETS GET IT DONE!!!
Edited by LuxLunae on July 15, 2020 2:24AM