I don't really understand why some people wont accept that you really don't need a healer in vet dlc dungeons, the real threats typically are the one shot mechanics, which a healer will not save you anyways.
The rest is easily healed through with a single self heal slotted on the dps and the tank drops altar. Its everything you need.
The arguments that's it only the top 1% is laughable.
I am not op not even close, no where near the top 1%.
I have tanked every single vet dlc hm and vbrp included without a healer.
There are only 2 I feel a hybrid healer/dps might be better.
This is icereach hm and moongrave fane hm.
Its not just the top 1% its probably more like the top 25% but you don't often find this in group finder, for the simple fact we don't use it.
So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.
So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.
exeeter702 wrote: »CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
The difference is fake healers arent queuing to dodge queue times. They are queuing as healer because healers are generally not needed.
exeeter702 wrote: »CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
The difference is fake healers arent queuing to dodge queue times. They are queuing as healer because healers are generally not needed.
Some are very desperate to tell other´s what´s neeeded or not in content. Healer´s are needed all over in dungeon content see it everyday - So! It´s a false statement driven by an agenda to keep roles to a minimum because of dps issus
Some gentle advise. Run your own group´s if you want a tank or healer free game
So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.
And as an additional take on this, a lot more often than not when I do queue solo as a healer, I end up in a group where my damage as a healer is probably higher than the one of the DD's. This is incredibly annoying as a tank or healer, to just stand there and watch while some heavy armor CP 810 just stands there and weave Dizzy Swing with heavy attacks, doing about the same DPS as my Wall of Elements or whatever. A dungeon that should take 15 minutes takes 45 minutes or more, it's horrible and very frustrating.
This is probably a large part of the reason why few actual healers (and tanks) queue with Activity Finder. It's excruciating much of the time on non-DLC dungeons, and it just doesn't work on many or most DLC ones. Yes, sometimes you are lucky and get into a "pre-made", or just so happens to get into a group with 3 decent solo players. But that's not very common to be fair.
If you use queue finder, you have to take what you get, from that point of view.
A DPS doing low DPS is not a "fake DPS" (as some people call them), they are (almost certainly) just inexperienced.
Because, if they are really a tank, why on earth would they not just queue as one and skip the queue?
There are zero benefits to queueing as a DPS, when you are not one.
So, people muttering, swearing and hurling the "fake DPS" accusation around, in dungeons (as I witnessed, recently), is totally ridiculous.
Even if the group doesn't need a healer, that's still no excuse to fake your role as a healer.
A lot of groups don't need two dps either. Does that mean it's ok for people to sign on as fake dps and then heal or tank in that role instead?
So people need to stop trying to justify this ____ practice.
If you want to create a non-traditional set up because you believe they are more effective, then just make your own group. But don't sign up for a role you're not prepared to play.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000
You don't even need stupidly high DPS, or perfect execution of mechanics. You just need a good tank and DD who stay out of the red and can at least do the mechanics properly.
Would you mind showing me?
Lets que op for Vet Moonhunter Keep hardmode or Icereach Hardmode. I'll take the spot of healer and not heal.
As the guy said:
"also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it."
I'll be the inexperienced guy here please show me how you do it I'm legitemately interested in it.
People talk like they're the top 1% and it is so easy.
Just strap on vigor 2dds and we roll the dungeon hardmode.
Let me know when I can see it I'm available on both US and EU server.
Contaminate wrote: »Grandchamp1989 wrote: »Grandchamp1989 wrote: »The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000
You don't even need stupidly high DPS, or perfect execution of mechanics. You just need a good tank and DD who stay out of the red and can at least do the mechanics properly.
Would you mind showing me?
Lets que op for Vet Moonhunter Keep hardmode or Icereach Hardmode. I'll take the spot of healer and not heal.
As the guy said:
"also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it."
I'll be the inexperienced guy here please show me how you do it I'm legitemately interested in it.
People talk like they're the top 1% and it is so easy.
Just strap on vigor 2dds and we roll the dungeon hardmode.
Let me know when I can see it I'm available on both US and EU server.
I’m in a guild that does basically nothing but dungeon achievements. Typically they’ll ask for a flex of a dps or a healer (sometimes they only ask for another dps), simply because the run goes smoother when you quickly kill the things creating ambient damage, than they do if you have someone dedicated to healing yeh ambient damage.
For example the last handful of vMHK trifectas the guild has done was with 3 dps and leech tanks, if you follow the mechanics, there’s very little in there that’s deadly.
vIR is actually one of the best places to sub out a healer for another dps. The tank can run Barrier for the few execute phases but other than that there’s not much ambient damage in that dungeon.
In vSCP trifecta they also usually ask for a third dps, because most things in there are one shots and even as a healer in there I spend most of my time doing a damage rotation on the boss.
These players aren’t really the vTrial pushers, dungeons are their niche. Some of them don’t even consider themselves particularly hardcore. We’ve got a few cp400s doing these things, and we’ve got people still learning their roles doing these achievements.
The fact is, if all you’re doing in a dungeon is healing, the group would be better off with another dps. When your able to follow mechanics well, when you know the fights so well it’s become almost second nature, then you rarely have need for a dedicated healer. As a healer I contribute 12-15k dps in any given fight, keep sustain tools active, always stay on interrupt duty, keep PotL debuffs up, and have combat prayer active at all times. In that way I’ve got my usual groups who’ll bring me in for an extra safe run, in no deaths and some trifecta.
A healer is necessary to cheese the gargoyle boss in vMGF, is necessary to turn CoA2 into a fight where we can stand anywhere, is necessary to let us ignore mechanics that let the dps have a stand-and-burn fight.
But for dungeons where we must follow mechanics, where it’s mostly one shots, I’m not necessary for healing, but for buffing and debuffing and handling mechanics while dealing sole damage of my own. That’s the life of a dungeon healer in ESO.
Grandchamp1989 wrote: »exeeter702 wrote: »So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.
That is actually a debatable statement. With the current power level of a max lvl character, most dungeons do not require dedicated healers at all.
Ita actually getting to the point where most dungeon content dps needs are easily met while leaving room for off heals like vigor or any magicka healing ability to cover any healing needs and where most players are required to sustain themselves while correctly obeying mechanics.
If its non dlc non vet dungeons, you positively do not need a healer, if its dlc vet dungeons you also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it. For vet dlc dungeons where you are going for hard mode on the last boss, there are some encounters that are demanding in terms of group wide healing, but most people going for hard modes dont use the group finder.
Lmfaooooo
Vet DLC not requireing a healer and sometimes not even for hardmode lolol.
Maybe not for the top 2% of the playerbase. 98% of EXPERIENCED players would wipe on Vet DLC hardmode without a healer before the first phase of the mech is done.
The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000