CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
So the dungeon was completed successfully but you try to vote kick someone just because of your personal sense of what's right? .
Yes.
If you're a DPS, queue as DPS. If you want to queue as a healer, be a healer.
DPS queues aren't long because of some weird ESO mechanic or because ZOS want to spite you. They're long because everyone and their brother wants to be a DPS in every game ever made. They're all long. The solution is to make a new character with a different role, not to get one over on the system. People who get around the rules to the detriment of others aren't clever; they're selfish jerks.
And ultimately, they're hurting themselves, because tanks won't bother using the GF if they know they have better than a 50/50 chance to end up without a healer, and healers won't use the GF if they know there's better than a 50/50 chance they'll end up without a tank. Which makes the DPS queues even longer.
You want to 4-man DPS a vet dlc dungeon? Get friends.
Wow. This escalated quickly.
Grandchamp1989 wrote: »This thread is about dungeon finder fake roles.
CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
So the dungeon was completed successfully but you try to vote kick someone just because of your personal sense of what's right? .
Yes.
If you're a DPS, queue as DPS. If you want to queue as a healer, be a healer.
DPS queues aren't long because of some weird ESO mechanic or because ZOS want to spite you. They're long because everyone and their brother wants to be a DPS in every game ever made. They're all long. The solution is to make a new character with a different role, not to get one over on the system. People who get around the rules to the detriment of others aren't clever; they're selfish jerks.
And ultimately, they're hurting themselves, because tanks won't bother using the GF if they know they have better than a 50/50 chance to end up without a healer, and healers won't use the GF if they know there's better than a 50/50 chance they'll end up without a tank. Which makes the DPS queues even longer.
You want to 4-man DPS a vet dlc dungeon? Get friends.
This is all your opinion.
Players dont have to play how YOU want them to. I queue for healer on my MagDK all the time and slot two heal spells, and most of the time, I dont even need to heal because base game dungeons and normal mode dungeons are so easy.
If you really want to uphold your own self justice rules, then kick him at the beginning of the dungeon. Doing it before the last boss is just sad and really unfair to those players.
CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
So the dungeon was completed successfully but you try to vote kick someone just because of your personal sense of what's right? .
Yes.
If you're a DPS, queue as DPS. If you want to queue as a healer, be a healer.
DPS queues aren't long because of some weird ESO mechanic or because ZOS want to spite you. They're long because everyone and their brother wants to be a DPS in every game ever made. They're all long. The solution is to make a new character with a different role, not to get one over on the system. People who get around the rules to the detriment of others aren't clever; they're selfish jerks.
And ultimately, they're hurting themselves, because tanks won't bother using the GF if they know they have better than a 50/50 chance to end up without a healer, and healers won't use the GF if they know there's better than a 50/50 chance they'll end up without a tank. Which makes the DPS queues even longer.
You want to 4-man DPS a vet dlc dungeon? Get friends.
This is all your opinion.
Players dont have to play how YOU want them to. I queue for healer on my MagDK all the time and slot two heal spells, and most of the time, I dont even need to heal because base game dungeons and normal mode dungeons are so easy.
Vote kicking someone for not being a tank, even though they ultimately did tank the dungeon, as you said you made it to the final boss, makes you a jerk. Sorry but that's the truth.
If you really want to uphold your own self justice rules, then kick him at the beginning of the dungeon. Doing it before the last boss is just sad and really unfair to those players.
You honestly just sound like a bitter dps player.
exeeter702 wrote: »every time someone says that "healers are not needed in dungeons!!!!" I think back to countless pugs where I couldn't dps even when i wanted to because those pugs most definitely CERTAINLY required healing if I wanted to be done at all
your organized group of people you know that are working as a team =/= your average pug.
No actually, that is the entire point. If you have a very poor dps who is standing in red or simply does not understand what a rotation is, you as a healer could simply slot one heal, then proceed to dps and 9 time out of 10, there will be more group wide damage going out then if you constantly wasted time keeping a bad dps alive.
If your dice roll is so unfortunate that your entire group is very subpar, you have to bite the bullet and endure a greatly elongated dungeon run, but that is another discussion entirely.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Players dont have to play how YOU want them to.
I queue for healer on my MagDK all the time
If you really want to uphold your own self justice rules, then kick him at the beginning of the dungeon.
Doing it before the last boss is just sad and really unfair to those players.
So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.
CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
[snip] So the dungeon was completed successfully but you try to vote kick someone just because of your personal sense of what's right? You want to screw them out of the end goal while using them essentially for the whole run? Yikes.
Dungeons in this game do not all require a tank or a healer. Most dont. They go smoother with 3 to 4 dps. The very difficult dungeons obviously need a more balanced team, but what is much more important for those dungeons is having a full squad who knows how to play, not necessarily their role.
[Edited to remove Baiting]
So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.
CassandraGemini wrote: »It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.
Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.
So the dungeon was completed successfully but you try to vote kick someone just because of your personal sense of what's right? .
Yes.
If you're a DPS, queue as DPS. If you want to queue as a healer, be a healer.
DPS queues aren't long because of some weird ESO mechanic or because ZOS want to spite you. They're long because everyone and their brother wants to be a DPS in every game ever made. They're all long. The solution is to make a new character with a different role, not to get one over on the system. People who get around the rules to the detriment of others aren't clever; they're selfish jerks.
And ultimately, they're hurting themselves, because tanks won't bother using the GF if they know they have better than a 50/50 chance to end up without a healer, and healers won't use the GF if they know there's better than a 50/50 chance they'll end up without a tank. Which makes the DPS queues even longer.
You want to 4-man DPS a vet dlc dungeon? Get friends.
This is all your opinion.
Players dont have to play how YOU want them to. I queue for healer on my MagDK all the time and slot two heal spells, and most of the time, I dont even need to heal because base game dungeons and normal mode dungeons are so easy.
If you really want to uphold your own self justice rules, then kick him at the beginning of the dungeon. Doing it before the last boss is just sad and really unfair to those players.
[Edit to remove bait]
And as an additional take on this, a lot more often than not when I do queue solo as a healer, I end up in a group where my damage as a healer is probably higher than the one of the DD's. This is incredibly annoying as a tank or healer, to just stand there and watch while some heavy armor CP 810 just stands there and weave Dizzy Swing with heavy attacks, doing about the same DPS as my Wall of Elements or whatever. A dungeon that should take 15 minutes takes 45 minutes or more, it's horrible and very frustrating.
This is probably a large part of the reason why few actual healers (and tanks) queue with Activity Finder. It's excruciating much of the time on non-DLC dungeons, and it just doesn't work on many or most DLC ones. Yes, sometimes you are lucky and get into a "pre-made", or just so happens to get into a group with 3 decent solo players. But that's not very common to be fair.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000
You don't even need stupidly high DPS, or perfect execution of mechanics. You just need a good tank and DD who stay out of the red and can at least do the mechanics properly.
Would you mind showing me?
Lets que op for Vet Moonhunter Keep hardmode or Icereach Hardmode. I'll take the spot of healer and not heal.
As the guy said:
"also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it."
I'll be the inexperienced guy here please show me how you do it I'm legitemately interested in it.
People talk like they're the top 1% and it is so easy.
Just strap on vigor 2dds and we roll the dungeon hardmode.
Let me know when I can see it I'm available on both US and EU server.
Grandchamp1989 wrote: »I love how everyone is pulling back their egos now lolol.
That's the beauty of a multiplayer game, you can put your money where your mouth it.
"nah, you just do this and this brah"
You done it?
.....
Can you show me?
.....
lol
Fact of the matter is if you fake que as dd in the healer spot for Vet dlc the team will not be able to carry you and you'll be kicked.
exeeter702 wrote: »Further more, there are some points that need to be understood regarding the subject.
Once upon a time many moons ago, eso did not exactly adhere to the holy trinity of tank healer dps group mandate for its instanced pve content. This was, like many elements of eso, an attempt to disassociate itself from traditional mmo rpgs that it was not trying to be labeled as.
Generally speaking, in group content, all players were expected to in some way manage their own survivability. You can even see this ideology today in DSA where the lack of strict role mechanics is apparent.
Over time this idea faded and eso embraced a more traditional trinity approach to group pve. Early days of champion points felt right but power creep began to set in and zos had no choice but to establish a cp cap that they would slowly increase over time to create the illusion of power progression. When this cap was set, veteran dungeons felt balanced and dlc dungeons were truly engaging and required focused roles. imperial city prison and white gold tower, two of the earliest dlc dungeons were VERY challenging, imo they were tuned just right for veteran content. But slowly and surely, co cap was increased and increased and general player power crept back up, not to the point of when there was no cp cap per say but when you couple the cp cap increases with an updated design philosophy of how 4 player dungeons should be tuned, both veteran and normal, the current environment is what players are left with.
Mechanically speaking, there is actually very little zos can do. Healing needs to be auto targeted as a rule due to the nature of targeting in this game. If you create one shot mechanics, then healing is irrelevant compared to obeying said mechanics. If you have non lethal but constant group wide damage in an encounter, then players will easily manage it with various healing tools like the aforementioned vigor or healing springs. One could argue that the solution is simply add substantial group wide healing to most boss encounters to force the presence of a dedicated healer but that comes with it's own set of undesirables. Healers would have to waste most GCDs spamming aoe heals and having little else to do.
People dont want to admit it or they simply dont see it, but the truth is that alot of core design choices made for this game where made with the vision of this game being closer to an online TES you can play friends instead of it being embraced as an mmo. It's why it took forever for us to even get floating combat text and buff timers and still dont have cast and channel bars nor an actual GCD indicator built into the game, all creature comforts that an mmo should absolutely have. And it's why healers in groups is currently a viewed as a negative on the backdrop of how encounters have to be designed to adhere to the "skyrim online" position of this games early days.
If we had targetable allies for specific healing and cleansing among other things, healer roles could be made more meaningful. Likewise, the attractive positive aspect of this game in regards to flexible customizable build options runs at odds with conventional tank healer dps mmo pve instanced encounter design.