Nemesis7884 wrote: »what is a bit weird to me - and I might be completely off on this, but to a large degree, eso seems to be quite a small operation? at least thats what im getting, that not that many people are working on it, which seems odd for the size of the game now?
Your disclaimer already raised red flags.. wow is the industry standart?... seems like an overhyped, nostalgia driven, overmonitized mess.. lets be real wow isnt something to look at in ave.. much more better games with better quality - eso is one of them
Your disclaimer already raised red flags.. wow is the industry standart?... seems like an overhyped, nostalgia driven, overmonitized mess.. lets be real wow isnt something to look at in ave.. much more better games with better quality - eso is one of them
relentless_turnip wrote: »Fully agree with this sentiment.
Would be the best MMO on the market if they fixed it. It has unfortunately had a reputation as a buggy game since launch.
I appreciate their attempts to show what they are doing for performance and the detailed statement they released today. They are constantly talking about ways to optimise the game and never mention what they are doing to fix the things they broke. Like the desyncs and delay they introduced with u25.
It feels like they are just burying these issues.
I am nearly certain at this point they moved more than block server side. Like player positioning etc... I think their plan now is to reduce server calculations everywhere else and not undo what they did.
Your disclaimer already raised red flags.. wow is the industry standart?... seems like an overhyped, nostalgia driven, overmonitized mess.. lets be real wow isnt something to look at in ave.. much more better games with better quality - eso is one of them
The same thing could be said about your statement. But that is ok. Lets look at it this way. Who has the biggest staff working on their game? GW2, ESO, or WoW. Who has the most media coverage and hype when DLC are released (including YouTube coverage)? GW2, ESO, or WoW. Who has a convention that is the keystone title for said convention? Which is highly viewed and sells out with minutes of ticket release? GW2, ESO, WoW Finally who makes the most money off their subcritpions? GW2, ESO, WoW.
..<mic drop>
Nemesis7884 wrote: »what is a bit weird to me - and I might be completely off on this, but to a large degree, eso seems to be quite a small operation? at least thats what im getting, that not that many people are working on it, which seems odd for the size of the game now?
_adhyffbjjjf12 wrote: »ESO is hands down the best MMORPG (ahead of GW2 then WOW imo)... BUT the game has arguably the worst performance and bugs level of ANY AAA Game since the spectrum 48K days which lowers that assessment and that includes single player games lol, its a mess and reeks of poor design and coding standards/encapsulation. I honestly cant think of anything worse. If they fixed performance it would be amazing.
As for WOW the only reason it survives is that there is a huge players base that has 10+ years of history soaked into the game which they don't want to throw away and everyone is on the power race treadmill/addiction cycle.
Acid test: Imagine WOW, GW2 and ESO wiped all characters and currencies and achievements and restarted on the same day. Now you have an even playing field and WOW would look like an awful proposition.
As for the performance and bug issues often attributed to ESO, they seem to apply to or be a problem for certain types of player in relation to certain types of content. I'm increasingly convinced from what I see both in the game and on the forum that most players don't have such issues and are actually very happy with ESO.
colossalvoids wrote: »As for the performance and bug issues often attributed to ESO, they seem to apply to or be a problem for certain types of player in relation to certain types of content. I'm increasingly convinced from what I see both in the game and on the forum that most players don't have such issues and are actually very happy with ESO.
It's a problem people face when entering veteran content and large scale pvp so surely it's not about every player sitting in a tavern or picking mushrooms in the overland. But it affects the ones progressing through the content released by zenimax at a little bit higher level than an average player that just recently decided to check out the game. And that's a problem when players investing a ton of their time and effort to a broken game which not meeting any sane performance expectations.
colossalvoids wrote: »As for the performance and bug issues often attributed to ESO, they seem to apply to or be a problem for certain types of player in relation to certain types of content. I'm increasingly convinced from what I see both in the game and on the forum that most players don't have such issues and are actually very happy with ESO.
It's a problem people face when entering veteran content and large scale pvp so surely it's not about every player sitting in a tavern or picking mushrooms in the overland. But it affects the ones progressing through the content released by zenimax at a little bit higher level than an average player that just recently decided to check out the game. And that's a problem when players investing a ton of their time and effort to a broken game which not meeting any sane performance expectations.
Why do you feel the need to dismiss those playing the game outside of veteran content and large scale PvP as "sitting in a tavern and picking mushrooms in the overland"? Do you really believe that such players exist and that it's only them and those who just recently decided to check out the game who don't have the problems experienced in Cyrodiil and Trials? Do you seriously believe that it's only PvPers and Trialists who have invested a ton of their time and effort to the game?
@kargen27 & @vokeswago, I do not argue the multiple teams at all. What I am trying to get across and I guess failed at, was that most of the resources goes into content design. Obviously, this is the case with most MMOs. But it really seems to the deperment of fixing issues and bug control, they would rather put money that towards new content. To put it simply, 100 people in content design teams to 2 in fixing bugs teams
I do have another question. Those of you that have been playing the game consistently for the past few years, does ZMax listen/aknowledge the community. Are they listening better to their player base.
I remember that they never really did. It was another red mark against them and really pissed off a lot of people. Has that gotten better you think?
I have never heard of a triple A house doing that with their game.
knightblaster wrote: »I have never heard of a triple A house doing that with their game.
Hmm.
Square Enix did a complete overhaul of Final Fantasy 14 from 2010 to 2013 -- and it was a complete overhaul, much more comprehensive than the changes here -- all on its own nickel. Square Enix is also clearly a "triple A house", given the FF franchise, so ...
I do have another question. Those of you that have been playing the game consistently for the past few years, does ZMax listen/aknowledge the community. Are they listening better to their player base.
I remember that they never really did. It was another red mark against them and really pissed off a lot of people. Has that gotten better you think?
People assume because they didn't get an immediate response that ZOS isn't listening. They assume because their personal concern didn't get an immediate fix that ZOS is not listening. ZOS could easily be listening and just not providing what you think is an appropriate response.