VaranisArano wrote: »It seems to work the same way as other siege rewards such as the Pelinal's Boxes from MYM (or even rewards for the worthy). They match the alliance of the character who opens them.
Why not just change alliance?
Moonsorrow wrote: »Why not just change alliance?
I kinda compare Antiquities to other Crafting skills, my Crafter can craft AND move the crafted gear via bank and storage chests to other Alliance characters of mine. So.. why i cannot do same with Antiquities digged up stuff?
I mean, that Skill Line even it is on World line, is as close to a crafting skill as anything can be and most have picked to do it with their Crafter since it is same kind of a "grind".
With same logic, we all would then need a Crafter on EACH alliance also and gear we craft getting locked to that character and/or to that Alliance only.
So all i see personally as do many here, that it was a design flaw on Antiquities what comes to Sieges getting locked. Doing same grind (or up to a certain level) will not increase my time of playing since i already play so much that it cannot increase lol.
RaddlemanNumber7 wrote: »My level 10 antiquarian is DC, my PvP characters are mostly AD. I discovered this issue when my antiquarian dug up my first Lancer crate. The crate is character bound for some bizarre reason. If the crate was made account bound this alliance problem would go away.
My work-around was to get an AD toon to level 5 in antiquarian skills so that she could deal with the purple Lancer leads. It didn't take long doing the green and blue treasure leads. I then had the fun of raining fire, frost and lighting down upon my enemies during MyM

How hard it is to open the box, place lancer into the bank and recieve it as the character you need it on
Digged as dominion character, moved to EP character:
2020 Gaming community, has problems on every corner.
Digged as dominion character, moved to EP character:You are not able to use it ?
___
Yeah, "you are not a member of Aldmeri"
Moonsorrow wrote: »Digged as dominion character, moved to EP character:You are not able to use it ?
___
Yeah, "you are not a member of Aldmeri"
And THAT is what i mean, you cannot use them from any other than your Crafter/Antiquities Digger Alliance characters, that is clearly not right design imo. Since you CAN craft gear and use on any Alliance characters.. why would this be any different.
Just make the Siege box account bound until opened, then after that it can bound to that Alliance same as any other siege engine does.
The only lancer I've gotten so far is one my main, whose alliance I never PvP inI went ahead and scried/excavated the lead since I'm not going to level antiquities on a second character any time soon. Still, it sucks I can't use it on the main campaign that's locked to another faction.
Moonsorrow wrote: »Digged as dominion character, moved to EP character:You are not able to use it ?
___
Yeah, "you are not a member of Aldmeri"
And THAT is what i mean, you cannot use them from any other than your Crafter/Antiquities Digger Alliance characters, that is clearly not right design imo. Since you CAN craft gear and use on any Alliance characters.. why would this be any different.
Just make the Siege box account bound until opened, then after that it can bound to that Alliance same as any other siege engine does.
There are two long-standing game mechanics involved in this:
1. Alliance specific things always "set" to the alliance of the character when first acquiring it (ie, Alliance motifs, Cold Siege, and technically any siege you buy from the merchant).
2. Container have been unbankable since early in the game when people abused the hireling boxes to get max level mats on low level crafters.
On a side note I don't understand people who don't want to unlock Keen Eye for chests on as many characters a possible, which is two levels higher than what is required to dig up siege.
Moonsorrow wrote: »Moonsorrow wrote: »Digged as dominion character, moved to EP character:You are not able to use it ?
___
Yeah, "you are not a member of Aldmeri"
And THAT is what i mean, you cannot use them from any other than your Crafter/Antiquities Digger Alliance characters, that is clearly not right design imo. Since you CAN craft gear and use on any Alliance characters.. why would this be any different.
Just make the Siege box account bound until opened, then after that it can bound to that Alliance same as any other siege engine does.
There are two long-standing game mechanics involved in this:
1. Alliance specific things always "set" to the alliance of the character when first acquiring it (ie, Alliance motifs, Cold Siege, and technically any siege you buy from the merchant).
2. Container have been unbankable since early in the game when people abused the hireling boxes to get max level mats on low level crafters.
On a side note I don't understand people who don't want to unlock Keen Eye for chests on as many characters a possible, which is two levels higher than what is required to dig up siege.
I could do a million AP on one alliance character, then go open the mails on another character in different alliance, and thus "move" sieges like Coldharbor ballistas during MYM that way. They then get locked for using to that Alliance.
And to that Chest passive, i REALLY do not need the chest passive on my PVP characters.. i am in combat at Cyrodiil and battlegrounds most of the time with them, so not opening chests..
It is a handy passive for my Crafter/farmer though, but that is not the issue here anyways. But just the QoL improvement that making them Account Bound until opened. You cannot abuse Lancer boxes in any way since they have nothing else in them, and if you want, you already can use it on a low level character (if excavated up on that Alliance).
So what one can have against such a QoL change?
Anyone can grind as many characters for the Chest passive even if this change would happen that would allow our Crafter then move the box to other Alliance character of yours to be opened and used (and locked then there naturally like all other alliance locked sieges do).
It is easy to get Coldharbor Ballistas and so on for all alliances, Lancers are rare and when gets them, would be nice to be able to select where (on what Alliance) uses them.
Moonsorrow wrote: »Moonsorrow wrote: »Digged as dominion character, moved to EP character:You are not able to use it ?
___
Yeah, "you are not a member of Aldmeri"
And THAT is what i mean, you cannot use them from any other than your Crafter/Antiquities Digger Alliance characters, that is clearly not right design imo. Since you CAN craft gear and use on any Alliance characters.. why would this be any different.
Just make the Siege box account bound until opened, then after that it can bound to that Alliance same as any other siege engine does.
There are two long-standing game mechanics involved in this:
1. Alliance specific things always "set" to the alliance of the character when first acquiring it (ie, Alliance motifs, Cold Siege, and technically any siege you buy from the merchant).
2. Container have been unbankable since early in the game when people abused the hireling boxes to get max level mats on low level crafters.
On a side note I don't understand people who don't want to unlock Keen Eye for chests on as many characters a possible, which is two levels higher than what is required to dig up siege.
I could do a million AP on one alliance character, then go open the mails on another character in different alliance, and thus "move" sieges like Coldharbor ballistas during MYM that way. They then get locked for using to that Alliance.
And to that Chest passive, i REALLY do not need the chest passive on my PVP characters.. i am in combat at Cyrodiil and battlegrounds most of the time with them, so not opening chests..
It is a handy passive for my Crafter/farmer though, but that is not the issue here anyways. But just the QoL improvement that making them Account Bound until opened. You cannot abuse Lancer boxes in any way since they have nothing else in them, and if you want, you already can use it on a low level character (if excavated up on that Alliance).
So what one can have against such a QoL change?
Anyone can grind as many characters for the Chest passive even if this change would happen that would allow our Crafter then move the box to other Alliance character of yours to be opened and used (and locked then there naturally like all other alliance locked sieges do).
It is easy to get Coldharbor Ballistas and so on for all alliances, Lancers are rare and when gets them, would be nice to be able to select where (on what Alliance) uses them.
I have nothing against the QoL change, I am just pointing out the two long-standing mechanics that are the underlying cause of this issue. If this were an easy fix, I'd be able to bank all the style pages and rune boxes I've accumulated over the years, after all.
Unless you are suggesting that, like Rewards for the Worthy, the antiquity gets sent to you via mail when you excavate it, rather than being put in your inventory (which would be super weird from an immersion standpoint).
Moonsorrow wrote: »Why are Lancers different? After opened, can get locked to that alliance . Simple imo.
The boxes can’t be banked so this doesn’t work. The simplest solution to this problem would be to make the boxes bankable; then what you outlined would work great.The Lancer suits the alliance of the opener of the box. If you dig them up they will be a box, that box can be placed on bank and taken out by whatever char you please. And the Alliance of the Char that opens them determines the Alliance of the Lancer.
NeillMcAttack wrote: »Can you not trade them in guild stores? It should have functioned the same as cold fire siege’s. At least then you could sell to another alliance and use the money to buy one for your alliance!! Come on ZOS!!!
Moonsorrow wrote: »Moonsorrow wrote: »Moonsorrow wrote: »Digged as dominion character, moved to EP character:You are not able to use it ?
___
Yeah, "you are not a member of Aldmeri"
And THAT is what i mean, you cannot use them from any other than your Crafter/Antiquities Digger Alliance characters, that is clearly not right design imo. Since you CAN craft gear and use on any Alliance characters.. why would this be any different.
Just make the Siege box account bound until opened, then after that it can bound to that Alliance same as any other siege engine does.
There are two long-standing game mechanics involved in this:
1. Alliance specific things always "set" to the alliance of the character when first acquiring it (ie, Alliance motifs, Cold Siege, and technically any siege you buy from the merchant).
2. Container have been unbankable since early in the game when people abused the hireling boxes to get max level mats on low level crafters.
On a side note I don't understand people who don't want to unlock Keen Eye for chests on as many characters a possible, which is two levels higher than what is required to dig up siege.
I could do a million AP on one alliance character, then go open the mails on another character in different alliance, and thus "move" sieges like Coldharbor ballistas during MYM that way. They then get locked for using to that Alliance.
And to that Chest passive, i REALLY do not need the chest passive on my PVP characters.. i am in combat at Cyrodiil and battlegrounds most of the time with them, so not opening chests..
It is a handy passive for my Crafter/farmer though, but that is not the issue here anyways. But just the QoL improvement that making them Account Bound until opened. You cannot abuse Lancer boxes in any way since they have nothing else in them, and if you want, you already can use it on a low level character (if excavated up on that Alliance).
So what one can have against such a QoL change?
Anyone can grind as many characters for the Chest passive even if this change would happen that would allow our Crafter then move the box to other Alliance character of yours to be opened and used (and locked then there naturally like all other alliance locked sieges do).
It is easy to get Coldharbor Ballistas and so on for all alliances, Lancers are rare and when gets them, would be nice to be able to select where (on what Alliance) uses them.
I have nothing against the QoL change, I am just pointing out the two long-standing mechanics that are the underlying cause of this issue. If this were an easy fix, I'd be able to bank all the style pages and rune boxes I've accumulated over the years, after all.
Unless you are suggesting that, like Rewards for the Worthy, the antiquity gets sent to you via mail when you excavate it, rather than being put in your inventory (which would be super weird from an immersion standpoint).
I am not suggesting anything against the long-standing mechanics.. just that Antiquities Lancer box to be Account Bound until opened and then be bound normally to that Alliance on what character opens it.
It would not change anything on any other mechanics or restrictions. And no, no mails, just being able to move it like you can move any Account bound item to yourself via bank.
Why thinking this so complicated when its just very simple issue that many has with it and was a surprise to most.. since you CAN also move the furnitures on your houses and other items (bonus items too) around your characters that you dig up on Antiquities.
Why are Lancers different? After opened, can get locked to that alliance . Simple imo.
DaveMoeDee wrote: »The current approach sounds great in principle. But leveling antiquities on the first character is no fun whatsoever, and far worse on any other character do to the loss of the purples in each zone.