Taleof2Cities wrote: »I think the Harrowstorms are fine, @trackdemon5512.
These are world events ... so you'll want to bring more than just "small groups" to fight them.
In addition, just like any other basic game mechanic, players shouldn't stand in red. Trying to melee right on the witches pikes ... or melee on one of the mini-bosses for too long will result in death.
Other than fixing the spawn bugs I don't think these need changed.
trackdemon5512 wrote: »@Alienoutlaw and @Taleof2Cities the purpose of a world event is to be enjoyable and yet at the same time fair. All other events are relatively well balanced. Geysers tone down difficulty based on the players attempting them. Dolmens are easily done solo at a certain level. Dragons are difficult but follow the design rules where attacks can be telegraphed or avoided.
The current Harrowstorms are a mess. Yes they can be done with large groups just like all other world events but the difficulty here is significantly ramped up and it’s more a result of poor design than providing a proper challenge. Everything is literally red at all times. You have far too many strong AOE attacks capable of one-shots with no warning. I’ve seen entire large groups of 15+ players where 13 of them will go down instantly again and again due to bad damage mechanics. And these are high level players who know how to play the game.
There is a difference between cheap deaths and difficult content deaths. Games such as Super Ghouls and Ghosts have difficult content deaths but are totally avoidable if mechanics and game rules are followed. The deaths in Harrowstorms are cheap. Bad telegraphs, damage everywhere that’s impossible to either avoid or for so powerful that characters built to heal/tank trial HMs instantly wipe to are cheap deaths. There’s no reward for learning as you’re killed because the game does so with no intention of being reasonable.
trackdemon5512 wrote: »Yes they can be done with large groups just like all other world events but the difficulty here is significantly ramped up and it’s more a result of poor design than providing a proper challenge.
They are fine for now due to the amount of people doing them, but I don’t think they will age well. As time goes on and people move on to doing other things and less and less people are doing the storms. The harder the storms will be.
I was doing the daily dragons in southern Elsweyr the other morning on PS4 NA a week after Greymoor dropped and there was only me and another guy doing them. When we would get the dragon down to under 50% one other person would show up. Luckily for me the other guy was a tank and I back barred a resto staff. Apparently on of the people that helped us needed to complete his requirement of 3 kills and was asking in zone chat for help. I can see Harrowstorms being the same was next year.
Be safe and have fun
It's also worth noting that the new chapter zones are basically the new STARTER zones, so new characters and players are starting off in a zone where the world events are way past their skill and character levels. Who wants to start up a new game, see these awesome looking blood tornadoes, and be told "yeah, come back to your noobie area in like 3 months when you're maxed out and stand half a chance, or group up with people who'll just carry you while you die over and over from aoes grazing you"