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I would like to see a Major DLC that focuses on Advancing the Story of *all* NPC Guilds

JMadFour
JMadFour
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Fighters Guild
Mages Guild
Thieves Guild
Dark Brotherhood
Psijic Order
Antiquarians (do they have an actual Storyline? I haven't done antiquities yet)

and add Vampire and Werewolf questlines.

maybe a couple of Vampire Lord/Blood Scions (Like the Guy in Wittestadr, and the Ravenwatch Folks, for example), and want to establish a Haven of some sort for all Vampires as a base of operations, and a Council of Vampire Houses or something. Werewolf storyline could focus on you establishing your own Pack or joining a Pack that you meet.

Or maybe hostilities between Vampires and Werewolves, with each questline telling the story from the Vampire or Werewolf perspective.

Fighter's Guild faces some new large scale threat, like maybe a foreign army of some sort.

Mages Guild has more Daedric shenanigans, with a different Daedric Prince this time. Or maybe some long lost deep dungeon is discovered and the Mages Guild sets out to explore it.

Thieves Guild tries to move into Taneth (or somewhere else) and establish a new base so they don't have to live in a Cistern anymore.

Dark Brotherhood - Naryu has a writ on her from the Morag Tong because of Balmora. You find her near death, you take her to the Brotherhood sanctuary and save her. Speaker Terenus agrees to spare her life despite being a Morag Tong, and she reluctantly joins the DB cause the Morag Tong want her dead and she has nowhere else to go. Terenus allows this, on the condition that you and her use her knowledge of the Morag Tong to work to establish a DB Sanctuary in Vvardenfell. (Of course you do most of the work cause...well, she really can't show her face in Vvardenfell). Naryu comes over to the Sithis side by the end of the questline and becomes the Matron of the fledgling Vvardenfell sanctuary. or something.

cameo appearances by Characters from the previous questlines, but a focus on introducing new characters.

something like that.
  • Aptonoth
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    I think a single expansion doing all this would be spread too thin. Depth of story first. I would split them as this.

    1. Fighters mages and thieves the classic trio with intertwining plots of allies and betrayals
    2. Assassins guild vs morang tong in a bloodbath royals
    3. Vampires vs werewolves 2 sub factions each.
  • Grianasteri
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    I think that is an excellent idea, but I am unsure how it would work or how feasible it is to make such from just one DLC.
  • JMadFour
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    I think that is an excellent idea, but I am unsure how it would work or how feasible it is to make such from just one DLC.


    I could see each storyline spread out among regular dlcs if necessary.
  • Jaimeh
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    Yes! Bring Turuk Redclaws out of retirement!
  • The_Drop_Bear
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    JMadFour wrote: »
    Fighters Guild
    Mages Guild
    Thieves Guild
    Dark Brotherhood
    Psijic Order
    Antiquarians (do they have an actual Storyline? I haven't done antiquities yet)

    and add Vampire and Werewolf questlines.

    maybe a couple of Vampire Lord/Blood Scions (Like the Guy in Wittestadr, and the Ravenwatch Folks, for example), and want to establish a Haven of some sort for all Vampires as a base of operations, and a Council of Vampire Houses or something. Werewolf storyline could focus on you establishing your own Pack or joining a Pack that you meet.

    Or maybe hostilities between Vampires and Werewolves, with each questline telling the story from the Vampire or Werewolf perspective.

    Fighter's Guild faces some new large scale threat, like maybe a foreign army of some sort.

    Mages Guild has more Daedric shenanigans, with a different Daedric Prince this time. Or maybe some long lost deep dungeon is discovered and the Mages Guild sets out to explore it.

    Thieves Guild tries to move into Taneth (or somewhere else) and establish a new base so they don't have to live in a Cistern anymore.

    Dark Brotherhood - Naryu has a writ on her from the Morag Tong because of Balmora. You find her near death, you take her to the Brotherhood sanctuary and save her. Speaker Terenus agrees to spare her life despite being a Morag Tong, and she reluctantly joins the DB cause the Morag Tong want her dead and she has nowhere else to go. Terenus allows this, on the condition that you and her use her knowledge of the Morag Tong to work to establish a DB Sanctuary in Vvardenfell. (Of course you do most of the work cause...well, she really can't show her face in Vvardenfell). Naryu comes over to the Sithis side by the end of the questline and becomes the Matron of the fledgling Vvardenfell sanctuary. or something.

    cameo appearances by Characters from the previous questlines, but a focus on introducing new characters.

    something like that.

    Would be good, problem is that ZOS refuses to advance the storyline so it can be played in any order despite the fact that doesn't make sense, the year of the dragon had to have taken place after the main story, and dark heart of Skyrim after that (lyris was trapped in coldharbour since the soulburst till the start of the game which is several years, and then in greymoor npcs reference the dragons on elswyer)
  • JMadFour
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    Jaimeh wrote: »
    Yes! Bring Turuk Redclaws out of retirement!

    I left the Undaunted out, because well....basically every dungeon and Dungeon DLC that comes out is an Undaunted storyline, as far as I can tell.
  • tsaescishoeshiner
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    I think the Psijic Order and Antiquarians have their own role being limited to their DLC, but we WILL get more antiquities with further updates, and the antiquity codices is how that guild's story is told, so we will get more Antiquarian content.

    But Fighters Guild, Thieves Guild, Mages Guild, and Dark Brotherhood would be REALLY nice to see more of. There's other outposts for all these factions, so why not questlines? They wouldn't even need to be sequels to the other questlines since they're all huge organizations.

    More thieving dailies and sneaking + thieving content would be awesome.
    PC-NA
    in-game: @tsaescishoeshiner
  • Sylvermynx
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    No interest in DB and TG, but the rest would be interesting and fun I think.
  • idk
    idk
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    The first issue is having storylines where it makes sense they are all in the same zone. I guess the old zones would work for these quests but I still think there would need to be some coherence with all the stories. Otherwise, it would seem like an odd patchwork of quests.

    The other issue is that we have a lot of Tamriel to see in-game. I think the focus should be on opening up those areas as there is enough area to keep us busy for a number of years. Zos might be be able to work in a way to have the guilds part of a DLC story, but not the main focus of the story. Zos could work in the various guilds in different DLCs over time, but again it needs to make sense. The story should not seem forced. We did see Darian again but as his true self.
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