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Hey Zenimax, a CC wish.

Mrtoobyy
Mrtoobyy
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So I have really got into PVP this year. And one thing that always comes to mind is the CC.
I wish I could just try a campagin or a battleground where there is no CC.
OR there is only ONE type of CC wich would be STUN (No roots etc) and the cooldown would be like 15 seconds.

The combat in this game is really fun but the stuttering type of combat flow that the low CC cooldown causes is really not my cup of tea.
It feels like the pvp in this game is "Nuke, mass your damage, time your stun, if you did get the kill run around objects to buff/heal up and then rinse and repeat"


Wouldn't it be cool just to try it out, what do you guys think?
  • Taleof2Cities
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    Accounting for CC mitigation is pretty basic to any PvP build, @Mrtoobyy.

    You not wanting to worry about it (in favor of more damage or more sustain) isn't going to get a lot of traction in the forums.


    On a positive note, the Snow Treaders is the cat's meow in PvP ... have you done your due diligence in Antiquities yet to start farming leads for it??
  • Skullderic
    Skullderic
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    CC immune, use to be a thing still says 3 sec befur you get CC'd again. (Broken). But Zos can't fix their game. So you're going to get CC'd 4 or 5 times in a row. Followed by your skill bar getting grayed out for 4-5 secs (No Skills at all).

    in cyro, forget it, 1 skill lagg every 6-8 secs. But some players have no skill lagg at all. Fishy indeed.
    No trird party software, ya right...
    Gert Soem!!
  • Infectious1X
    Infectious1X
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    This has got to be the most lenient MMO I’ve ever played when it comes to CC. Literally can break it on demand whereas other games force you to wait it out. Healing was nerfed because defenses in PvP were way too powerful and CC immunity is part of that reason. When you only have a single second to burst someone from full to zero before they can heal every point of damage back up, it’s no wonder people never died.

    If anything, CC should be stronger, especially snares. Mobility is what keeps people alive now and it’s a little ridiculous when 10 people can be chasing a high mobility stamina target, yet can’t secure the kill because of LOS, since snares and immobilizations are nearly useless with removal on demand combined with major expedition and stuns are removed nearly instantly from break free with immunity afterwords. It’s no wonder why stamina classes are far superior to Magicka, with the only exception being sorcs, which just happens to be the most mobile class.
    Edited by Infectious1X on July 3, 2020 12:58AM
  • Fur_like_snow
    Fur_like_snow
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    How would anyone ever die without CC? What an odd request. Most MMO make the player sit thru the entire CC duration. In ESO you can break free after being CCed unless you’re out of stamina. I agree that roots are annoying but you have options like RaT, shuffle and snow treads.
    Edited by Fur_like_snow on July 3, 2020 1:41AM
  • idk
    idk
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    The biggest issue is it is poor game design to add boutique PvP designs because we then have a dozen campaigns, each with their own design, and only one with a significant population all week long. With BGs it just splits the queue and makes the queue take longer.

    Also, Zos stated early on that they wanted the skill to function the same way in PvE as well as PvP. This would clearly fall into that category.
  • Bradyfjord
    Bradyfjord
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    Sounds like another step towards boring homogenized skills. No, please.
  • Lord-Otto
    Lord-Otto
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    The PvP in this game is designed around frequent CCs. They're not even CCs, but rather single-target stuns. It just wouldn't work without them. It's understandable that some people might not like it, but it cannot be changed without re-designing the whole combat.
  • LuxLunae
    LuxLunae
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    Mrtoobyy wrote: »
    So I have really got into PVP this year. And one thing that always comes to mind is the CC.
    I wish I could just try a campagin or a battleground where there is no CC.
    OR there is only ONE type of CC wich would be STUN (No roots etc) and the cooldown would be like 15 seconds.

    The combat in this game is really fun but the stuttering type of combat flow that the low CC cooldown causes is really not my cup of tea.
    It feels like the pvp in this game is "Nuke, mass your damage, time your stun, if you did get the kill run around objects to buff/heal up and then rinse and repeat"


    Wouldn't it be cool just to try it out, what do you guys think?

    My bro said to give INSTANT CC IMMUNITY after a stun, or whatever...

    INSTEAD OF GIVING THE CC IMMUNITY AFTER SOMEONE BREAKS OUT OF THE STUN!!!!

    which makes so much sense to me....I just don't get wth zos was thinking putting cc immunity after the break free... instead of upon stun and extending the immunity a little longer.
  • Kadoin
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    But if CC were removed I would not have to run 26k+ stam on my mag builds...wouldn't want that now, would we?
  • Mrtoobyy
    Mrtoobyy
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    Skullderic wrote: »
    CC immune, use to be a thing still says 3 sec befur you get CC'd again. (Broken). But Zos can't fix their game. So you're going to get CC'd 4 or 5 times in a row. Followed by your skill bar getting grayed out for 4-5 secs (No Skills at all).

    in cyro, forget it, 1 skill lagg every 6-8 secs. But some players have no skill lagg at all. Fishy indeed.
    No trird party software, ya right...

    Maybe that is what I experience then, cause I really don't have 7 sec immunity after break free and my immunity potions does not seem to work?
  • Mrtoobyy
    Mrtoobyy
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    LuxLunae wrote: »
    Mrtoobyy wrote: »
    So I have really got into PVP this year. And one thing that always comes to mind is the CC.
    I wish I could just try a campagin or a battleground where there is no CC.
    OR there is only ONE type of CC wich would be STUN (No roots etc) and the cooldown would be like 15 seconds.

    The combat in this game is really fun but the stuttering type of combat flow that the low CC cooldown causes is really not my cup of tea.
    It feels like the pvp in this game is "Nuke, mass your damage, time your stun, if you did get the kill run around objects to buff/heal up and then rinse and repeat"


    Wouldn't it be cool just to try it out, what do you guys think?

    My bro said to give INSTANT CC IMMUNITY after a stun, or whatever...

    INSTEAD OF GIVING THE CC IMMUNITY AFTER SOMEONE BREAKS OUT OF THE STUN!!!!

    which makes so much sense to me....I just don't get wth zos was thinking putting cc immunity after the break free... instead of upon stun and extending the immunity a little longer.

    This sounds like something I would like alot more. Or like people have reported if the current system would work 100% maybe it would do just fine. The lag etc may be why I feel like I am currently CC'd
  • relentless_turnip
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    Kadoin wrote: »
    But if CC were removed I would not have to run 26k+ stam on my mag builds...wouldn't want that now, would we?

    If you need 26k Stam on a mag character you are blocking a lot or dodge roll etc... You don't need it if you are rocking damage shields, mist form etc... My magdk is a sturdy build and I have 18k and that's more than enough. Breaking free you shouldn't need 26k.

    Cc's are fine. Break free and cc immunity not working is what is broken. Otherwise cc is essential when fighting someone well versed in ESO PvP.
  • TineaCruris
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    Kadoin wrote: »
    But if CC were removed I would not have to run 26k+ stam on my mag builds...wouldn't want that now, would we?

    If you need 26k Stam on a mag character you are blocking a lot or dodge roll etc... You don't need it if you are rocking damage shields, mist form etc... My magdk is a sturdy build and I have 18k and that's more than enough. Breaking free you shouldn't need 26k.

    Cc's are fine. Break free and cc immunity not working is what is broken. Otherwise cc is essential when fighting someone well versed in ESO PvP.

    Yep, this ^ It's the break free and cc immunity that is not working.

    (snarky comment incoming....maybe they put those mythic boots in game as a work around like the "workaround" for not getting credit for killing Nunatak during the event?)
    Edited by TineaCruris on July 3, 2020 3:39PM
  • Stx
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    Cc is an integral part of pvp. Your request is very odd. Nothing would ever die without CC.
  • MincVinyl
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    Mrtoobyy wrote: »
    So I have really got into PVP this year. And one thing that always comes to mind is the CC.
    I wish I could just try a campagin or a battleground where there is no CC.
    OR there is only ONE type of CC wich would be STUN (No roots etc) and the cooldown would be like 15 seconds.

    The combat in this game is really fun but the stuttering type of combat flow that the low CC cooldown causes is really not my cup of tea.
    It feels like the pvp in this game is "Nuke, mass your damage, time your stun, if you did get the kill run around objects to buff/heal up and then rinse and repeat"


    Wouldn't it be cool just to try it out, what do you guys think?

    Roots and snares used to be less of an issue. Before sources of immunity were up to 8 seconds long and there were less snares and roots. When zos released the swift trait, the servers had issues with people moving at max speed all of the time. Since players couldnt ever hit each other through the server lag, people complained.....obviously zos took the path of least resistance and instead of fixing the server issues with all of the money they made of summerset, they decided to not just nerf swift to what it should have been. Instead every form of movement in the game was reduced to very short duration, which makes moving and counterplay useless in alot of situations. This is why pvp feels like stop and go traffic, and only adds to how terrible combat feels in lag. It is even worse when zos keeps adding more and more snares randomly tacked on to abilities.

    It is not even worth the stam to use forms of immunity to counterplay anymore. Medium armor is terrible compared to heavy, so shuffle is out of the picture. Forward Momentum is not even worth the bar space since you lost the heal that used to be on it. The Min Endurance doesnt mean much since you are casting the ability so much that that amount of regen wont even offset how many times you recast. Atleast for mag characters there is Race Against Time, where the speed and snare immunity are in a single cast.

    The maj exp from pots also is a strange change..... they made it only a 15s duration. What is strange is that originally the Maj/Min buffs were supposed to be equivalent. But now major savagery can have 100% uptime...where major exp only gets 33% uptime. Now here is the kicker, minor prot potions are also 33% uptime, which means 8% mit, a minor buff, is just as strong as major exp and 3x stronger than another major buff. Zos quick maffs?
    1. Remove the mass amounts of snares in the game
    2. Increase the duration of all snare/root immunity (6s-8s)
  • Stx
    Stx
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    Lol medium armor is not terrible. Snares are fine. Without snares and cc pvp would be boring and no one would ever die.
  • Lord-Otto
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    Stx wrote: »
    Lol medium armor is not terrible. Snares are fine. Without snares and cc pvp would be boring and no one would ever die.

    Okay, I am pretty confident stuff would die without snares. Magsorcs have zero snares and certainly get kills.
  • Mrtoobyy
    Mrtoobyy
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    MincVinyl wrote: »
    Mrtoobyy wrote: »
    So I have really got into PVP this year. And one thing that always comes to mind is the CC.
    I wish I could just try a campagin or a battleground where there is no CC.
    OR there is only ONE type of CC wich would be STUN (No roots etc) and the cooldown would be like 15 seconds.

    The combat in this game is really fun but the stuttering type of combat flow that the low CC cooldown causes is really not my cup of tea.
    It feels like the pvp in this game is "Nuke, mass your damage, time your stun, if you did get the kill run around objects to buff/heal up and then rinse and repeat"


    Wouldn't it be cool just to try it out, what do you guys think?

    Roots and snares used to be less of an issue. Before sources of immunity were up to 8 seconds long and there were less snares and roots. When zos released the swift trait, the servers had issues with people moving at max speed all of the time. Since players couldnt ever hit each other through the server lag, people complained.....obviously zos took the path of least resistance and instead of fixing the server issues with all of the money they made of summerset, they decided to not just nerf swift to what it should have been. Instead every form of movement in the game was reduced to very short duration, which makes moving and counterplay useless in alot of situations. This is why pvp feels like stop and go traffic, and only adds to how terrible combat feels in lag. It is even worse when zos keeps adding more and more snares randomly tacked on to abilities.

    It is not even worth the stam to use forms of immunity to counterplay anymore. Medium armor is terrible compared to heavy, so shuffle is out of the picture. Forward Momentum is not even worth the bar space since you lost the heal that used to be on it. The Min Endurance doesnt mean much since you are casting the ability so much that that amount of regen wont even offset how many times you recast. Atleast for mag characters there is Race Against Time, where the speed and snare immunity are in a single cast.

    The maj exp from pots also is a strange change..... they made it only a 15s duration. What is strange is that originally the Maj/Min buffs were supposed to be equivalent. But now major savagery can have 100% uptime...where major exp only gets 33% uptime. Now here is the kicker, minor prot potions are also 33% uptime, which means 8% mit, a minor buff, is just as strong as major exp and 3x stronger than another major buff. Zos quick maffs?
    1. Remove the mass amounts of snares in the game
    2. Increase the duration of all snare/root immunity (6s-8s)

    This and other posts probably gave me my answer. The problem seem to be a broken immunity function, and lag ofc? I surely don't get my immunity the tooltip says. And I noticed today that alot of skills wont even go off? I spam the key like 3 times then it goes off....
  • Taleof2Cities
    Taleof2Cities
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    Mrtoobyy wrote: »
    This and other posts probably gave me my answer. The problem seem to be a broken immunity function, and lag ofc? I surely don't get my immunity the tooltip says. And I noticed today that alot of skills wont even go off? I spam the key like 3 times then it goes off....

    Lag and skills not going off is a totally separate issue from your opening post, though, @Mrtoobyy.

    When the servers are functioning properly, you still have to account for CC mitigation in your build.

    I don't think ZOS is going to do another pass on CCs after they were scaled back (and immunities were improved) in the Scalebreaker patch.
  • Surak73
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    Without CC you should reduce healing (and shields, and resistance, and dodging capabilities) at like 10% of present values, otherwise no one would ever die. And that may even be a sensible idea, after all, but then you should take into account pve...
  • Skoomah
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    You ever think about:

    1. Slotting a skill that removes CC
    2. Slotting a skill that gives CC immunity
    3. Equipping a potion that gives CC immunity
    4. Equipping gear that gives CC immunity
    5. Etc.

    Not sure what all the CC fuss is all about. Looks like ZOS has provided all sorts of options to counter CC. Pick one?
  • lucky_Sage
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    Roots and snare are already basically useless now. Roots and snare for Magdk should not of been nerfed as much as all the others it made it where most dks don’t dot it and when they do mostly for the mi or maim
    Stun is fine as is as long as the cc breaks work and doesn’t bug
    Edited by lucky_Sage on July 6, 2020 1:03AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Xologamer
    Xologamer
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    Skullderic wrote: »
    CC immune, use to be a thing still says 3 sec befur you get CC'd again. (Broken). But Zos can't fix their game. So you're going to get CC'd 4 or 5 times in a row. Followed by your skill bar getting grayed out for 4-5 secs (No Skills at all).

    in cyro, forget it, 1 skill lagg every 6-8 secs. But some players have no skill lagg at all. Fishy indeed.
    No trird party software, ya right...

    if a third party software could fix serverproblem just for u i would be the 1. one to use it but this will never exist :/
  • Karmanorway
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    Just remove those god awful snares then im happy, but CC need to stay or pvp would be really dull when no one can kill each other 😂
  • Mrtoobyy
    Mrtoobyy
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    Mrtoobyy wrote: »
    This and other posts probably gave me my answer. The problem seem to be a broken immunity function, and lag ofc? I surely don't get my immunity the tooltip says. And I noticed today that alot of skills wont even go off? I spam the key like 3 times then it goes off....

    Lag and skills not going off is a totally separate issue from your opening post, though, @Mrtoobyy.

    Well not entirely, I also said something about increasing the CC immnunity and there lag comes into play VERY much for me.
    I have timed seconds after I used a "immune potion/break free" And it just does not work the full time it says it should.
    So maybe I just started diving into PVP when all those problems are due to lag.
    lucky_Sage wrote: »
    Stun is fine as is as long as the cc breaks work and doesn’t bug

    Again, this seems to be my problem cause I get stunned over and over and that's why I made this post. Is it that the game is at such a bad pvp state now?

  • Mrtoobyy
    Mrtoobyy
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    Skoomah wrote: »
    You ever think about:

    1. Slotting a skill that removes CC
    2. Slotting a skill that gives CC immunity
    3. Equipping a potion that gives CC immunity
    4. Equipping gear that gives CC immunity
    5. Etc.

    Not sure what all the CC fuss is all about. Looks like ZOS has provided all sorts of options to counter CC. Pick one?

    My point is not to sound like a *** but you don't think I have tried that dude ? =)
    Edited by Mrtoobyy on July 6, 2020 10:30AM
  • relentless_turnip
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    Mrtoobyy wrote: »
    Mrtoobyy wrote: »
    This and other posts probably gave me my answer. The problem seem to be a broken immunity function, and lag ofc? I surely don't get my immunity the tooltip says. And I noticed today that alot of skills wont even go off? I spam the key like 3 times then it goes off....

    Lag and skills not going off is a totally separate issue from your opening post, though, @Mrtoobyy.

    Well not entirely, I also said something about increasing the CC immnunity and there lag comes into play VERY much for me.
    I have timed seconds after I used a "immune potion/break free" And it just does not work the full time it says it should.
    So maybe I just started diving into PVP when all those problems are due to lag.
    lucky_Sage wrote: »
    Stun is fine as is as long as the cc breaks work and doesn’t bug

    Again, this seems to be my problem cause I get stunned over and over and that's why I made this post. Is it that the game is at such a bad pvp state now?

    Exactly PvP is just in a bad way at the moment. Break free and cc immunity not registering is just one of the issues that frequently occur.
  • ImmortalCX
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    Mrtoobyy wrote: »
    So I have really got into PVP this year. And one thing that always comes to mind is the CC.
    I wish I could just try a campagin or a battleground where there is no CC.
    OR there is only ONE type of CC wich would be STUN (No roots etc) and the cooldown would be like 15 seconds.

    The combat in this game is really fun but the stuttering type of combat flow that the low CC cooldown causes is really not my cup of tea.
    It feels like the pvp in this game is "Nuke, mass your damage, time your stun, if you did get the kill run around objects to buff/heal up and then rinse and repeat"


    Wouldn't it be cool just to try it out, what do you guys think?

    Most first person shooters don't have CC.

    CC is a staple in MMO PVP.

    Just sayin.
  • rumple9
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    Cc ruins this game
  • Shantu
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    CC's, like sustain, are just more built-in annoying frustrations of which I'll never understand the appeal. You learn to deal with them, but they offer no entertainment value whatsoever.
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