ImmortalCX wrote: »Pvp in ic.
I've noticed that my velidreth proc, the three balls, are blocked by objects in the environment. Rocks. Carts. Things.
But when an enemy player is attacking me, I run out of the room and their long range attacks track me through the walls. Wtf.
Is it inconsistent and buggy? Or do walls not block attack?
LOS is so important in pvp games. All the shooters get it right, you can even see your bullets hitting the wall, why can't eso do this?
NPC guards can ignore any/all obstacle being capable of chaining players through walls, range attacking through walls and doors and bending normally straight attacks right around the corners of towers. They can also see stealthy or invisible players.
NPC guards are cheating scumbags. But I digress.
Lag sometimes allows players to do similar stuff but nowhere close to the absurd extent that npc guards can.
NPC guards can ignore any/all obstacle being capable of chaining players through walls, range attacking through walls and doors and bending normally straight attacks right around the corners of towers. They can also see stealthy or invisible players.
NPC guards are cheating scumbags. But I digress.
Lag sometimes allows players to do similar stuff but nowhere close to the absurd extent that npc guards can.
ImmortalCX wrote: »So basically:
1) All NPCs completely ignore LOS. They can attack through walls, even when there is no LOS.
2) In PVP, player who attacks you while there is LOS, the attack will hit you even if you move behind a wall before it hits.
Great. I have to be honest, this alone makes the game feel really cheap. The environment doesnt feel like its actually there. FPS games get this right, even maps with larger player count can handle it, you would think in Cyrodil and BGs at a minimum would be able to handle LOS correctly.