Maintenance for the week of March 9:
• [COMPLETE] NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)
Harrowstorm Difficulty and Potential Nerf
Harrowstorms seem to be exponentially harder than any of the previous dolmen-type zone events with more damage being put out than vet trials. This is attributable to a few factors:
1) The soul sacrifices to the witches pokes spawn and move quickly. Fast enough to the point that small groups are quickly overwhelmed by the vet-dungeon boss strength adds that are summoned as a result.
2) The damage output of these summons is off the chart. Carrion Swarm by the Harrowstorm Shrike can easily put out 50k dmg in about a second to players not even standing in or close to the roaming AOE. I’ve experienced large groups fighting these monsters and my tank, which can complete vet DLC dungeon hard modes sans healers with no difficulty, is easily wiped here again and again.
3) All of this stacks hard and quickly. You can easily get 3 or 4 summons up in addition to several small adds and groups of a few people die quickly and often. So quickly that they actually revive to immediately die again without having a chance to set up a defense.
4) The champion summon at the end is much easier than the rest of the storm because the attacks follow traditional boss mechanics, are telegraphed well, and manageable. Deaths during this part come from the overpowered previously summoned lords whose abilities are going off all over the place.
All of this adds up to a frustrating experience when going to combat these events. These experiences also tend to be costly as the number of deaths and the amount of damage rapidly destroys player gear. Please address.