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the one DK change that puts their dots back on the map

Wing
Wing
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searing heat passive.

ADD: if dot is cleansed, target takes 50% of total remaining damage. (similar to inevitable detonation)

ESO player since beta.
previously full time subscriber, beta-2024, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • LeifErickson
    LeifErickson
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    But DK dots are really strong already in pvp. Why make them stronger?
  • Kadoin
    Kadoin
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    But DK dots are really strong already in pvp. Why make them stronger?

    You should know by now the forums are the place to ask for insane buffs to skills or other changes and pretend that the suggestions would be balanced...
  • Beffagorn
    Beffagorn
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    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)
    Edited by Beffagorn on June 30, 2020 11:57PM
  • Wing
    Wing
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    Beffagorn wrote: »
    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)

    thanks for the logical breakdown and response, +1
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Fawn4287
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    People really have the hide to ask for buffs to the meta? Can blastbones get major fracture/breach and can spirit guardian give minor mending. Throw beserk back on nightblade bow and major defile on incap since thats what this thread is
  • Solariken
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    Why do you need DOT buffs when you can just build to 2-shot dunk everything with Leap + Executioner/Spin?
  • Zahirr
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    To be honest, I'd gladly welcome a little nerf to Leap, in exchange for more skills/ buffs to dots. The Leap is cool, and I'm not saying Nerf it into the ground. If you're listening, ZOS, that's not what I'm saying. Don't nerf leap into the ground. Please. Don't do it it's the last thing we have left lol

    But a little nerf to the leap, IN EXHANGE for buffs to dots, or more dot skills. Just because yeah, Venomous claw is good, but most of the damage comes in the latter half of the skill, meaning that people have 7 seconds of free time before they even need to think about purging it. DK has a grand total of 2 defensive passives, and every single defensive skill we have has been nerfed into the absolute ground. We have nothing but the leap to kill people. I mean, StamDK has 2 skills. For 7 years.

    I think we deserve some kind of power to use against purges, so that instead of trying to club a Dragon to death with a stick, we're trying to club a Dragon to death with several, pointy sticks.
  • Hotdog_23
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    For the DOT class, only 3 of our dots are buff but all Necros dots are buffed by 15% and of the 3 only 2 are mostly used in PVP.

    [DK] Searing Heat
    https://eso-skillbook.com/skill/searing-heat
    Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 33% and the duration by 4 seconds.

    [Necro] Rapid Rot
    https://eso-skillbook.com/skill/rapid-rot
    Increases your damage done with damage over time effects by 15%.


    I like the idea but 50% maybe to strong. Buy hey ask for moon if you are asking.

    Be safe and have fun :)
  • Kadoin
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    Beffagorn wrote: »
    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)

    And yet many people have no problem on DK in PvP, myself included...

    I don't think DK DoTs need a buff just because some people choose to wear heavy or slot only DoTs and then complain they can't push out enough pressure. Yeah, no.
  • Lughlongarm
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    Wing wrote: »
    Beffagorn wrote: »
    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)

    thanks for the logical breakdown and response, +1



    Sorry to tell you but there is not even a single class with hard counter to dots, not even Magplar. You should actually check how many debuffs s DK can have on a target at any single time and how often it refreshes. Calling Netch a "Hard counter" to dots is laughable. Dots were weak last patch due to high healing capabilities, dots are strong this patch due to healing being 20% reduced. As simple as that.

    Master DW is insanely strong, I'm surprised more people are not using it.

    Enjoy the clips.

    Stam DK - https://www.youtube.com/watch?v=8hpmHkiJH9U
    Mag DK - https://www.youtube.com/watch?v=Wizpk3BUbFM
  • MartiniDaniels
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    Wing wrote: »
    Beffagorn wrote: »
    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)

    thanks for the logical breakdown and response, +1



    Sorry to tell you but there is not even a single class with hard counter to dots, not even Magplar. You should actually check how many debuffs s DK can have on a target at any single time and how often it refreshes. Calling Netch a "Hard counter" to dots is laughable. Dots were weak last patch due to high healing capabilities, dots are strong this patch due to healing being 20% reduced. As simple as that.

    Master DW is insanely strong, I'm surprised more people are not using it.

    Enjoy the clips.

    Stam DK - https://www.youtube.com/watch?v=8hpmHkiJH9U
    Mag DK - https://www.youtube.com/watch?v=Wizpk3BUbFM

    In that video stamDK is killing magplar with soul assault :D and then with lightning staff
  • Lughlongarm
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    Wing wrote: »
    Beffagorn wrote: »
    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)

    thanks for the logical breakdown and response, +1



    Sorry to tell you but there is not even a single class with hard counter to dots, not even Magplar. You should actually check how many debuffs s DK can have on a target at any single time and how often it refreshes. Calling Netch a "Hard counter" to dots is laughable. Dots were weak last patch due to high healing capabilities, dots are strong this patch due to healing being 20% reduced. As simple as that.

    Master DW is insanely strong, I'm surprised more people are not using it.

    Enjoy the clips.

    Stam DK - https://www.youtube.com/watch?v=8hpmHkiJH9U
    Mag DK - https://www.youtube.com/watch?v=Wizpk3BUbFM

    In that video stamDK is killing magplar with soul assault :D and then with lightning staff

    And horn , for the lols ofc.
  • MartiniDaniels
    MartiniDaniels
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    Wing wrote: »
    Beffagorn wrote: »
    But DK dots are really strong already in pvp. Why make them stronger?

    Considering 4/6 classes have hard counters to dots i'd say dots are nowhere near being "really strong", especially the stam dk ones.

    NBs suppress dots with cloak
    Necros are basically immune to dots thanks to their omegalul Disdain Harm and Hexproof (Ofc, it's the p2w class so whatever)
    Templars have their Ritual
    Wardens have Netch

    The only class that struggles with dots (and debuffs), ironically, is the dot class itself, DK. While Sorcs also do not have hard counters they have at least the mobility to reposition and disengage to recover very easily via Bolt Escape, should dot pressure on them become unsustainable.

    This situation needs to change. Nerfing cleanses isn't an ideal solution due to having repercussions in pve (and not being needed for pvp either) and Necros, thanks to their p2w status are not going to get nerfed any time soon. This leaves changing DKs directly as the only solution.

    DKs have no burst outside their ultimimate. There's no shalk/bow/frag/potl/blastbone/armaments equivalent in their kit and as such the class relies entirely on dot pressure to create a win condition.

    OP proposed a solution that fixes the problem without nerfing other classes and isn't overperforming (outside the very rare occasion someone cleanses like 12 DK dots at once and explodes)

    thanks for the logical breakdown and response, +1



    Sorry to tell you but there is not even a single class with hard counter to dots, not even Magplar. You should actually check how many debuffs s DK can have on a target at any single time and how often it refreshes. Calling Netch a "Hard counter" to dots is laughable. Dots were weak last patch due to high healing capabilities, dots are strong this patch due to healing being 20% reduced. As simple as that.

    Master DW is insanely strong, I'm surprised more people are not using it.

    Enjoy the clips.

    Stam DK - https://www.youtube.com/watch?v=8hpmHkiJH9U
    Mag DK - https://www.youtube.com/watch?v=Wizpk3BUbFM

    In that video stamDK is killing magplar with soul assault :D and then with lightning staff

    And horn , for the lols ofc.

    And bare hands back bar.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
  • fred4
    fred4
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    OP: Instead of asking for buffs you should get up to date on what DK has already been given. Master DW, Grothdarr + Elf Bane, Malacath. If your argument is that templars / wardens / necros will cleanse your DOTs, then the Potatohunter 2.0 video directly contradicts that. Search YouTube.

    EDIT: Oops, Lughlongarm beat me too it.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
    The build I saw used a 2H back bar with Leap + Executioner.
    Edited by fred4 on July 1, 2020 10:42AM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • MartiniDaniels
    MartiniDaniels
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    fred4 wrote: »
    OP: Instead of asking for buffs you should get up to date on what DK has already been given. Master DW, Grothdarr + Elf Bane, Malacath. If your argument is that templars / wardens / necros will cleanse your DOTs, then the Potatohunter 2.0 video directly contradicts that. Search YouTube.

    EDIT: Oops, Lughlongarm beat me too it.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
    The build I saw used a 2H back bar with Leap + Executioner.

    And what will happen to that build, when some tryhard magsorc will decide to put his gaze on him?
  • Lughlongarm
    Lughlongarm
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    fred4 wrote: »
    OP: Instead of asking for buffs you should get up to date on what DK has already been given. Master DW, Grothdarr + Elf Bane, Malacath. If your argument is that templars / wardens / necros will cleanse your DOTs, then the Potatohunter 2.0 video directly contradicts that. Search YouTube.

    EDIT: Oops, Lughlongarm beat me too it.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
    The build I saw used a 2H back bar with Leap + Executioner.

    And what will happen to that build, when some tryhard magsorc will decide to put his gaze on him?

    You mean something like that(2:33)?
    https://www.youtube.com/watch?v=5_IULsydyzc

    Same build different player.
  • fred4
    fred4
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    fred4 wrote: »
    OP: Instead of asking for buffs you should get up to date on what DK has already been given. Master DW, Grothdarr + Elf Bane, Malacath. If your argument is that templars / wardens / necros will cleanse your DOTs, then the Potatohunter 2.0 video directly contradicts that. Search YouTube.

    EDIT: Oops, Lughlongarm beat me too it.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
    The build I saw used a 2H back bar with Leap + Executioner.

    And what will happen to that build, when some tryhard magsorc will decide to put his gaze on him?
    What will happen to any DK, though? If I was running it, I would think hard about integrating Crit Rush. I used to play DW front bar / 2H back bar in One Tamriel. Crit Rush -> Fossilize -> DOT people up was my mode of operation. Actually I was crap about rotations back then, but you get the idea.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • MartiniDaniels
    MartiniDaniels
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    fred4 wrote: »
    OP: Instead of asking for buffs you should get up to date on what DK has already been given. Master DW, Grothdarr + Elf Bane, Malacath. If your argument is that templars / wardens / necros will cleanse your DOTs, then the Potatohunter 2.0 video directly contradicts that. Search YouTube.

    EDIT: Oops, Lughlongarm beat me too it.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
    The build I saw used a 2H back bar with Leap + Executioner.

    And what will happen to that build, when some tryhard magsorc will decide to put his gaze on him?

    You mean something like that(2:33)?
    https://www.youtube.com/watch?v=5_IULsydyzc

    Same build different player.

    Well, I guess you linked wrong video first time, because there is another where he fights against tough magplar and shows that magplar simply can't cleanse all dots fast enough. That's the whole question of this thread if stamDK can keep dots up against powerful cleanse.

    Very interesting build of course, thanks for sharing! But it has obvious weak sides like lack of any source of major expedition, which again rises question how it will perform against magsorc who will just use unblockable stun on cc-immunity cooldown while bombarding DK with spammable/frags+curse and looking for window for meteor timed with streak and frags. Or against nightblade who will spam snipes/bow procs/fear and rolling away to cloak each time DK comes close.
  • Lughlongarm
    Lughlongarm
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    fred4 wrote: »
    OP: Instead of asking for buffs you should get up to date on what DK has already been given. Master DW, Grothdarr + Elf Bane, Malacath. If your argument is that templars / wardens / necros will cleanse your DOTs, then the Potatohunter 2.0 video directly contradicts that. Search YouTube.

    EDIT: Oops, Lughlongarm beat me too it.
    Well, that's interesting idea to use stinging slashes as spammable, but you'll lose executioner then and spin to win is expensive and aoe...
    The build I saw used a 2H back bar with Leap + Executioner.

    And what will happen to that build, when some tryhard magsorc will decide to put his gaze on him?

    You mean something like that(2:33)?
    https://www.youtube.com/watch?v=5_IULsydyzc

    Same build different player.

    Well, I guess you linked wrong video first time, because there is another where he fights against tough magplar and shows that magplar simply can't cleanse all dots fast enough. That's the whole question of this thread if stamDK can keep dots up against powerful cleanse.

    Very interesting build of course, thanks for sharing! But it has obvious weak sides like lack of any source of major expedition, which again rises question how it will perform against magsorc who will just use unblockable stun on cc-immunity cooldown while bombarding DK with spammable/frags+curse and looking for window for meteor timed with streak and frags. Or against nightblade who will spam snipes/bow procs/fear and rolling away to cloak each time DK comes close.

    First video I linked is specifically a dueling video vs a magplar where the magplar is getting destroyed while the DK giving himself many kind of penalties. You asked about magsorc, so I give an open world video with several fights vs Magsorcs. Regarding movement, you are right. Good think DK got the best single target CC skill in the game. Sure, good Sorc will probably zip away before death. This is the situation vs good sorcs regardless the build being used.
  • Beffagorn
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    So, all of the counterarguments have nothing to do with DKs themselves and is just about gear that combined together is overperforming, such as Master DW + Malacath + Whatever fotm proc set out there.

    None of those arguments hold any water whatsoever.

    First of all, everyone knows (or should know) that Malacath's increasing proc sets damage is just plain wrong and is very likely to get nerfed at some point. If not outright butchered entirely, considering ZoS' history of sledgehammer "precision" nerfs.

    Secondly, any other stamclass (Except NB, probably) in that setup is going to perform much better than a stamdk thanks to having superior passives, and abilities. Does anyone honestly think that a stamdk in MasterDW+Malacath+Fotm proc set will perform better compared to a Stamcro/Stamsorc/Stamden in that same setup? Even Stamplars that rely more on crits are going to perform better compared to a stamdk.

    Not going to speak about Magdk since i'm less experienced with magicka characters, and personally i think Magdks are performing well enough as they are currently.

    Also lol @ the people that think seeing an edited video showing a build that is performing really well in 8-10 fights and actually thinking that it's always going to perform like that everyday, against everything and everyone. That isn't how things work. Try the builds you see for yourself, instead of relying on someone's video.
  • Zahirr
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    But Malacath! But Master

    We're ralking about the class, not the build. Like the guy above said, all those bleed builds would be better on any other class. Because as Stamdk, you run venemous claw, leap, and maybe, maybe noxious. Maybe fossilize, but its not that popular. You have no other skills that are worth anything, or unique in any way. So, yeah, they should change the class and buff it Drastically, because every single stamina dk build shouldnt just be "leap and hope theyre dumb" or "mash grothdar and fossilize until they die" for magicka.

    And the guy there beating the magplar means nothing. Anecdotal at best. You ever hear the story of how the squirrel beat the dragon? Turns out it has nothing to do with being able to purge 5 dots (when stam dk has 2)
  • OBJnoob
    OBJnoob
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    Stamsorcs might be even better in that same set-up. I can see that. Wardens might be better in most set-ups (but not this particular one IMHO,) I can see that. But what I can see and what I do see are different things entirely. I do see this man owning people on his DK. I do not see any videos backing up any of the contradictory claims. The contradictory claims seem to be anecdotal at best. The original video is... getting very close to being real obvious tangible substantial proof.
  • Zahirr
    Zahirr
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    Sorry I dont have a steam library of videos of me dueling my streamer buddies. I just put out the facts about skills. If a magicka templar is dying to Dragonknight DOTs, then that magicka templar is bad. Poison, venemous, noxious, rending slash, and the slow, are all cleansed in one push of the button. 5k magicka and 1 skill for 6k magicka over three, and the purge aeo heals you.

    I mean, do we really think that this Youtuber would put up clips of him getting his ass handed to him? Or do we just think that he wins every single duel? Come on now.
  • Fur_like_snow
    Fur_like_snow
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    I’d like to see you duel ani if you feel that confident. He did win the duo tournament not long ago he’s no slouch.
  • fred4
    fred4
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    DK is historically the DOT class. IMO it still is. What defines a class rests on surprisingly slim margins. Sorc is the shield-stacking class, because of one skill that other classes don't have. A skill that actually works and isn't some niche skill like, for the sake of the argument, the stamina bone shield. By the same token DK IMO remains the DOT class, because it's got two decent DOT skills that are actually worth slotting and that you wouldn't dismiss out of hand. Breath has too much utility and most people go for it. Claw maybe teeters on the edge of disuse, but when you look at how it ramps up on a target skeleton, you'll see it is subtantially more powerful than a generic non-class DOT (uncleansed of course). The point of combining this with Master's DW is that you now have 3 DOTs worth slotting and you generate so much pressure and so many negative effects that it becomes difficult to deal with, even with a cleanse.

    Class passives don't exist in a vacuum. As long as Master's DW exists in it's current form, you have to consider that build looks pretty strong and how much further the proposed change would push it.

    The "generic meta DK", exemplified by what's on Alcast's site, doesn't run a gap closer. My position on nightblades is, if you want to actively go after them, you have to specialise just a little, whatever you do. For example by slotting a gap closer and carrying detection potions, even though those generally don't suit stam classes. Most "slow" classes don't bother. They rely on the nightblade overstretching. The bad ones are easily killed with combinations of Breath, Fossilize, Leap and Execute anyway.

    Going after sorcs actively also requires a gap closer or so I've been told (or possibly very high speed). I'm a little mystified this isn't popular anymore (am I wrong?). I used to run a DW / 2H build with Fossilize and Crit Rush long ago and had some good duels with sorcs then. Bar space is tight, but there is no reason you couldn't integrate a gap closer, except for so many people optimising for damage and healing / tankiness only, rather than going for a less powerful, but more versatile build. Maybe it's because they want to make 1vX videos and a video of a single DK chasing a single sorc all across Cyrodiil is less appealing :D.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
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