Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
MartiniDaniels wrote: »Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
So dots can be purged, but smite with huge cooldown can't be? Interesting logic.
Ragnarock41 wrote: »MartiniDaniels wrote: »Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
So dots can be purged, but smite with huge cooldown can't be? Interesting logic.
This game really needs some sort of ''purge fatique''.
MartiniDaniels wrote: »Ragnarock41 wrote: »MartiniDaniels wrote: »Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
So dots can be purged, but smite with huge cooldown can't be? Interesting logic.
This game really needs some sort of ''purge fatique''.
I must admit, with torc/eternal vigor + bewitched skulls cleanse potential on my stamplar just reaches absurd level. Even magsorcs become salty, when you just remove all their potential combo with one click 5 times in a row... Smite users simply turn around and run (mostly stamblades from what I saw).
So I agree some cleanse cooldown should be added, like only once per 12 seconds can be made or something like that.
MartiniDaniels wrote: »Ragnarock41 wrote: »MartiniDaniels wrote: »Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
So dots can be purged, but smite with huge cooldown can't be? Interesting logic.
This game really needs some sort of ''purge fatique''.
I must admit, with torc/eternal vigor + bewitched skulls cleanse potential on my stamplar just reaches absurd level. Even magsorcs become salty, when you just remove all their potential combo with one click 5 times in a row... Smite users simply turn around and run (mostly stamblades from what I saw).
So I agree some cleanse cooldown should be added, like only once per 12 seconds can be made or something like that.
Why, when you spend magicka/5-piece set, and cleanse is essentially just another form of damage reduction except it's limited to DoTs and persistent negative effects?
MartiniDaniels wrote: »MartiniDaniels wrote: »Ragnarock41 wrote: »MartiniDaniels wrote: »Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
So dots can be purged, but smite with huge cooldown can't be? Interesting logic.
This game really needs some sort of ''purge fatique''.
I must admit, with torc/eternal vigor + bewitched skulls cleanse potential on my stamplar just reaches absurd level. Even magsorcs become salty, when you just remove all their potential combo with one click 5 times in a row... Smite users simply turn around and run (mostly stamblades from what I saw).
So I agree some cleanse cooldown should be added, like only once per 12 seconds can be made or something like that.
Why, when you spend magicka/5-piece set, and cleanse is essentially just another form of damage reduction except it's limited to DoTs and persistent negative effects?
Because it completely shut downs a lot of builds, especially in CP, where you need to go on some sacrifices with dot build, i.e. you must spend points on traumaturge and you must sacrifice slots to place dots in them. I think that hard counters is bad thing, and well with new sets ER, or maybe even "inefficient purge" on other classes might become such hard counter.
And eternal vigor at least have downsides like lack of damage bonuses. But torc has none. Just backbar CA, Stuhn's or master's bow and you will have both damage and sustain.
MartiniDaniels wrote: »MartiniDaniels wrote: »Ragnarock41 wrote: »MartiniDaniels wrote: »Smite - it works well with new moon acolyte or levithan set or Mechanical Acuity. Does far more damage than viper and its aoe damage too.
Deadly is a pretty rubbish set - dots are no good for pvp, they can be easily out healed or purged
So dots can be purged, but smite with huge cooldown can't be? Interesting logic.
This game really needs some sort of ''purge fatique''.
I must admit, with torc/eternal vigor + bewitched skulls cleanse potential on my stamplar just reaches absurd level. Even magsorcs become salty, when you just remove all their potential combo with one click 5 times in a row... Smite users simply turn around and run (mostly stamblades from what I saw).
So I agree some cleanse cooldown should be added, like only once per 12 seconds can be made or something like that.
Why, when you spend magicka/5-piece set, and cleanse is essentially just another form of damage reduction except it's limited to DoTs and persistent negative effects?
Because it completely shut downs a lot of builds, especially in CP, where you need to go on some sacrifices with dot build, i.e. you must spend points on traumaturge and you must sacrifice slots to place dots in them. I think that hard counters is bad thing, and well with new sets ER, or maybe even "inefficient purge" on other classes might become such hard counter.
And eternal vigor at least have downsides like lack of damage bonuses. But torc has none. Just backbar CA, Stuhn's or master's bow and you will have both damage and sustain.
So, somehow because stacking OP gear that ZOS introduced this patch, it means purify needs a nerf?
I disagree because purify is needed to counter defile, which is so OP this patch its a joke. Want to talk about builds being shut down? Defile shuts down every build out there, except ones that can use cleanse, and even then depending on the source of defile you can keep it on them until they die.
Unless you get defile immunity for the same duration, that's a nope from me.
As for builds that decide to only slot DoTs, that's their problem; If you seriously choose to not slot a mix of damage, somewhere you have to be ineffective. NBs that simply slot all direct damage get countered in a single dodge roll, how is cleanse any different?
Because on stamplar it happens to use an off-resource pool you can keep up easily because you have no other use for it? That's a strength of the class that's been amplified by an OP 1-piece of gear, not the mechanic.
Also, I don't see how giving DoT builds a free pass for any amount of time is fair and balanced, esp. with the strength of some of these proc sets and the fact that cloak's suppression of DoTs would simply be further favorable versus cleanse than it is now.
If anything, ZOS should focus on adjusting the mythics instead of core game mechanics that no one cared to complain about before the mythics were even introduced. Everyone knew mythics would break the game, and now you are simply enjoying it until ZOS wakes up from their slumber and decides that no matter how they try to fit them on a spreadsheet, three of them are simply broken OP.