What is the Patching Overhaul?
The Patching Overhaul is a massive part of the Update 25 base-game patch (arriving February 24 for PC/Mac and March 10 for PlayStation®4 and Xbox One) that completely overhauls how the ESO game client is downloaded, patched, and stored on local hard drives.
What are the benefits of this update?
Once this update is complete, you will see major improvements to the game’s load time and the speed at which assets are loaded into the world.
Most notably, this change dramatically reduces the patch sizes for all future updates, and it results in a major reduction of space taken up by the client on your machine’s hard drive. Our console players will feel this improvement most strongly, and PC/Mac players also benefit from this change.
Dark_Lord_Kuro wrote: »You had 47gb?! I got 58gb on ps4
Yeah, something's definitely not working correctly on console. The PC download was 6.64GB for Greymoor, and 42MB for last Wednesday's incremental patch.Jolipinator wrote: »What is the Patching Overhaul?
The Patching Overhaul is a massive part of the Update 25 base-game patch (arriving February 24 for PC/Mac and March 10 for PlayStation®4 and Xbox One) that completely overhauls how the ESO game client is downloaded, patched, and stored on local hard drives.
What are the benefits of this update?
Once this update is complete, you will see major improvements to the game’s load time and the speed at which assets are loaded into the world.
Most notably, this change dramatically reduces the patch sizes for all future updates, and it results in a major reduction of space taken up by the client on your machine’s hard drive. Our console players will feel this improvement most strongly, and PC/Mac players also benefit from this change.
PS4 Update Sizes:
#26: 47.72GB
#24: 39.7GB
#23: 33GB
#22: 37.15GB
Xbox Update Sizes:
#26: 56.82GB
#24: 58.5GB
#23: 58.14GB
#22: 57.73 GB
I don't see a dramatic reduction anywhere.
smilingmaybe wrote: »It's probably just server load, but I wonder if this plays into why I've had to force quit multiple times after the game freezes when zoning through a door over the past hour.
Dark_Lord_Kuro wrote: »You had 47gb?! I got 58gb on ps4
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
Thanks for giving us some concrete details, it's really appreciated.
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
zergbase_ESO wrote: »ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.
Aka expect no fixes and eat it. Same old mantra.
ZOS_GinaBruno wrote: »We were able to figure out why the console patch sizes were still fairly large for Update 26, even though we expected them to be smaller than previous updates. In short, there was an issue with how texture packages were ordered in the packfiles, causing the patcher to think files needed to be patched even though they didn’t change. We have a fix internally and are currently working out when and how to get this published. It may require us to roll out the fix over time, which would mean subsequent patches are still slightly larger than intended until it is fully resolved. We’ll keep everyone updated on what to expect.