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The new vet dungeon cosmetic changes

  • pelle412
    pelle412
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    mxxo wrote: »
    pelle412 wrote: »
    mxxo wrote: »
    pelle412 wrote: »
    There needs to be tangible rewards for very difficult achievements to meet the needs of end game community. This community is often responsible for a lot of free advertising for ZoS in that they stream and produce a lot of content. Don't cheapen them by making them too easy to get. It is perfectly reasonable to have cosmetic rewards that are just not within reach for all players. There are things I can't get in this game because I don't care to put that amount of time and effort into it and I am perfectly fine with that.

    So you are implying that PVP Players, Trade Guild Leaders, RPers, Story Players etc are not contributing to the game?

    No, and I also did not say that gas station owners don't pay taxes. I think my original point was completely lost on you.

    I dont think so. You clearly mentioned "end game community" and this implies that only trials are endgame. Tell me one reason why a pvp player shouldnt have skins.

    There needs to be hard to get PvE achievements and PvP achievements. I support both having unique cosmetic rewards. It would be totally appropriate to give a Grand Overlord a unique skin. As for trade, add more achievements, such as 100 million sold on traders etc. For RP I don't have any ideas. The point is, these need to require sufficient investment of effort in order to set you apart.
  • mxxo
    mxxo
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    pelle412 wrote: »
    mxxo wrote: »
    pelle412 wrote: »
    mxxo wrote: »
    pelle412 wrote: »
    There needs to be tangible rewards for very difficult achievements to meet the needs of end game community. This community is often responsible for a lot of free advertising for ZoS in that they stream and produce a lot of content. Don't cheapen them by making them too easy to get. It is perfectly reasonable to have cosmetic rewards that are just not within reach for all players. There are things I can't get in this game because I don't care to put that amount of time and effort into it and I am perfectly fine with that.

    So you are implying that PVP Players, Trade Guild Leaders, RPers, Story Players etc are not contributing to the game?

    No, and I also did not say that gas station owners don't pay taxes. I think my original point was completely lost on you.

    I dont think so. You clearly mentioned "end game community" and this implies that only trials are endgame. Tell me one reason why a pvp player shouldnt have skins.

    There needs to be hard to get PvE achievements and PvP achievements. I support both having unique cosmetic rewards. It would be totally appropriate to give a Grand Overlord a unique skin. As for trade, add more achievements, such as 100 million sold on traders etc. For RP I don't have any ideas. The point is, these need to require sufficient investment of effort in order to set you apart.

    I agree to some extent. There is nothing against having some super hard obtainable achievement rewards. But not the most. And also not only to endgame community.
    Edited by mxxo on February 17, 2019 5:30PM
  • StormChaser3000
    StormChaser3000
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    mxxo wrote: »
    pelle412 wrote: »
    mxxo wrote: »
    pelle412 wrote: »
    mxxo wrote: »
    pelle412 wrote: »
    There needs to be tangible rewards for very difficult achievements to meet the needs of end game community. This community is often responsible for a lot of free advertising for ZoS in that they stream and produce a lot of content. Don't cheapen them by making them too easy to get. It is perfectly reasonable to have cosmetic rewards that are just not within reach for all players. There are things I can't get in this game because I don't care to put that amount of time and effort into it and I am perfectly fine with that.

    So you are implying that PVP Players, Trade Guild Leaders, RPers, Story Players etc are not contributing to the game?

    No, and I also did not say that gas station owners don't pay taxes. I think my original point was completely lost on you.

    I dont think so. You clearly mentioned "end game community" and this implies that only trials are endgame. Tell me one reason why a pvp player shouldnt have skins.

    There needs to be hard to get PvE achievements and PvP achievements. I support both having unique cosmetic rewards. It would be totally appropriate to give a Grand Overlord a unique skin. As for trade, add more achievements, such as 100 million sold on traders etc. For RP I don't have any ideas. The point is, these need to require sufficient investment of effort in order to set you apart.

    I agree to some extent. There is nothing against having some super hard obtainable achievement rewards. But not the most. And also not only to endgame community.

    This. Up till this upcoming DLC almost all skins were locked behind awful no death runs.
    I said it before and I will repeat it again: "Awesome decision ZOS! More skins for the masses!".
    Edited by StormChaser3000 on February 17, 2019 8:31PM
  • AlboMalefica
    AlboMalefica
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    The skin being obtainable just through completing the dungeon on vet is a nice change. Although I feel to retroactively apply this to previous skins/personalities etc would be a terrible idea tbh. I do understand how frustrating it can be to work towards but it is possible to do, none of the 4 person group cosmetic rewards are impossible to achieve. I won’t dismiss people’s personal circumstances that prevents them from achieving said cosmetics but if you really want something, you will put the effort needed to achieve it. Not everything in this game should be made easy otherwise what’s the point of playing unless you’re role playing
  • TiaFrye
    TiaFrye
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    Can we just acknowledge that there are many different people with different goals and different play-style in this game?

    It's sad that high-end folks have lost their top motivation to do most difficult mode of the dungeon. They need to have their own awesome reward for that to show it with pride, not just a title. There is no reason to mock them, it's time to offer some compassion to fellow high-end player. ZOS had the best intentions in mind, but ended up upsetting some people.

    But it is admirable that another group of players finally came to mind of developers. It's a nice progress, having some mid-path rewards, it's stimulating to try things some of us was never interested in before, and I wish such players wasn't a target for salt and poison. Telling your fellow player, who's priorities are different from yours, to go and play Skyrim, so no one will be a thorn in your back during vet-runs - is not the best example of friendly community.
    Edited by TiaFrye on February 17, 2019 8:52PM
  • RogueShark
    RogueShark
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    TiaFrye wrote: »
    Can we just acknowledge that there are many different people with different goals and different play-style in this game?

    It's sad that high-end folks have lost their top motivation to do most difficult mode of the dungeon. They need to have their own awesome reward for that to show it with pride, not just a title. There is no reason to mock them, it's time to offer some compassion to fellow high-end player. ZOS had the best intentions in mind, but ended up upsetting some people.

    But it is admirable that another group of players finally came to mind of developers. It's a nice progress, having some mid-path rewards, it's stimulating to try things some of us was never interested in before, and I wish such players wasn't a target for salt and poison. Telling your fellow player, who's priorities are different from yours, to go and play Skyrim, so no one will be a thorn in your back during vet-runs - is not the best example of friendly community.

    +1 to this.


    I don't understand why it has to be one or the other. Skins locked behind challenger achieves OR made far easier by just completing the dungeon once on vet. Why can't it be both? Why can they not release different cosmetics and rewards for completing it on vet, for people who don't like to do challenger achieves, and still reward the more difficult content with something to look forward to?

    It seems like half the people are of the mindset that everything should be given out for easier achieves and nothing at all for completing challenger, simple because they can't or don't like to do that content. ZoS should continue to allow easy access to some skins, like they're doing here and what they did with the Crystalfrost skin, but that's no excuse to neglect "higher end" achieve rewards. Cater to both parts of that PvE community, not one or the other.
    PC NA
    Will heal DPS for memes.
  • LastAyleidKing
    LastAyleidKing
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    Browiseth wrote: »
    My dinner Vampire dk

    heh
    sorry i don't really have anything to add, that just made me laugh

    Lol yea good old Spellcheck wouldn't know the difference between a Dunmer and ones fresh cooked dinner....
    Stupid automated lack of intelligence.


    Anywho wasn't the first time won't be the last time spellcheck ruins something.

    Maybe someday I'll find that groove n gear that gets me the group n go to grind n beat all them dlc dungeons but right now it just seems like a pipe dream....
    I used my energy to finally grind out a bunch of achievements on fallout 4 much easier ^_^
  • tim99
    tim99
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    I'm all in.
    I hated the change on vMA weapons, but now if i think about it, it could be just a start of something.

    Since MA weapons drop now in normal, all the skins could drop in normal as well... would just straight up the line.
    You could even make a perfercted skin where the left food is a bit lighter to still show the difference, or a P (for perfected) sign at the thigh, i dont care. ^^

    I'm not trolling in this, hm-rewards as gear and better weapons (so i will still hate the ma change), play content-rewards as skins and personalitys.
    pvp-rewrads as pvp things, pve-rewards as pve things, mixed gears like monstersets dropping from both contents as reward of something.
  • JTD
    JTD
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    RogueShark wrote: »
    +1 to this.
    Cater to both parts of that PvE community, not one or the other.

    Just throwing the old WoW tier sets out there. Different difficulties gave you different colors/hue's and the most difficult gave you a 'effect / sparkle'. Simpel but differentiating enough.

    It will be more work for the developers but they have experience with reskins/recolors.
    Normal - skin title
    Veteran - recolor skin + title
    Veteran HM - Mount
    Veteran Speed Veteran No Death Veteran HM - sparkly mount / sparkly skin / skarkly title?

    Hoppa..


  • ZOS_ConnorG
    Greetings all,

    After review we have closed this thread as it is somewhat old and the information within could be out of date. You can create another thread to continue the discuss. Thank you for your understanding.
    Staff Post
This discussion has been closed.