I've not played any kind of necro, so no idea of thier strength and weakness like the other classes, all of which I've played. What makes them good can they just utilise gear sets better?
Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one:
I've not played any kind of necro, so no idea of thier strength and weakness like the other classes, all of which I've played. What makes them good can they just utilise gear sets better?
Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one:
Joinovikova wrote: »Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one:
everything is change... tank meta is dead.. burst high mobile is meta now. NB or stamSorc are S+ tier by far..
soniku4ikblis wrote: »Joinovikova wrote: »Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one:
everything is change... tank meta is dead.. burst high mobile is meta now. NB or stamSorc are S+ tier by far..
Well, my Magplar is tank + mobile and pretty aids. lol At least, that's what I get from all my hate tells saying that I have access to the most broken execute in the game and they thought ZOS was supposed to nerf block healing.
I mean, it definitely got nerfed. But you can still be hella tanky and get off pretty decent heals with champ points and radiating regen. Of course, there is that healing bug issue going around with critical heals that is super annoying, so its not like healing is working as intended lol.
Right now, at most, I can get 8k crit heals on average. It used to be 10k, if I played a balanced tank spec. Its just not worth it running less than 40% crit rate in this meta and less than 70% crit damage/heals.
Malacath band, no thanks. But some say its working for them.
soniku4ikblis wrote: »Joinovikova wrote: »Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one:
everything is change... tank meta is dead.. burst high mobile is meta now. NB or stamSorc are S+ tier by far..
Well, my Magplar is tank + mobile and pretty aids. lol At least, that's what I get from all my hate tells saying that I have access to the most broken execute in the game and they thought ZOS was supposed to nerf block healing.
I mean, it definitely got nerfed. But you can still be hella tanky and get off pretty decent heals with champ points and radiating regen. Of course, there is that healing bug issue going around with critical heals that is super annoying, so its not like healing is working as intended lol.
Right now, at most, I can get 8k crit heals on average. It used to be 10k, if I played a balanced tank spec. Its just not worth it running less than 40% crit rate in this meta and less than 70% crit damage/heals.
Malacath band, no thanks. But some say its working for them.
What you running?
soniku4ikblis wrote: »soniku4ikblis wrote: »Joinovikova wrote: »Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one:
everything is change... tank meta is dead.. burst high mobile is meta now. NB or stamSorc are S+ tier by far..
Well, my Magplar is tank + mobile and pretty aids. lol At least, that's what I get from all my hate tells saying that I have access to the most broken execute in the game and they thought ZOS was supposed to nerf block healing.
I mean, it definitely got nerfed. But you can still be hella tanky and get off pretty decent heals with champ points and radiating regen. Of course, there is that healing bug issue going around with critical heals that is super annoying, so its not like healing is working as intended lol.
Right now, at most, I can get 8k crit heals on average. It used to be 10k, if I played a balanced tank spec. Its just not worth it running less than 40% crit rate in this meta and less than 70% crit damage/heals.
Malacath band, no thanks. But some say its working for them.
What you running?
Vamp Dark Elf
5 Heavy Pariah
2H Pirate's Skeleton
5 Stuhn's with a Sharpened Light Staff and Power Glyph.
Basically, fully heavy atm. 4k Impen.
Backbar: Sword & Board Potentates plus Temporal Guard. Still tweaking whether missing out on the additional stats from the Undaunted passive is making a difference for me. I rather prefer the defense to hit the 33k soft cap on resistance. I think its like 36 spell/33 phys resist.
26.8 Health
29.6 Magicka
13.7 Stam
1400ish Mag res
859 Health
560 Stam
Tri-glyphs on the big pieces,Mag-glyphs on the small ones. Spell power jewelry with either Swift or Infused, depending on what I'm doing. Small group I use infused, larger groups, swift. If swift, my DPS is lower, so I mostly end up running a Potentates resto staff on the back bar to support group.
I switch mundus a lot. Usually run Atronach because I'm low on magicka resource. But if in a small group, I'll run Thief Mundus because another templar run restores.
I was running Snow Treads in place of Pirate's. It's pretty sick too. I can't figure out which one I like more, but its not as fun to kite or LOS around walls in keeps with treads on. Treads are good 1v1, 1vX, or big battles in stand up fights. They are pretty sick for that.
I think other classes are able to go more mobile than Templar and run swift jewelry without it affecting their DEEPS. But for me, its the difference between kills right now.
Templar Combo, basically, for skills. Solar Flare/LA spam into Toppling Charge>Crescent Sweep. Jesus beam exe.
I have to run Ele drain. I just totaled it and my spell damage is at 4.2K. I'm still tweaking the skills right now too. Ideally, I'd like to run my bread-and-butter: Purifying Light, Solar Flare, Jabs, JB, Sweeps. Favorite combo for lyfe.
BB: Rune Focus, BoL, E Ritual. I swap out the last two skills here with a bunch of different types, but typically run Living Dark and Race Against Time.
Having near 20k pene and 4.2K spell damage is pretty decent and I can get kills. I have the normal problems everyone else does with Magsorc/NBs.
Pots: default Spell Power/Crit. I'll switch between Immovable, Tri-restore, or Major Vitality, depending on the situation. If I'm full offense, its SP/C. Tanking, its usually a Major Vit pot to help offset Pirates.
A restore health, lingering health, major vitality pot is pretty OP for a tank deeps lol, especially when you're 50% and less health.
GL, hope this helps. Still tweaking. Hoping to get 5k+ spell damage pretty soon.
Suuure I'll start things off with what I think the general opinion is around the forums. Not necessarily my own opinions but hopefully everybody continues to add theirs...
Stamcro is still top dog I think? Stamwarden is still pretty much... I mean it's up there.
Magsorc and surprisingly Stamsorc are getting a lot of love. Stamsorc is just so mobile and Magsorc, thanks to a certain dependency on shields, kinda avoided the heal nerf the rest of us got.
Then there's a lot of stuff clumped in the middle nobody is sure about yet. Magdk is good-- but maybe very restrictive on what you have to wear and how you have to do it. Stamdk still not bad. I hear Stamplars might be struggling but Magplars prolly okay in my opinion. I've seen a lot of people enjoying Magden's lately but wouldn't say they are super strong.
So what's that even leave? Everybody I know says MagCro has it the worst. Hands down bottom. Nightblades remain viable in the right hands but, to me, that's just playing an entirely different mini-game than the rest of us. I don't think they are terribly 'strong' but they kill people sure.
Tommy_The_Gun wrote: »I don't think much has changed since Harrowstorm DLC, as there was little to no class balance changes. So basically you could look for tier list from Harrowstorm, like this one: