https://www.youtube.com/watch?v=DRMRd9-Z6eABodycounter wrote: »Thanks for your answer. Im currently running Elf Bane, Grothdarr and Mother's Sorrow. So im at 55% critical strike chance. I will try a parse with and without Minor Force today, but if it's really only about 4% damage increase i will probably not take it into my rotation at the moment.
Asking the tank to cast molten armaments is a good idea.
Bodycounter wrote: »Thank you for all the input! I did not manage to find any time today but ill gladly post a parse tomorrow. There are most likely some things im missing in my rotation.
Minor Force on Scalding Rune would actually be perfect and very logical by ZoS because it‘s the direct counterpart from the Mages Guild of Barbed Trap from the Fighters Guild.
Bodycounter wrote: »Thank you for all the input! I did not manage to find any time today but ill gladly post a parse tomorrow. There are most likely some things im missing in my rotation.
Minor Force on Scalding Rune would actually be perfect and very logical by ZoS because it‘s the direct counterpart from the Mages Guild of Barbed Trap from the Fighters Guild.
Pretty much, magicka has either channeled acceleration which benefits both stam and magicka to the same degree or trap, which benefits stamina much more, it only makes sense that magicka should get it's own minor force trap that benefits it more.
VoidCommander wrote: »Bodycounter wrote: »Thank you for all the input! I did not manage to find any time today but ill gladly post a parse tomorrow. There are most likely some things im missing in my rotation.
Minor Force on Scalding Rune would actually be perfect and very logical by ZoS because it‘s the direct counterpart from the Mages Guild of Barbed Trap from the Fighters Guild.
Pretty much, magicka has either channeled acceleration which benefits both stam and magicka to the same degree or trap, which benefits stamina much more, it only makes sense that magicka should get it's own minor force trap that benefits it more.
This is basically the only reason that stamina dps are “better” than magicka dps when it comes to raw numbers. If scalding rune got a minor force buff for its duration, the best stam dps would be behind even the worst of magicka dps.
Bodycounter wrote: »I have uploaded my parse here which i made today: Magicka Dragonknight Parse Test 1.
Part 1
Part 2
I still have some issues with the game and it's input recognition, so some light attacks just did not go off or i had to double click my ultimate to register which was kinda annoying. But the parse does well reflect my current level. Without input problems i should be around 0.75 light attacks per second, which is still way too low it seems. I probably need to get used to it more. Another problem is probably Unrelenting Grip having a relatively long animation.
Only thing to note: My Barbed Trap is not morphed at this point and still on level 1 because i did not use it so far. My uptime should naturall get a bit better with it being morphed and level 4.
And here is my second parse with Burning Talons instead of Unrelenting Grip: Magicka Dragonknight Parse Test 2.
Part 1
Part 2
The first rotation was easy to sustain without any issues. I had to use several heavy attacks to sustain the second one.
Bodycounter wrote: »I am using Unrelenting Grip because of this video and to keep up the Seething Fury passive of Molten Whip.
Oreyn_Bearclaw wrote: »Bodycounter wrote: »I am using Unrelenting Grip because of this video and to keep up the Seething Fury passive of Molten Whip.
You are basically using two bar slots and playing a mini game in your rotation and it still wont outperform the vamp spammable. Obviously, you do you, but I dont know any DKs pushing score that run it this way (doesnt mean its not happening, of course). Even if you dont want to run vampire, I would probably opt for force pulse more often than whip on a DK in actual content.
Bodycounter wrote: »Hello Community,
i am still pretty new to trial content, but i have gathered my gear, my passives and my skills for the endgame content. I have two problems when im doing my parses (currently 45-50k dps) on my magicka Dragonknight:This are currently my biggest problems within my rotation and i would appreciate some tips from more experienced players. Here is the difference in my builds im talking about. Version 1 feels really natural because my abilities line up really well, but im missing minor force. Note that this setup is for boss fights.
- Major Sorcery: I can't financially sustain to use Essence of Spell Power in every fight. That's why im currently using the Degeneration ability from the Mages Guild. Is this correct or are there better ways?
- Minor Force: Im currently trying to get used to Channeled Acceleration but the cast time feels really off and the duration of 36 seconds keeps messing up my rotation (im using Elf Bane). Barbed Trap on the other hand is a stamina ability is feels strange to use with it's 18 second duration. How important is this buff?
Option 1
Option 2
Option 3
Greetings,
Bodycounter
MindOfTheSwarm wrote: »Bodycounter wrote: »Hello Community,
i am still pretty new to trial content, but i have gathered my gear, my passives and my skills for the endgame content. I have two problems when im doing my parses (currently 45-50k dps) on my magicka Dragonknight:This are currently my biggest problems within my rotation and i would appreciate some tips from more experienced players. Here is the difference in my builds im talking about. Version 1 feels really natural because my abilities line up really well, but im missing minor force. Note that this setup is for boss fights.
- Major Sorcery: I can't financially sustain to use Essence of Spell Power in every fight. That's why im currently using the Degeneration ability from the Mages Guild. Is this correct or are there better ways?
- Minor Force: Im currently trying to get used to Channeled Acceleration but the cast time feels really off and the duration of 36 seconds keeps messing up my rotation (im using Elf Bane). Barbed Trap on the other hand is a stamina ability is feels strange to use with it's 18 second duration. How important is this buff?
Option 1
Option 2
Option 3
Greetings,
Bodycounter
What you are discussing points to a larger issue all together, a lot of skills are flat out necessary in most content. Trap Beast is pretty much in every single rotation due to the Minor Force. Personally, I would prefer different classes bringing different buffs to the group as a whole with Minor Force being something that Nightblades bring.