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Wouldn't it make sense to have "worlds" instead of just two megaservers?

ZaiZah
ZaiZah
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Just a thought, but I've played many mmo's in my time and I've played eso since early beta.
But considering the sheer amount of players that are playing eso nowadays surely it would make more sense to move to a global profile with capacity limited worlds instead of the current profile locked megaservers.

For instance do away with the current megaserver setups and introduce capacity capped worlds that only allow say 5000-7000 players per world or more depending on server capability that you can switch between with the same profile (characters and everything attached). Obviously this would require a lot of work with new database setups and a whole new server infrastructure but surely would be far more beneficial especially in terms of performance and server load?

As we've definitely all noticed and the community has definitely made itself heard that the current setup just can't handle the 40k+ players or even double that (I'm not even sure on the actual amount of players on the megaserver at any one time) trying to login on the one singular megaserver.

What does everyone think?

No blatant bashing, keep it constructive. We know its frustrating!
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Wouldn't it make sense to have "worlds" instead of just two megaservers? 38 votes

Capped worlds with global profile to allow switching between each one
42%
ZaiZahkmufc77b16_ESOvovus69shockjockeyLamiaiLastdragonborn92TelvanniWizardWildberryjackAmbertenkarekizRavensilverJuomuuriYandereGirlfriendGrandchamp1989AelsiolnAthyrium93 16 votes
Capped worlds but with server locked profiles similar to current megaservers
7%
zergbase_ESOStxdhboy123 3 votes
Current Megaserver/Locked profile but with much needed capacity added
44%
GigasaxCelephantsylvius_BornasfinmoFreakin_HytteLysetteCerboltLady_LindelFroilAzurasCryshaielzafineAznoxjoergingerzvavixdrossThechuckagenaturebasedjamesterj14molly_y 17 votes
Current Megaserver/Locked profile's because its fine the way it is
5%
Zephiran23Braga_Gamer 2 votes
  • Grandchamp1989
    Grandchamp1989
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    Capped worlds with global profile to allow switching between each one
    Honestly, pretty much anything is better than what we have now.
    For me:
    Since Graymoor i've had a 10-15fps drops and 3x as long loadscreen
    Before graymoor I had ping around 150-200
    Performance is struggling
    Edited by Grandchamp1989 on September 23, 2021 8:43AM
  • AmoralOne
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    I thought the point of the megaservers were to give ESO its own personality. I could be wrong on that.

    Im fine with the way things are, I just wish they could get it to run better :(
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  • ZaiZah
    ZaiZah
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    Capped worlds with global profile to allow switching between each one
    DTAmoral wrote: »
    I thought the point of the megaservers were to give ESO its own personality. I could be wrong on that.

    Im fine with the way things are, I just wish they could get it to run better :(

    The current megaserver's still phase players to a different layer, so even though theirs thousands of players online at a time and even though you can't see them all, they're still added load added to the server blades. Which when you add the server calculations for movement, skills, abilities, anti-cheat etc all add up.

    This is why I personally think capped servers would be more beneficial, but yeah they could definitely do with running much better than what they are now.
    Player since BetaPC - EU

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  • Jayman1000
    Jayman1000
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    When you say "worlds" you mean servers right? So instead of 1 EU and 1 NA megaserver, you would have like a world of warcraft system with many smaller servers. The problem with that is some servers gets deserted for various reasons, and then you need to allow people to migrate away, because how fun is it to be on an empty server? Back when I played wow I had to migrate an account twice over the course of 3 years due to the first server getting depopulated, then the originally high-pop server I migrated to, it also became depopulated after some time, so I had to migrate again. In the process I wasn't allowed to keep my guild bank (both migrations I was denied the guild bank to be tranfsferred). This was the straw that made me stop playing wow. Just as an example that going multiple smaller servers will present its own special problems.

    On the other hand as a positive you tend to get to know other players more on a smaller server, especially if you play for longer. WIth megaservers it's all anonymous except from the specific guild(s) you choose to join, but you generally has low chance of meeting people again in the zones due to the instance system and the high volume of players.

    I wont pretend I know much about server setups so I really dont know if there will be benefits to performance. The fact though is that they would have to rework a LOT of their server infrastructure with much most likely tons of instability to follow for a good long while, maybe years to come. Maybe the current system is better? TBH apart from todays login problems things have been working very well for quite a long while for me, I dont get logged out and I can play for hours without problems. (I dont pvp though so, maybe that's a point for your proposal. PVP could possibly be sorted better with smaller servers?)
  • ZaiZah
    ZaiZah
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    Capped worlds with global profile to allow switching between each one
    Jayman1000 wrote: »
    When you say "worlds" you mean servers right? So instead of 1 EU and 1 NA megaserver, you would have like a world of warcraft system with many smaller servers.

    Would've probably made more sense for me to actual type servers, for instance runescape has a cap of 2500 for each world and you can just jump to each one with all your stuff but that cap would be too low for this game, but unfortunately yeah the chances of a server becoming super low pop is also a possibility.
    Jayman1000 wrote: »
    . In the process I wasn't allowed to keep my guild bank (both migrations I was denied the guild bank to be tranfsferred). This was the straw that made me stop playing wow. Just as an example that going multiple smaller servers will present its own special problems.

    That's why i suggested a global profile, so same bank/guild on each server but you can bid for a trader on different servers so you can always keep your guilds with you depending on what server you choose to go to. (Don't know how well that would work though)

    PvP could definitely be better with a lower cap of players but not too low that it makes it barren and yeah that's another possibility that a whole new server change could cause some long lasting issues. We just need the server capacity boosted far more than they think we need it.

    Player since BetaPC - EU

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  • Circuitous
    Circuitous
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    Megaservers automatically split the population by load (ideally) rather than locking you to a specific world. Having a bunch of worlds to join wouldn't actually solve any problems, and might even cause more with managing cross-world stuff, or trying to play with friends.
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  • the1andonlyskwex
    the1andonlyskwex
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    I'm pretty sure the whole point of the megaservers is to allow better load balancing. It's likely that what you're proposing would make things worse, not better.

    A megaserver isn't just a bigger version of the servers other MMOs have. It's a collection of servers, where players automatically get moved around based on their in-game location and load balancing needs.
  • ZaiZah
    ZaiZah
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    Capped worlds with global profile to allow switching between each one
    To be fair each solution would have its upsides and downsides.
    The megaservers phasing logic could probably do with some tweaks or it could solely be down to outdated hardware that can't keep up with todays player count + server side calculations, we'll never know.

    Either way it's something that really needs to be top priority to keep the player base spending and staying for the long run.
    Player since BetaPC - EU

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  • Apox
    Apox
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    DTAmoral wrote: »
    I thought the point of the megaservers were to give ESO its own personality. I could be wrong on that.

    Im fine with the way things are, I just wish they could get it to run better :(

    you ever get invited to a group by someone in the same zone as you and it says something like "group leader is in a different version of <zone>, would you like to travel to them now?"

    sharding already exists
  • naturebased
    naturebased
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    Current Megaserver/Locked profile but with much needed capacity added
    ZaiZah wrote: »
    DTAmoral wrote: »
    I thought the point of the megaservers were to give ESO its own personality. I could be wrong on that.

    Im fine with the way things are, I just wish they could get it to run better :(

    The current megaserver's still phase players to a different layer, so even though theirs thousands of players online at a time and even though you can't see them all, they're still added load added to the server blades. Which when you add the server calculations for movement, skills, abilities, anti-cheat etc all add up.

    This is why I personally think capped servers would be more beneficial, but yeah they could definitely do with running much better than what they are now.
    Some zones are already dead as it is, I dont find it fun when there isnt a soul in sight, this would make busy zones not busy but dead zones a single player experience 100%
  • Lysette
    Lysette
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    Current Megaserver/Locked profile but with much needed capacity added
    Shards are old-school and don't fit into today's global world IMO - with shards people tend to stick together on a local scale and international or intercontinental friendships developing in the game would be hindered by being separated from each other on different shards - I would stop playing ESO in this case - bad enough that we have this separation between NA/EU.
  • Wildberryjack
    Wildberryjack
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    Capped worlds with global profile to allow switching between each one
    Kinda like what GW2 does. When a layer, I think they call it, doesn't have enough players on it you get pushed to a different layer and that layer shuts down. When it has too many players on it a new layer is created and some get pushed to it. It seems to work, I've never had issues and there are always lots of other players around to interact with.
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  • max_only
    max_only
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    Lysette wrote: »
    Shards are old-school and don't fit into today's global world IMO - with shards people tend to stick together on a local scale and international or intercontinental friendships developing in the game would be hindered by being separated from each other on different shards - I would stop playing ESO in this case - bad enough that we have this separation between NA/EU.

    We have shards already though.

    The terminology for these things needs to become universal lol

    As to op, I don’t know the solution. I don’t want worlds/realms like WoW has and I’m not sure how they’d make it any better than it currently is regarding the ability to be in the same shard as friends and guild mates. Capacity really is the go-to solution right now. In theory, Reorganizing may be more efficient or it may cause more grief (when it comes to playing together)
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