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Thank you for leveling answers

Lab3360
Lab3360
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Leveling 1 thru 50 was easy
Edited by Lab3360 on June 23, 2020 3:29PM
  • Vevvev
    Vevvev
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    Blood for Blood is almost free to cast and deals more damage than force shock at the cost of being in melee range. Force shock does ignore 10% of a target's spell resistance and applies elemental status effects, but you'll see better sustain with Blood for Blood.

    Another interesting fact is that Blood for Blood deals more damage based on your missing health with a perfect 1 to 1 ratio over Arterial Burst. I personally like Arterial Burst more since I PVP but when I used Blood for Blood the damage got rediculous, fast! If you got scratched and lost 5% of your health Blood for Blood does 5% more damage, but this also means if you lost 50% of your health it deals 50% more damage...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Vaoh
    Vaoh
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    Well let’s see.....

    Pros:
    • Highest damage spammable
    • Costs 0 Magicka

    Cons:
    • Costs like 2K Health
    • Melee-ranged ability

    So if you have some source of healing, whether structured entropy or some other HoT, the health cost is mostly a non-factor. In trials (and even in dungeons) this gets covered by your healers or others who have offheals. You also no longer have any Magicka sustain issues which is a massive benefit and completely covers the Vamp regular ability cost increases.

    It’s just the best spammable hands down especially in trials as long as the short range isn’t an issue.
    Edited by Vaoh on June 22, 2020 4:27AM
  • catnamedwill
    catnamedwill
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    Melee spammables hit harder.
  • Lab3360
    Lab3360
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    I will have to look into it more on sparring target. My numbers are Lower on the sparring target
  • Lord-Otto
    Lord-Otto
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    Lab3360 wrote: »
    I will have to look into it more on sparring target. My numbers are Lower on the sparring target

    Because it's bugged. The dummy doesn't recognize BfB as a player skill.
  • TheKingofSass
    TheKingofSass
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    Lord-Otto wrote: »
    Because it's bugged. The dummy doesn't recognize BfB as a player skill.

    Ahh! That's good to know, cause I was wondering why bandit/cm numbers were not the same as the numbers the game gives when using b4b. So on pc, addons such as bandits or combat metrix will give you accurate parse numbers.

    But yeah b4b hits really hard and raised my dps by quite A LOT. Magblade really can get away with it due good self healing (bow proc or even siphon).
    "Remember, darkness does not always equate to evil, just as light does not always bring good."

    Nifereti
    500 CP+┇Altmer┇Vampire Magblade┇AD
    Alyäia Morningstar
    500 CP+┇Altmer┇Vampire Magplar┇AD
    Poison Avy
    500 CP+┇Bosmer┇Werewolf Stamden┇EP
    Tronto Ebur
    500 CP+┇Imperial┇Frosted Tankden┇EP
    Azaerani
    500 CP+┇Dunmer┇Dovah Kendov MagKnight┇DC
  • Vaoh
    Vaoh
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    Yeah Blood for Blood is bugged :unamused: Unless you have addons, you need to look at your time to kill a target skele in order to determine your actual DPS.

    For example....
    • 21mil Health Iron Atro. (good)
    • 3min 50sec, aka 230sec kill time. (good)
    • Parse says 84K. This is false. (bugged)

    So 21,000,000 Health / 230 Seconds = 91.3K DPS

    Yes, we now need to manually calculate our DPS. We’ll be lucky if this bug gets fixed in a few months.
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