Oh wait. I was under the impression bleeds adhere to armor resistance now after xyz patch? It has been a while so I might be off. Or could've overlooked it in a recent patch. I'll have to check that.
Even with respect to PvP, that seems iffy though.
MindOfTheSwarm wrote: »100% agree. Trap Beast should deal bleed damage. And while we are on the subject Razor Caltrops should apply a bleed too... they are after all 'Razored'. Something like this:
Hurl a ball of caltrops that scatter over the target area, dealing X Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. Enemies who take damage from the caltrops are afflicted with a bleed that does a further X Physical Damage over 5 seconds. This bleed refreshes on afflicted targets while they remain within the area.
Basically ditch the Fracture and make it suit the name.
MashmalloMan wrote: »Physical DoT's that SHOULD be Labeled as "Bleed" Damage:
- Trap Beast Morphs
- Dawnbreaker Morphs
- Soul Trap Morphs
Physical DoT's that ARE "Bleed" Damage that SHOULDN'T be:
- Aegis Caller Set (I love that it's a bleed, but it doesn't make any sense).
A big reason is likely balance. The balance between the different types of physical damage may be one reason. However, that bleeds bypass armor is likely a bigger reason why Zos would avoid making such a change for PvP balance.
Edit: I do not run bleeds and apparently wrong. However, it is still possible Zos intends to have a balance between different types of damage as they do have damage specific sets.
MashmalloMan wrote: »Physical DoT's that SHOULD be Labeled as "Bleed" Damage:
- Trap Beast Morphs
- Dawnbreaker Morphs
- Soul Trap Morphs
Physical DoT's that ARE "Bleed" Damage that SHOULDN'T be:
- Aegis Caller Set (I love that it's a bleed, but it doesn't make any sense).
But why? Do you mean single target physical DoTs should be bleeds and AoE physical DoTs shouldn't?
And although this makes sense to some extent, could you please put some reasoning about these proposals in terms of balance.
MashmalloMan wrote: »MashmalloMan wrote: »Physical DoT's that SHOULD be Labeled as "Bleed" Damage:
- Trap Beast Morphs
- Dawnbreaker Morphs
- Soul Trap Morphs
Physical DoT's that ARE "Bleed" Damage that SHOULDN'T be:
- Aegis Caller Set (I love that it's a bleed, but it doesn't make any sense).
But why? Do you mean single target physical DoTs should be bleeds and AoE physical DoTs shouldn't?
And although this makes sense to some extent, could you please put some reasoning about these proposals in terms of balance.
@Ladislao Not exactly. Bleeds should simply be any physical damage applied dot, it has a set duration that is applied to targets, it can can be cleansed, it's a debuff. It doesn't matter if it's applied with single target attack or an aoe attack, if it's applied on a target and does physical damage over time, why is it not called a bleed?
Ground based(Volley/Caltrops) and self applied aoe dots(Hurricane/Blade Cloak) that the enemy can walk out of to avoid damage, should not be considered as bleed damage. The only rulebreaker I could find in the game to this is the Aegis Caller set.
It's not really about balance, the only difference bleeds make on the game balance is how they interact with bleed buffing sets which is up to ZOS to monitor and re-evaluate if that actually makes a noticable difference.
The point of the change would be to finalize what a bleed actually means in this game, since the change to make them behave like any other dot instead of ignoring physical resistance, players have been asking why it's in the game in the first place. If it's because of sets, then atleast follow your own established ruleset and make the remaining outliers (Trap Beast, Dawnbreaker and Soul Trap) proper bleeds.
In the same vein, I'd be happy to see ZOS continue this trend with the other elements starting with the magicka damage type that does not apply a status effects either. Maybe a part of the benefit of these lackluster damage types could be the potential synergy they get with specific sets. For example, magicka applied dots could be called Soul Scurge damage or something, idk, but it could introduce a lot of unique sets to the game.
YandereGirlfriend wrote: »I like basically all of the above categorizations but something like Relequen (which is animated as a Cyclone) doing Bleed damage seems dubious from a basic art direction or world-building perspective.
Ditto for Dawnbreaker and Soul Trap, with one being a holy smite (really it should do Fire Damage to match the Dawnbreaker effect from Skyrim) and the other a spell from the Conjuration skill line that, from a lore perspective, has no real business even doing Physical Damage in the first place (but that's more of a ZOS complaint).
Off-topic, but a lore-friendlier version of Dawnbreaker would be a hit of Direct Flame Damage, an automatically applied Burning proc, and then basically the Vicious Death corpse explode mechanic on anything that died from the attack.