I tested this recently on my magblade. Going dual wield gains me around 500 damage on my spammable, but costs me around 1500 damage on my light attacks. Not worth, unfortunately.
Dual wield definitely has some advantages though. It increases damage for both AOE and single target. Heavy attacks can be used to refill stam. Can be used to keep 4pc set bonuses when you do something like backbar clever alch. Looks way cooler.
Red_Feather wrote: »Endgame pve isn't broad enough for you to play around with things like that. In PvP it works though.
Red_Feather wrote: »Endgame pve isn't broad enough for you to play around with things like that. In PvP it works though.
I'm not talking trials, more like vet dlcs dungeons at the most.
catnamedwill wrote: »Red_Feather wrote: »Endgame pve isn't broad enough for you to play around with things like that. In PvP it works though.
I'm not talking trials, more like vet dlcs dungeons at the most.
Vet DLC dungeons can often be just as hard as certain trials especially in hard mode.
I tested this recently on my magblade. Going dual wield gains me around 500 damage on my spammable, but costs me around 1500 damage on my light attacks. Not worth, unfortunately.
Dual wield definitely has some advantages though. It increases damage for both AOE and single target. Heavy attacks can be used to refill stam. Can be used to keep 4pc set bonuses when you do something like backbar clever alch. Looks way cooler.
Is it still viable though? For vet 4man content at least?
I tested this recently on my magblade. Going dual wield gains me around 500 damage on my spammable, but costs me around 1500 damage on my light attacks. Not worth, unfortunately.
Dual wield definitely has some advantages though. It increases damage for both AOE and single target. Heavy attacks can be used to refill stam. Can be used to keep 4pc set bonuses when you do something like backbar clever alch. Looks way cooler.