6) If you are absolutely insistent that Vampires HAVE to played at Melee range no matter what, then Vampires need a passive that will allow us to Regenerate Magicka instead of Stamina with Fully Charged Heavy Attacks with melee weapons. OR to Drain Magicka from enemies with Melee LA/HAs. Not a single Vampire you have shown in any Greymoor Advertising has used a staff as far as I remember.
ApostateHobo wrote: »Agree with everything you've said here. If vamp is going to be melee focused it definitely needs a gap closer, and blood frenzy is seriously way too risky for most content. Substituting a different effect for the below 50% health crit bonus on arterial burst is also a great idea because seriously how often will you be below 50% health, and when is it EVER a good idea to get that low to begin with.
TX12001rwb17_ESO wrote: »The Sorcerer is not really a Vampire themed class nor is Templar, Warden or Dragonknight for that matter, even the Necromancer is questionable, being a Vampire is very likely more intended for Nightblades from the matching color of abilities to the synergy with the class skills.
- Which class has siphoning abilities that heal them while dealing damage which would allow effective use of Blood Frenzy?
- Which class already has a gap-closer and does not need the one ability that gives them enough power to compete removed?
- Which class can make the most effective use of Dark Stalker and actually make use of it's effect while in a fight?
- Which class can keep strike from shadows active in an entire fight?
Spectral_Force wrote: »To respond to your general sentiment, I also hold the opinion that the system in general is fine, but needs some tweaks and changes. In fact, I've been hounding Vampire threads since around... week 2 on PTS, and from what I've seen I'd argue that most vocal uh, vampire enthusiasts agree as well.
I see this gap closer idea pop up quite a lot (again, since the PTS), and I've been thinking about ways to implement it without just being a carbon copy of *insert generic 22m-range homing gap closer*. Since this discussion touches on that, I'll post my latest idea here.
I reckon it would be interesting to see a more short-ranged (7-12 metres), untargeted magicka-based dash ability in the Vampire toolkit that would propel you forward/sideways/backward based on your current direction of travel. To compensate for the shorter range, make it cheaper to use, give it higher travel speed and make it more chainable/spammable in general. Hell, it doesn't even need to do damage as long as the other effects are balanced accordingly. Finally, either make it provide invincibility frames or give you Elusive Mist's 75% damage reduction for the duration.
What you end up with is a very versatile ability - it can be used to close gaps (as long as spamming teleport is faster than sprinting) or for general travel, it's useful for getting out of AoEs/red, it can be used to keep your distance if you're a ranged character, or even as a Magicka alternative to dodging. And if this replaces the Elusive Mist morph, it can quickly and cheaply proc Strike from the Shadows without having to toggle on/off or toggle/bar swap Mist Form. And since its cost will be relatively low, it can even be slotted on stamina characters if needed.
the re-fresh looked exciting at first but it has quickly become apparent that vampire isn't really viable in PVP and isn't BIS for PVE.
tellingly, almost all Greymoor-optimised build videos have ditched vampire in favour of mystic ring builds.
You know, it completely escaped me as I was writing that. Yes, similar to Streak (more like Bolt Escape, actually), except multi-directional (if possible), doing no damage, costing ~1700-2000 magicka instead of 3780 (ballpark, given vampire cost reductions), and proccing SftS.Spectral_Force wrote: »To respond to your general sentiment, I also hold the opinion that the system in general is fine, but needs some tweaks and changes. In fact, I've been hounding Vampire threads since around... week 2 on PTS, and from what I've seen I'd argue that most vocal uh, vampire enthusiasts agree as well.
I see this gap closer idea pop up quite a lot (again, since the PTS), and I've been thinking about ways to implement it without just being a carbon copy of *insert generic 22m-range homing gap closer*. Since this discussion touches on that, I'll post my latest idea here.
I reckon it would be interesting to see a more short-ranged (7-12 metres), untargeted magicka-based dash ability in the Vampire toolkit that would propel you forward/sideways/backward based on your current direction of travel. To compensate for the shorter range, make it cheaper to use, give it higher travel speed and make it more chainable/spammable in general. Hell, it doesn't even need to do damage as long as the other effects are balanced accordingly. Finally, either make it provide invincibility frames or give you Elusive Mist's 75% damage reduction for the duration.
What you end up with is a very versatile ability - it can be used to close gaps (as long as spamming teleport is faster than sprinting) or for general travel, it's useful for getting out of AoEs/red, it can be used to keep your distance if you're a ranged character, or even as a Magicka alternative to dodging. And if this replaces the Elusive Mist morph, it can quickly and cheaply proc Strike from the Shadows without having to toggle on/off or toggle/bar swap Mist Form. And since its cost will be relatively low, it can even be slotted on stamina characters if needed.
So... streak?
Cameron991 wrote: »I agree with basically everything you have said. Especially about the gap closer, and the blood frenzy is just so risky to use the health loss is way too much and way to fast to do anything with it
I have to say being able to basically Sprint past everything in a Delve is pretty awesome.
However, Stage 4 needs....SOMETHING else to make it worth staying in Stage 4. My suggestion is a flat damage increase to all Vampire skills with each Stage. Or maybe Crit Damage. Or something.
Also, now that I think about it, Purifying Bloody Mara should drop you all the way the Stage 1, instead of 1 stage at a time. Then we would have 1 Drink to take us to Stage 4, and 1 drink to drop us back down. and if we want Stage 2 or 3, we can just feed. We shouldn't have to drink THREE Bloody Maras to go from 4 to 1, especially since the ingredients to make it are so rare and the other effects last 2 hours. You're just making us waste ingredients.
TX12001rwb17_ESO wrote: »The Sorcerer is not really a Vampire themed class nor is Templar, Warden or Dragonknight for that matter, even the Necromancer is questionable, being a Vampire is very likely more intended for Nightblades from the matching color of abilities to the synergy with the class skills.
Skykaiser_Ọlọrun wrote: »TX12001rwb17_ESO wrote: »The Sorcerer is not really a Vampire themed class nor is Templar, Warden or Dragonknight for that matter, even the Necromancer is questionable, being a Vampire is very likely more intended for Nightblades from the matching color of abilities to the synergy with the class skills.
That would be one of the most ridiculous things I've ever witnessed in an MMO if it were true (and Necromancers being a, "questionable" fit for vampirism? Seriously?). Imagine if other games pulled that stunt. "Yeah, we have this new Covenant system being added into Shadowlands, but it's only for Hunters.". "Yeah, we have new Relic Weapons being added in FFXIV, but only if you're a Ninja".
They'd get raked over the coals, and rightfully so.
I like that the new Vampire skill line provides an alternate way to play Magicka characters. I dislike that it does not provide the same option, with the exception of sneak bonus, for Stamina, and Tank Characters. Especially since the vampire skill line provided benefits to those types of builds until the Greymoor Update.
TX12001rwb17_ESO wrote: »The Sorcerer is not really a Vampire themed class nor is Templar, Warden or Dragonknight for that matter, even the Necromancer is questionable, being a Vampire is very likely more intended for Nightblades from the matching color of abilities to the synergy with the class skills.
- Which class has siphoning abilities that heal them while dealing damage which would allow effective use of Blood Frenzy?
- Which class already has a gap-closer and does not need the one ability that gives them enough power to compete removed?
- Which class can make the most effective use of Dark Stalker and actually make use of it's effect while in a fight?
- Which class can keep strike from shadows active in an entire fight?