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Templar-Do ALL skills scale with resource they use?

Tapio75
Tapio75
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Naturally clear cases are those, that says "Scale off health" or "Scales with highest offensive stat"... That is if stat means resource there.

What i mean, is if i do a Stamina build with most on Stamina, some less on health and few to Magicka, does that then mean, that ALL skills that use magicka, will be "lackcluster" meaning they wont do much dfamage or heal?

I mean i want to make a build which is far from normal.. Meaning that i dont care THAT much abpout damage and stuff, but if i use only 10 points on magicka, does that mean myRushed seremony for example will heal very litle so iut will jusrt drain alol magicka before using it actually makes any difference or using reflective light or solar barrage or dark flare just mean they drain the resources without doing much difference in battle?

What i do most, is questing, public dungeons or soloing dungeons. Does making an unotrhodox buoild mean,that i am unable to do one of those activities without constantly dying and going out oif resources?

Would be much more fun doing these odd builds by the way, if there would not be any scaling on abilities and resources were just to measure how many times you can use something.
>>PC-EU Mostly PVE. Played since BETA<<
  • Nestor
    Nestor
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    Utility skills that give buffs can be in the off stat as those buffs are usually fixed in magnitude. Any skill that scales damage from attribute is going to be weakish on the off stat.

    It is possible now with some of the new sets to build a viable Hybrid. Of course Vet HM Trials will be a problem if you do. But overland, dungeons including a lot of Vet, and normal trials are all in the realm of possibilty.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tapio75
    Tapio75
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    Hmm i see... I was wondering, would Pelinals aptitude help here?

    Does it just add to weapon damage so if your spell damage is scaled to be x with magicka and weapon damage is scaled to Y with Stamina and of those two Y is the highest value. Would that then make X to be same value as Y so the weapon and spell power are equal. To what does that actually affect? Is it only physical/magical weapon damage on heavy light attacks or do these actually scale at all? Does it affect weapon skills for example? What else?
    >>PC-EU Mostly PVE. Played since BETA<<
  • technohic
    technohic
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    ER heal scales with max stat but other than that, pretty basic.

    Pelinals seems outdated to me given that one of the best damage sets is New Moons and it gives both damage types and penetration. Clever Alchemist as well. So does stuhns. What gets you is stat allocation and CP impacting abilities based on damage type rather than simply application
    Edited by technohic on June 17, 2020 8:50PM
  • Jeremy
    Jeremy
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    Tapio75 wrote: »
    Naturally clear cases are those, that says "Scale off health" or "Scales with highest offensive stat"... That is if stat means resource there.

    What i mean, is if i do a Stamina build with most on Stamina, some less on health and few to Magicka, does that then mean, that ALL skills that use magicka, will be "lackcluster" meaning they wont do much dfamage or heal?

    I mean i want to make a build which is far from normal.. Meaning that i dont care THAT much abpout damage and stuff, but if i use only 10 points on magicka, does that mean myRushed seremony for example will heal very litle so iut will jusrt drain alol magicka before using it actually makes any difference or using reflective light or solar barrage or dark flare just mean they drain the resources without doing much difference in battle?

    What i do most, is questing, public dungeons or soloing dungeons. Does making an unotrhodox buoild mean,that i am unable to do one of those activities without constantly dying and going out oif resources?

    Would be much more fun doing these odd builds by the way, if there would not be any scaling on abilities and resources were just to measure how many times you can use something.

    Pretty much.

    The Templar healing skills requires significant investment to be any good. So if you don't invest into magicka they are going to be mediocre and probably just end up draining your resources.

    If you plan on investing heavily into Stamina you may want to consider getting Vigor from the PvP Assault skill line. I believe that is a heal that scales off stamina. Or you might consider the Vampire Skill Line and use drain - which heals based off how much health you are missing independent of magicka.

    As far as attack skills - Templar has quite a few skills they can morph into stamina-based attacks. So those should work well for that kind of build.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Ritual of Retribution scales based on your highest offensive stats (Stamina or Magicka, Weapon Damage or Spell Damage)

    The shield of Sun Shield scales based on your Max Health

    The Burning Light passive (a HUGE part of Templar's damage) scales based on your highest offensive stats, meaning any Aedric Spear ability will scale a little bit with your highest stat

    All Ultimates scale based on your highest offensive stats. Including healing ones.

    Set damage doesn't scale based on your offensive stats, so you can use whatever damaging sets you want, and many of these are legit sufficient for questing and public dungeons. Especially a monster set (very worth getting one like Grothdarr). I'd pick an AoE one

    You can do whatever you want for questing and public dungeons—either a bad player with good gear or a good player with bad gear can solo all of those easily. Soloing dungeons might be harder, especially on vet.
    PC-NA
    in-game: @tsaescishoeshiner
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