Baffles me how a streaming service can have better latency than playing through the game client.
Thevampirenight wrote: »Much Better Latency without Stadia it tends to go into the 150 or over or less range sometimes going into 90s.
With Stadia, it can be in the 33 something range to 67 range
Thevampirenight wrote: »Much Better Latency without Stadia it tends to go into the 150 or over or less range sometimes going into 90s.
With Stadia, it can be in the 33 something range to 67 range
Not your fault, but I'm calling BS on that. You're probably seeing lower latency due to the Stadia servers being closer or having a better connection to the ESO servers, hence the latency on the ESO Stadia client is being reported low, but the actual latency you'd be experiencing would be higher, and would affect you in a different way.
You have to think of a cloud-ran game as a middle-man connection. When you're running the game on your machine, it goes 'You/Game <---> Server', as you're directly interacting with the game on your machine. When you're playing the game on Stadia's servers, it goes 'You/Stadia-Client <---> Game <---> Server', where Stadia has a client that's taking your inputs, sending them to the game (while at the same time receiving output from the game and displaying it on your machine), then the game sends those inputs to the server.
What you're seeing is the latency of the connection between the game and the server, not the latency of the connection between you and the server. Under a cloud-ran game, you need to figure out the latency between you and the game, and add that to the latency between the game and the server, to get the total latency between you and the server.
The best way to compare as a player would be doing a rough input lag test, where, say, you cast a skill and count how long it takes the server to recognise that you cast that skill.
Normally what should happen is you press the button and immediately the slot on your skill bar should depress, signifying that the ESO client accepted your input, then a little bit later the server should receive your input and start casting the skill, based on your ping to the server.
Under Stadia, I'd imagine what would happen is you press the button, and after a slight delay the slot on your skill bar should depress, based on your ping to the Stadia servers that the ESO client is hosted on (doubly so since your key press needs to be sent to the Stadia servers, then the video stream needs to be sent to your Stadia client), then after another slight delay the server should receive your input and start casting the skill.
This is what people mean when they say that Stadia should have worse input delay, because it's introducing latency to when your client accepts your input. The server might respond faster due to having better latency (as the game client is physically closer to the servers), but you're going to be experiencing a delay in input being sent and the video stream being received.
More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Baffles me how a streaming service can have better latency than playing through the game client.
Thevampirenight wrote: »Thevampirenight wrote: »Much Better Latency without Stadia it tends to go into the 150 or over or less range sometimes going into 90s.
With Stadia, it can be in the 33 something range to 67 range
Not your fault, but I'm calling BS on that. You're probably seeing lower latency due to the Stadia servers being closer or having a better connection to the ESO servers, hence the latency on the ESO Stadia client is being reported low, but the actual latency you'd be experiencing would be higher, and would affect you in a different way.
You have to think of a cloud-ran game as a middle-man connection. When you're running the game on your machine, it goes 'You/Game <---> Server', as you're directly interacting with the game on your machine. When you're playing the game on Stadia's servers, it goes 'You/Stadia-Client <---> Game <---> Server', where Stadia has a client that's taking your inputs, sending them to the game (while at the same time receiving output from the game and displaying it on your machine), then the game sends those inputs to the server.
What you're seeing is the latency of the connection between the game and the server, not the latency of the connection between you and the server. Under a cloud-ran game, you need to figure out the latency between you and the game, and add that to the latency between the game and the server, to get the total latency between you and the server.
The best way to compare as a player would be doing a rough input lag test, where, say, you cast a skill and count how long it takes the server to recognise that you cast that skill.
Normally what should happen is you press the button and immediately the slot on your skill bar should depress, signifying that the ESO client accepted your input, then a little bit later the server should receive your input and start casting the skill, based on your ping to the server.
Under Stadia, I'd imagine what would happen is you press the button, and after a slight delay the slot on your skill bar should depress, based on your ping to the Stadia servers that the ESO client is hosted on (doubly so since your key press needs to be sent to the Stadia servers, then the video stream needs to be sent to your Stadia client), then after another slight delay the server should receive your input and start casting the skill.
This is what people mean when they say that Stadia should have worse input delay, because it's introducing latency to when your client accepts your input. The server might respond faster due to having better latency (as the game client is physically closer to the servers), but you're going to be experiencing a delay in input being sent and the video stream being received.
More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Eso Servers are still located in Maryland. Only thing is now that Google is connected to the Servers. So I wouldn't be any closer to the servers then where I am and Google is still using the Maryland servers.
That does make me wonder why is it better? Why is the Latency better and in 33/67 compared to the 150ish I average on Steam.
Baffles me how a streaming service can have better latency than playing through the game client.
The latency displayed is skewed. What's showing is the latency between stadia and eso, not client to eso via stadia, only half the conversation. So it's a slight misrepresentation.Thevampirenight wrote: »Thevampirenight wrote: »Much Better Latency without Stadia it tends to go into the 150 or over or less range sometimes going into 90s.
With Stadia, it can be in the 33 something range to 67 range
Not your fault, but I'm calling BS on that. You're probably seeing lower latency due to the Stadia servers being closer or having a better connection to the ESO servers, hence the latency on the ESO Stadia client is being reported low, but the actual latency you'd be experiencing would be higher, and would affect you in a different way.
You have to think of a cloud-ran game as a middle-man connection. When you're running the game on your machine, it goes 'You/Game <---> Server', as you're directly interacting with the game on your machine. When you're playing the game on Stadia's servers, it goes 'You/Stadia-Client <---> Game <---> Server', where Stadia has a client that's taking your inputs, sending them to the game (while at the same time receiving output from the game and displaying it on your machine), then the game sends those inputs to the server.
What you're seeing is the latency of the connection between the game and the server, not the latency of the connection between you and the server. Under a cloud-ran game, you need to figure out the latency between you and the game, and add that to the latency between the game and the server, to get the total latency between you and the server.
The best way to compare as a player would be doing a rough input lag test, where, say, you cast a skill and count how long it takes the server to recognise that you cast that skill.
Normally what should happen is you press the button and immediately the slot on your skill bar should depress, signifying that the ESO client accepted your input, then a little bit later the server should receive your input and start casting the skill, based on your ping to the server.
Under Stadia, I'd imagine what would happen is you press the button, and after a slight delay the slot on your skill bar should depress, based on your ping to the Stadia servers that the ESO client is hosted on (doubly so since your key press needs to be sent to the Stadia servers, then the video stream needs to be sent to your Stadia client), then after another slight delay the server should receive your input and start casting the skill.
This is what people mean when they say that Stadia should have worse input delay, because it's introducing latency to when your client accepts your input. The server might respond faster due to having better latency (as the game client is physically closer to the servers), but you're going to be experiencing a delay in input being sent and the video stream being received.
More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Eso Servers are still located in Maryland. Only thing is now that Google is connected to the Servers. So I wouldn't be any closer to the servers then where I am and Google is still using the Maryland servers.
That does make me wonder why is it better? Why is the Latency better and in 33/67 compared to the 150ish I average on Steam.
I think you're misunderstanding what Stadia is and how it works. You are out of the conversation wrt the latency measured. The client you play through non-stadia is essentially what you are streaming via stadia, so the latency you are seeing is stadia to eso, and your client side (local) latency is not in that measurement.
Thevampirenight wrote: »Baffles me how a streaming service can have better latency than playing through the game client.
The latency displayed is skewed. What's showing is the latency between stadia and eso, not client to eso via stadia, only half the conversation. So it's a slight misrepresentation.Thevampirenight wrote: »Thevampirenight wrote: »Much Better Latency without Stadia it tends to go into the 150 or over or less range sometimes going into 90s.
With Stadia, it can be in the 33 something range to 67 range
Not your fault, but I'm calling BS on that. You're probably seeing lower latency due to the Stadia servers being closer or having a better connection to the ESO servers, hence the latency on the ESO Stadia client is being reported low, but the actual latency you'd be experiencing would be higher, and would affect you in a different way.
You have to think of a cloud-ran game as a middle-man connection. When you're running the game on your machine, it goes 'You/Game <---> Server', as you're directly interacting with the game on your machine. When you're playing the game on Stadia's servers, it goes 'You/Stadia-Client <---> Game <---> Server', where Stadia has a client that's taking your inputs, sending them to the game (while at the same time receiving output from the game and displaying it on your machine), then the game sends those inputs to the server.
What you're seeing is the latency of the connection between the game and the server, not the latency of the connection between you and the server. Under a cloud-ran game, you need to figure out the latency between you and the game, and add that to the latency between the game and the server, to get the total latency between you and the server.
The best way to compare as a player would be doing a rough input lag test, where, say, you cast a skill and count how long it takes the server to recognise that you cast that skill.
Normally what should happen is you press the button and immediately the slot on your skill bar should depress, signifying that the ESO client accepted your input, then a little bit later the server should receive your input and start casting the skill, based on your ping to the server.
Under Stadia, I'd imagine what would happen is you press the button, and after a slight delay the slot on your skill bar should depress, based on your ping to the Stadia servers that the ESO client is hosted on (doubly so since your key press needs to be sent to the Stadia servers, then the video stream needs to be sent to your Stadia client), then after another slight delay the server should receive your input and start casting the skill.
This is what people mean when they say that Stadia should have worse input delay, because it's introducing latency to when your client accepts your input. The server might respond faster due to having better latency (as the game client is physically closer to the servers), but you're going to be experiencing a delay in input being sent and the video stream being received.
More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Eso Servers are still located in Maryland. Only thing is now that Google is connected to the Servers. So I wouldn't be any closer to the servers then where I am and Google is still using the Maryland servers.
That does make me wonder why is it better? Why is the Latency better and in 33/67 compared to the 150ish I average on Steam.
I think you're misunderstanding what Stadia is and how it works. You are out of the conversation wrt the latency measured. The client you play through non-stadia is essentially what you are streaming via stadia, so the latency you are seeing is stadia to eso, and your client side (local) latency is not in that measurement.
I see what your saying, I should have thought of that. Though I still hope that its better then the latency I have on non Stadia.
Thevampirenight wrote: »Baffles me how a streaming service can have better latency than playing through the game client.
The latency displayed is skewed. What's showing is the latency between stadia and eso, not client to eso via stadia, only half the conversation. So it's a slight misrepresentation.Thevampirenight wrote: »Thevampirenight wrote: »Much Better Latency without Stadia it tends to go into the 150 or over or less range sometimes going into 90s.
With Stadia, it can be in the 33 something range to 67 range
Not your fault, but I'm calling BS on that. You're probably seeing lower latency due to the Stadia servers being closer or having a better connection to the ESO servers, hence the latency on the ESO Stadia client is being reported low, but the actual latency you'd be experiencing would be higher, and would affect you in a different way.
You have to think of a cloud-ran game as a middle-man connection. When you're running the game on your machine, it goes 'You/Game <---> Server', as you're directly interacting with the game on your machine. When you're playing the game on Stadia's servers, it goes 'You/Stadia-Client <---> Game <---> Server', where Stadia has a client that's taking your inputs, sending them to the game (while at the same time receiving output from the game and displaying it on your machine), then the game sends those inputs to the server.
What you're seeing is the latency of the connection between the game and the server, not the latency of the connection between you and the server. Under a cloud-ran game, you need to figure out the latency between you and the game, and add that to the latency between the game and the server, to get the total latency between you and the server.
The best way to compare as a player would be doing a rough input lag test, where, say, you cast a skill and count how long it takes the server to recognise that you cast that skill.
Normally what should happen is you press the button and immediately the slot on your skill bar should depress, signifying that the ESO client accepted your input, then a little bit later the server should receive your input and start casting the skill, based on your ping to the server.
Under Stadia, I'd imagine what would happen is you press the button, and after a slight delay the slot on your skill bar should depress, based on your ping to the Stadia servers that the ESO client is hosted on (doubly so since your key press needs to be sent to the Stadia servers, then the video stream needs to be sent to your Stadia client), then after another slight delay the server should receive your input and start casting the skill.
This is what people mean when they say that Stadia should have worse input delay, because it's introducing latency to when your client accepts your input. The server might respond faster due to having better latency (as the game client is physically closer to the servers), but you're going to be experiencing a delay in input being sent and the video stream being received.
More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Eso Servers are still located in Maryland. Only thing is now that Google is connected to the Servers. So I wouldn't be any closer to the servers then where I am and Google is still using the Maryland servers.
That does make me wonder why is it better? Why is the Latency better and in 33/67 compared to the 150ish I average on Steam.
I think you're misunderstanding what Stadia is and how it works. You are out of the conversation wrt the latency measured. The client you play through non-stadia is essentially what you are streaming via stadia, so the latency you are seeing is stadia to eso, and your client side (local) latency is not in that measurement.
I see what your saying, I should have thought of that. I see how it works now. Though I still hope that its better then the latency I have on non Stadia.
Stadia seems promising but can it hold out. That is a good question and we'll see what happens.
I just don't know yet if I wasted my money on it. I'm hoping I didn't waste any money on the service.
Thevampirenight wrote: »Eso Servers are still located in Maryland.
More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
anitajoneb17_ESO wrote: »Thevampirenight wrote: »Eso Servers are still located in Maryland.
As far as I know, ESO servers have never been in Maryland. The EU servers are in Frankfurt (Germany), the US servers are somewhere in Texas.
Doesn't change the fact that your on screen latency with Stadia reflects only half the way, like others have explained.More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Sure it's complicated to measure latency on Stadia while including the Stadia server/client journey.
However, latency as a figure is just a figure. It only matters as it influences gaming comfort and fluidity (fluency ? not sure what word is correct in english here).
So in this case, the issue would be if one feels more or less comfortable and fluid playing ESO on Stadia as compared to non -Stadia devices. It may include some subjectivity, but in the end that's the indicator that matters.
anitajoneb17_ESO wrote: »Thevampirenight wrote: »Eso Servers are still located in Maryland.
As far as I know, ESO servers have never been in Maryland. The EU servers are in Frankfurt (Germany), the US servers are somewhere in Texas.
Doesn't change the fact that your on screen latency with Stadia reflects only half the way, like others have explained.More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Sure it's complicated to measure latency on Stadia while including the Stadia server/client journey.
However, latency as a figure is just a figure. It only matters as it influences gaming comfort and fluidity (fluency ? not sure what word is correct in english here).
So in this case, the issue would be if one feels more or less comfortable and fluid playing ESO on Stadia as compared to non -Stadia devices. It may include some subjectivity, but in the end that's the indicator that matters.
anitajoneb17_ESO wrote: »Thevampirenight wrote: »Eso Servers are still located in Maryland.
As far as I know, ESO servers have never been in Maryland. The EU servers are in Frankfurt (Germany), the US servers are somewhere in Texas.
Doesn't change the fact that your on screen latency with Stadia reflects only half the way, like others have explained.More and more detailed testing needs to be done before you can say that Stadia has half the ping as running the game on your machine, because that's just not how the internet or physics works. Again, not your fault, this is just a very complicated and nuanced system, so it's understandable and somewhat expected that most people would come to that conclusion.
Sure it's complicated to measure latency on Stadia while including the Stadia server/client journey.
However, latency as a figure is just a figure. It only matters as it influences gaming comfort and fluidity (fluency ? not sure what word is correct in english here).
So in this case, the issue would be if one feels more or less comfortable and fluid playing ESO on Stadia as compared to non -Stadia devices. It may include some subjectivity, but in the end that's the indicator that matters.
And that's the thing, Stadia may actually end up feeling worse since there's a delay between when you press a button and when the ESO client (running on Stadia's servers) responds. ESO does give the ESO client a bit of agency (namely regarding movement), and Stadia would introduce a delay that otherwise wouldn't be there.
Agree with latency alone not being the sole deciding factor, though, which is what I said in my last comment. The reason Stadia exists is because of the convenience of being able to launch the Stadia client, select the game you want to play, and be able to play it anytime, anywhere, without worrying about if your own PC is running (if you've got a third-party streaming application set up like the one I linked in my last comment), or whether your home's upload bandwidth is able to handle the video stream.
Out of curiosity what content were you playing? Eg overland questing, trials or pvp?
Dear all
On CCU it works superb on a 4 k TV. Butter smooth. Just put aside your techno PC loving hysteria, relax and enjoy it as another method to enjoy the game.
Don't fancy sitting at your desk and would rather lounge on the sofa playing your on your TV?
Want to get your writs done on the toilet?
Baffles me how a streaming service can have better latency than playing through the game client.
gatekeeper13 wrote: »I just hate this new kind of "streaming gaming".
gatekeeper13 wrote: »I just hate this new kind of "streaming gaming".
It means relinquishing quite a degree of control, I agree. I can see the benefits of having evergreen gaming experience, however, but as a control freak, it's not for me.
gatekeeper13 wrote: »I just hate this new kind of "streaming gaming".
It means relinquishing quite a degree of control, I agree. I can see the benefits of having evergreen gaming experience, however, but as a control freak, it's not for me.
I kind of think it should be treated sort of as an open hosting platform with FTP access and game preinstalls. Give players access to the install directories of the games they remotely install, so they're able to modify them, all within a virtualised environment.
Stadia won't work for everyone, I get that, but finally some sense, and the best comment i've read on these forums in a long time. Don't fancy sitting at your desk and would rather lounge on the sofa playing your on your TV? Want to get your writs done on the toilet? Here's an option...
Unless your ISP is doing something wrong with routing, or the route your connection took to the servers had high latency, it should actually be a little bit worse.
And that's the thing, Stadia may actually end up feeling worse since there's a delay between when you press a button and when the ESO client (running on Stadia's servers) responds. ESO does give the ESO client a bit of agency (namely regarding movement), and Stadia would introduce a delay that otherwise wouldn't be there.
gatekeeper13 wrote: »I just hate this new kind of "streaming gaming".