Game Mechanics - Levelling players versus environment (Heavy topic :-))

eMKa8
eMKa8
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Hi everyone,

I have been interested in understanding the hidden game mechanics from ESO better however I was not able to find any article which was linked to my specific question.
It wont necessary help me to get my character better however it seems good to understand the basic mechanics better.

How does the E from PvE level up when your character is levelling up exactly?
- I heard that monsters get tougher , when you gain more experience
- SO if you are level 40 then the monsters in PvE are more dangerous than when you were level 1 (is this explained somewhere?)
- A lot of people tend to say that as of CP 300 you are at exact the same level as your Environment. Below 300 makes you weaker , and above 300 makes you much stronger than the E
- Is it true that monsters levelling up are limited to CP 300 ?
- Does anyone know any links to relevant articles or discussions about this ?

Apparantly stuff like critical damage and so on also scale off with you levelling up ? ANyone any more info about this ?

HOw does the levelling work between different players in a PvE if 2 players are playing together.
- If someone is level 10 and the other is CP800 ... What happens then if they attack the same monster overland together ?
- Does that monster get a level between 10 and CP800 or How does this work exactly
- Will monsters not die way to quickly if the CP800 attacks, if the monster levels to the lower levelled player (or the average between them)
- Again , are there any articles explaining the game mechanics here ?

Other game mechanics questions
- There are million players , however obviously they wont all be in the same instance of the game
- DOes anyone know how many instances of the game are active in EURope or NA ? ANd how does that really work ?

I would love to get your feedback or links to articles helping me to get this explained !

Thanks !
  • TheDarkoil
    TheDarkoil
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    Low level players have their stats scaled up to cp160, its basically what one tamriel did. Cp points beyond what skill you invest in actually increase mag, health or stam pool for the respective constellations up to a certain number as well.
  • woufff
    woufff
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    This would interest me also B)

    I never heard about CP 300, but sometimes about Level 50 or CP 160, but again, nothing certain.

    The instancing of the game is absolutely amazing IMHO, the mechanic behind it is one of the best kept secrets by ZOS so I have read numerous times ;)

    PC/EU&NA - Redguard Nightblade - Grand Master Crafter - Explorer of Tamriel & Skyrim - Playing Starfield (and awaiting TES VI ^^)
  • Nestor
    Nestor
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    While leveling, if you have on level improved set gear, you will hit harder than a CP160 Ranked Character. However, as that scaling goes away, that boost is removed. So, you have to use more skills, in a logical or synergistic pattern to do the same base damage.

    Now, this is against story mobs and bosses. A lot of content can not be handled by a leveling character.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • eMKa8
    eMKa8
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    Thanks for the feedback.

    So level 1 and CP 160 are basically scaled the same right ?

    How do monsters scale in general ? (do they ?)
    As of which point you become better than the monsters overland (in terms of level scale)

    If you look at bosses (the ones who have 1,5 or 2 MIllion Health. Is that for a lvl 20 as hard as for someone as level CP160 to defeat?

  • Nestor
    Nestor
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    The Mobs and Bosses stay the same. This is so a new person to the game can enjoy any story content. It is the character that changes.

    Those World Bosses are intended for groups of people. An L20 will not be able to solo them. A CP160 will not be able to either. CP300s or better, if they really know game mechanics, maybe. Now of course, some peeps are going to come along and state they can solo anything at L10 naked, until they show a video, take that as what it is, a fantasy boast.

    The game is nice to you early on to allow you to learn the ropes. Hopefully, during this time you are figuring out how to block and dodge and synergize your skills and maintain your resources so you can do end game content.

    Unfortunately we tend to end up with CP500 OR 800 players who spam light bow attacks because that can kill a story boss, eventually.
    Edited by Nestor on June 16, 2020 12:59PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    And before you ask...

    No, you don't need certain sets and gear to be successful end game. You just need gear and sets that support your playstyle and the characters class and build. Your Skill Rotation and Resource Management is what will allow you to succeed.

    A skilled player in marginal gear can participate in any content. A marginaly skilled player in the best gear will fail at end game content.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • idk
    idk
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    eMKa8 wrote: »
    Hi everyone,

    I have been interested in understanding the hidden game mechanics from ESO better however I was not able to find any article which was linked to my specific question.
    It wont necessary help me to get my character better however it seems good to understand the basic mechanics better.

    How does the E from PvE level up when your character is levelling up exactly?
    - I heard that monsters get tougher , when you gain more experience
    - SO if you are level 40 then the monsters in PvE are more dangerous than when you were level 1 (is this explained somewhere?)
    - A lot of people tend to say that as of CP 300 you are at exact the same level as your Environment. Below 300 makes you weaker , and above 300 makes you much stronger than the E
    - Is it true that monsters levelling up are limited to CP 300 ?
    - Does anyone know any links to relevant articles or discussions about this ?

    Apparantly stuff like critical damage and so on also scale off with you levelling up ? ANyone any more info about this ?

    HOw does the levelling work between different players in a PvE if 2 players are playing together.
    - If someone is level 10 and the other is CP800 ... What happens then if they attack the same monster overland together ?
    - Does that monster get a level between 10 and CP800 or How does this work exactly
    - Will monsters not die way to quickly if the CP800 attacks, if the monster levels to the lower levelled player (or the average between them)
    - Again , are there any articles explaining the game mechanics here ?

    Other game mechanics questions
    - There are million players , however obviously they wont all be in the same instance of the game
    - DOes anyone know how many instances of the game are active in EURope or NA ? ANd how does that really work ?

    I would love to get your feedback or links to articles helping me to get this explained !

    Thanks !

    It seems like a lot of people are confused.

    The E in PvE does not level up as you do. Your character is scaled to the world of CP160 so it is really only your character that changes. That means the NPCs you face at lvl 10 are just as challenging when the character is lvl 40. The difference is the character has more skills to work with. Starting islands tend to be easier because groups of mobs are smaller. DLC WBs are more challenging than base game WBs.

    Whoever says a character of CP 300 is the exact lvl as the environment is just making things up. Monsters are CP160 as well. All NPCs you fight will be CP160.
    \
    Critical chance that comes from gear for the character lowers as the character levels up because of the gear scales as well. Gear lower than the character becomes weaker. Equip gear the level of the character and the crit chance increases. However, crit chance that is not locked to a level like gear does not decrease as the character levels. Theif Mundus and passives from the armor skill lines fit into this category.

    Players of different levels can play together because lower-level characters are scaled to the environment until they reach lvl 50. Then it is all about the player's CP and the more CP a player has the stronger they can become. However, player skill and how the character is geared out/skills used plays a significant role is how much actual damage they do. It is that simple. Attacking the same NPC shares the CP and loot.

    None of us know how many instances of any area exist at any given time. That information is not provided to us.

    Much of this information exists on many web pages. Just not all on the same web page. One would have to search for the information they are seeking to find it.

  • eMKa8
    eMKa8
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    Big thanks !idk

    Idk stands for “i dont know?”
    Because you clearly are in the know ;-)
  • Everest_Lionheart
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    As I understand it base level of the game is CP160. Players from lv1-49 get a hidden boost to scale they current stats to CP160 which is a boost to HP, Satmina, Magicka and even a boost to damage so that you can actually kill some of the creatures or enemies you may encounter in the world.

    Now once you hit level 50 all that hidden buff suddenly goes away. You will get your first 10CP also and will accumulate The next 100CP beyond that very quickly. You will see a significant drop especially in HP and if you are min maxing and dumping all your points into Magicka or Stamina you’ll see a base HP of ~10K HP. It’s enough to get you one shot or killed by easy mobs. The game gets harder if you can believe that but you can mitigate by wearing 5pc sets that are easy and relatively cheap to make yourself by that point. There is 4 trait gear that works just fine while you build to CP160 and the gear cap.

    Now around CP100 you will have accumulated enough CP to properly make up for your lost buffs from pre CP levels provided you properly allocate it to enhance your DMG and mitigation.

    CP160 you can start using the 6 trait crafted sets like Hundings for stamina or Julianos for magicka. Just 1 of those 5 piece sets alone changes your game significantly. You could also use sets like Mew Moon Acolyte for arguably better all around bonuses. You can also farm or buy decent overland sets like Mothers Sorrow or Briarheart and boost your stats even more. By this point you will overpower most game content with the exception of vet dungeons, world bosses, maelstrom arena and a few of the DLC dungeons.

    Now you still get some minor stat boosts from CP160 until CP300 like weapon and critical damage boosts, they aren’t so big but those minor buffs combined with CP are significant. At CP300 you can play all but the hardest content easily. You’ll want to stay out of vet trails and vet hard mode dungeon runs but you can play everything else. Some people may give you a hard time because you only have 300CP but with proper gear and understanding of mechanics you won’t hold anyone back save for speed runners and scoreboard chasers.

    Everything above that is a bonus but at that point you’ll need to spend a lot more CP to level up your stats because of diminishing returns and jump points. If you don’t know what jump points are look them up. The game rounds % down when applying points. You would think 9.97% would round up to 10% but the game only sees it as 9%. It’s very misleading but once you learn how that system works you’ll apply your CP more intelligently. CP applied and not hitting the next jump point is CP wasted.

    Anyhow hope those explanations help.
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