why was not made vma also perfected? who still thinks that randomness is "difficulty" ? not like current events were necessary for vma to be looked at, this should have been done right from the start. And someone do spare 10 seconds to write an answer as for why the randomness is not toned down, if not eliminated at all. I know other things are not answered as well but this subject should be easier to account for. Silence is worse than a bad answer.
in the ice stage, make the troll spawn clockwise order so that you know where it's going to go next.
in the spider stage, make the web spider spawn clockwise order so that you know where it's going to spawn next.
in the venom stage make spores not pop the first seconds once spawned. Telegraph a trigger before they explode without being near team. Make the mage that pops them spawn clockwise order, so you know where it's going to spawn next.
in the fire pillars stage at last boss the firestorm mage spawns at random time and at random location and casts the firestorm after a random time, make those times specific.
may be more but these are the most important.
i did finish vma no death with my characters, but too many times i failed it because one death or two occurred because of the above reasons. And i wonder how many people keep dying and not finishing the arena altogether because of these reasons.
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