Right now I feel that Charged trait is very underperforming when compared to the likes of Infused. I propose a rework that makes it more appealing when compared with other traits. My suggestion would make it so that Charged actually causes your attacks to be partially converted into the elemental glyph that is attached. For Example:
Charged with Glyph of Flame
Converts 20% of your non Flame Damage effects into Flame Damage
This percentage would increase with each upgrade on the weapon.
White: 30%
Green: 40%
Blue: 50%
Purple: 60%
Gold: 70%
Such a change would actually accommodate players that want to go for a Spellsword style of play. Here is an example of what would happen.
Regular Skill:
Uppercut
Slam enemy with an upward swing, dealing 1142 Physical Damage.
With Gold Charged Trait with Glyph of Flame
Uppercut
Slam enemy with an upward swing, dealing 343 Physical Damage and 799 Flame Damage.
Another example:
Regular Skill
Destructive Touch
Devastate enemy with an enhanced charge from your staff, dealing 3379 Magic Damage and 13515 Magic Damage over 10 seconds.
With Gold Charged Trait with Glyph of Foulness
Devastate enemy with an enhanced charge from your staff, dealing 1014 Magic Damage and 2365 Disease Damage and 4055 Magic Damage and 9461 Disease Damage over 10 seconds.
You could make some really interesting builds with such a change. You could for example run Swamp Raider and a Destruction Staff. I did consider going higher with the gold percentage but for the sake of balance I had to bring it down, with 70% being in a sweet spot.
Edited by MindOfTheSwarm on June 15, 2020 11:16PM