That's why I said it's very niche. I wasn't saying perfect scion was all around better, just that it wasn't completely useless. To get the most out of it, you pretty much have to be someone who is in stage 4 all the time and use it to wipe out the downsides of vampirism as opposed to gaining the upsides. You don't get much at all out of the perfect scion morph if you're using it at stage 1. Even then, it's mainly about that non-vamp resource cost. If your recovery and resource pool is large enough to handle whatever your rotation is anyway, then perfect scion doesn't really add much of anything on that front. The health recovery debuff isn't really an issue either way because in combat you should have other sources of healing, so all you're really left with is the fire damage debuff, which of course is only useful if someone is throwing a lot of fire at you.
Another thing to consider is if you're using the vampire lord set, you'll probably see slightly more benefit. But that's pretty much putting a niche on top of a niche.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Different people see things differently. They clearly have explained they find some specific skills in the new design useful. That should not be mind-boggling by any means.
But I find these skills mediocre
Spectral_Force wrote: »I love how so many people trying to defend the vampire rework say that everyone is mad because the sustain passive is gone.
No one is saying that, but keep punching that strawman.
Please understand that roleplay and gameplay shouldn't be mutually exclusive. I'm sure plenty of characters were cured because the passive is gone, yes. But the skill line has plenty of issues outside of "no more recovery bonus". Stamina vampires, as well as vampire healers and (for the most part) tanks have next to zero incentive to stay cursed, so at least half of people who legitimately want to play Vampire characters have to gimp themselves to do so. It can be a very difficult choice to make, picking between what you want and what actually works, and a lot of people go with the latter.Spectral_Force wrote: »I love how so many people trying to defend the vampire rework say that everyone is mad because the sustain passive is gone.
No one is saying that, but keep punching that strawman.
Yeah, I'm sure all the people in this thread who're saying they've cured all 18 of their vampires are mad because ZOS broke their roleplays.
schlaflos_inWien wrote: »the old vampire was very balanced! 2 good passives (resource reg & resistance on low health) versus 2 drawbacks (low health reg & weakness to fire). THIS IS BALANCED!
now we basically have 3 very big drawbacks versus 1 (resistance on low health). there is no motivation here, to become vampire anymore (other than pure roleplaying, which is fun tho).
the cost reduction for vampire abilities is quite pointless, since there is nothing realy usable to do constant dmg and everything is very situational.
*) vampire should get the old magick&stam reg back - this was ESSENTIAL in beeing a vampire
*) the ability-cost-system also needs a change - eighter take the ability cost increase away, or give us some good dmg skills.
pls ZOS! this CANNOT STAY THAT WAY
Why? I thought people hated that they had to be a vampire just to get that passive regen.
They became better. Health regen was useless anyway unless you build to it. Flame damage got nerfed even? it was 25 now 20. Resistance also got buffed which got activated at half hp back then
. The 12 cost is a pretty big drawback but im okay with that.
And invis passsive with sprint cost reduction and bonus wd/sd is awesome.
Mist form is way better now.
Another thing they should do is either ramp up the damage of vampiric drain or have it heal a % of your max health instead of a % of your missing health. As it is right now there is a diminishing return the longer you keep the drain on and its a huge risk because you can be interrupted.
No one's talking about making them uber 'powerful'. I don't know where you're getting that idea from and I don't appreciate words being put in my mouth. What I distinctly said was that there are a TON of problems with the current iteration.
butterrum222 wrote: »I love the new vampire, I feel like it was tailor made for the gank blade in cp Cyrodiil or IC. And that’s my play style, so thank you zos. Don’t listen to the haters
biggest issue with the change is how people perceive "useful" builds. If it's not meta its not good in many players eyes. The sad truth is, people such as my self who make their own build CAN out perform those who follow a meta, even the people who CREATE the meta always say to use their build as a TEMPLATE as it is built to WORK FOR THEM. Each player has different strengths and need to build accordingly. ATM i am running vamp NB (stam) and when i come out of stealth run (stage 4 run perk) my weapon dmg spikes to over 5k and then pair that with other NB skills i am able to burst people down within seconds unless its a darn tank. The build was made by me and it fits how i play. If people would rely more on their OWN research and less off of other peoples work then there would be more verity and less complaints, Vampire CAN be strong if used right. It is no longer just a passive tree, but an full on tree like WW.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
Agreed. More often than not, I'm using my class heals regardless of the cost because they keep me alive 10x better than the silly little drain.schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?
Dont templar tanks have that mega shield skill(forgot what it was called) and the ritual rebirth? I know that skill is expensive though but temps have almost no sustain issues. I dont know if that scales with max mag or not but with enough points into blessed it should enough to get you out of trouble, if you pop the shield skill first at least. But hey,you may be right, I'm ignorant to templar tanking. But I've seen peeps use them and they had no problem healing themselves when they needed. Plus you always have monster sets like earthgore if you dontfeel like running a burst.
Yes they have a shield, but that doesn't get your health back and relying on your ultimate to heal can be very risky. That drain saves my life all the time. If I take a big hit, I can throw up my shield then drain my health back. It's incredibly useful, trust me.
But I'll meet you half way (since you were gracious enough to concede I may be right when it comes to Templar tanking) and concede it may not be as useful on some of the other classes. So it may very well suck by comparison for others as you say. But for a class like Templar that has no reliable way to heal themselves independent of investing significantly into Magicka it's a nice option to have.
YandereGirlfriend wrote: »I can understand people not liking the ability cost increases for PvE but for PvP it is hardly a game-breaking penalty. Indeed, people using NMA have basically been playing with the Stage 2 sustain debuff since that set came out. And people LOVE that set.
Maybe if you try to simply stack two damage sets you might run into problems but my magBlade gets by in non-CP (!) using Bright-Throat's just fine and that is with having to spam an expensive cloak basically every three seconds.
People are REALLY missing the value of the passives though. The Sneak passive is clearly amazing on a magBlade (and allows you to go from Cloak -> Sneak and divide your stealth costs between two resources) but any class can make use of it in an escape scenario if you LoS a little beforehand. And the unhindered movement in Sneak is fantastic as well and gives any class and any build the 5-piece benefits of dedicated Sneaking sets.
The Shadowstrike passive requires you to "weave" in Mistform (if not a NB) before your burst combos and that is totally fine if you think of it as simply another buff to cast for yourself before battle. Undeath speaks for itself and prima facie great and the Sneak running and, most importantly for Magicka classes, the enormous 50% reduction in Sprint cost gives you basically the same Sprinting endurance as a Stamina character AND you can disengage in moments for a bad situation. Stack it with the Wild Hunt Ring and you can invisibly Sprint almost as fast and as long as a horse.
Also, Stamina and/or Heavy Armor builds can use vampire in PvP just fine if you are willing to do some theorycrafting. Use an Indeko rune or two and Sugar skulls to get a decent Magicka pool and ability costs and enjoy being able to Sprint with impunity in Heavy Armor and to have Undeath stack with your higher Armor Rating. Also having a higher HP pool and healing which means more of a cushion for using Sated Fury. Or savor sprinting literally forever in Medium Armor with the Sprint passive and delight in being to chase down or outrun any opponent. Also appreciate how Blood Frenzy buffs your Vigors and its superior damage scaling with Medium Armor.
navystylz_ESO wrote: »Why? I thought people hated that they had to be a vampire just to get that passive regen.
They became better. Health regen was useless anyway unless you build to it. Flame damage got nerfed even? it was 25 now 20. Resistance also got buffed which got activated at half hp back then
. The 12 cost is a pretty big drawback but im okay with that.
And invis passsive with sprint cost reduction and bonus wd/sd is awesome.
Mist form is way better now.
People who never actually wanted to be a vampire are relieved they don't have to take it for the passive now. People who actually WANT can't be without making their character much weaker than they would be without it.
You have 7 forms of penalties as a vampire, and no amount of "cool factor" to someone playing a vampire is going to change the fact that they would be better off without the skill line. The defining ability that was supposed to make it worth being vampire by giving a huge dmg boost got nerfed into barely usable. This is assuming you're aren't one of those people sitting perpetually in stage 1/2 using 1, MAYBE 2 abilities from the line thinking all is well.Another thing they should do is either ramp up the damage of vampiric drain or have it heal a % of your max health instead of a % of your missing health. As it is right now there is a diminishing return the longer you keep the drain on and its a huge risk because you can be interrupted.
I feel like it could even benefit from being more like jesus beam, or behaving differently based on your own health.
DrainThen drop the stamina morph and turn it into an actual damage power.
- While above 50% health, siphon away your enemies' vitality, dealing X Magic Damage every 1 second for 3 seconds.
- While below 50% health, you heal X% of your max Health every 1 second for 3 seconds.
Reward players for being able to get the full channel off. Make it hefty damage if it's not mitigated. Reward players for being able to CC and then get a full channel off for really good damage. People would actually have it on their bar.
- While above 50% health, siphon away your enemies' vitality, dealing X Magic Damage every 1 second for 3 seconds. Each tick does 20% more damage as long as you maintain channel.
- You heal for 20% of the damage inflicted.
Fur_like_snow wrote: »butterrum222 wrote: »I love the new vampire, I feel like it was tailor made for the gank blade in cp Cyrodiil or IC. And that’s my play style, so thank you zos. Don’t listen to the haters
So one niche play style gets a buff and all other players remove vampire because of the downsides? What a great success this rework turned out to be.
Fur_like_snow wrote: »have you actually used mist form this patch? It randomly drops form for no reason. The cost increase is a big drawback for most builds especially mDK which already suffers from high skill cost. I’m talking about NO CP. Vampire was better last patch and more balanced now it’s a “play style” but few vampire skills are even worth running. What class besides NB actually synergizes with vampire?
I don’t who you pvp with but every magplar and magden I knew last patch ran vampire. I cured both of mine because the drawbacks just aren’t worth it.
holden_caulfield wrote: »Just my 2p.
Vampire rework is not bad per se.
It is just that values are way off.
I Can understand that zos doesnt want a server full of vampires.
So the whole idea of powers vs drawbacks is right.
But there are no scenario right now that any vampire skill could be usefull if played right even with the right setup (maybe mist form?) everything is suicidal in this vampire iteration.
How Can be good design to have a skill that if incapacitated cant be turned off and that will bring u to the brink of death?
Even mist form is useless pve wise. Mobs will kick u out of it and immunity to snares or stuns dont work in pve.
And the list Can go on
holden_caulfield wrote: »Just my 2p.
Vampire rework is not bad per se.
It is just that values are way off.
I Can understand that zos doesnt want a server full of vampires.
So the whole idea of powers vs drawbacks is right.
But there are no scenario right now that any vampire skill could be usefull if played right even with the right setup (maybe mist form?) everything is suicidal in this vampire iteration.
How Can be good design to have a skill that if incapacitated cant be turned off and that will bring u to the brink of death?
Even mist form is useless pve wise. Mobs will kick u out of it and immunity to snares or stuns dont work in pve.
And the list Can go on
I think everyone should give it more time and keep trying to adjust your builds. ZOS wanted the re work to turn vamp into an actual play style which is exactly what everyone asked for in these forums. Now that they’ve done that no one likes it because you have to adjust your builds to synergize with it now..