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ZOS, pls Re-Re-Work the Vampire

  • Vevvev
    Vevvev
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    Glurin wrote: »

    That's why I said it's very niche. I wasn't saying perfect scion was all around better, just that it wasn't completely useless. To get the most out of it, you pretty much have to be someone who is in stage 4 all the time and use it to wipe out the downsides of vampirism as opposed to gaining the upsides. You don't get much at all out of the perfect scion morph if you're using it at stage 1. Even then, it's mainly about that non-vamp resource cost. If your recovery and resource pool is large enough to handle whatever your rotation is anyway, then perfect scion doesn't really add much of anything on that front. The health recovery debuff isn't really an issue either way because in combat you should have other sources of healing, so all you're really left with is the fire damage debuff, which of course is only useful if someone is throwing a lot of fire at you.

    Another thing to consider is if you're using the vampire lord set, you'll probably see slightly more benefit. But that's pretty much putting a niche on top of a niche.

    Ah, okay I see what you're saying now.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • idk
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    Nova_J wrote: »
    idk wrote: »
    Nova_J wrote: »
    Jeremy wrote: »
    Nova_J wrote: »
    jm42 wrote: »
    it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.

    because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime

    Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.

    Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.

    Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.

    Different people see things differently. They clearly have explained they find some specific skills in the new design useful. That should not be mind-boggling by any means.

    But I find these skills mediocre

    You are entitled to this opinion as everyone is entitled to theirs.

    The real test will be actual usage which I expect Zos will be following for the remainder of this year to see how players adjust to the design. They must do this as talk in the forums does not always match how things play out in the game.
  • jircris11
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    biggest issue with the change is how people perceive "useful" builds. If it's not meta its not good in many players eyes. The sad truth is, people such as my self who make their own build CAN out perform those who follow a meta, even the people who CREATE the meta always say to use their build as a TEMPLATE as it is built to WORK FOR THEM. Each player has different strengths and need to build accordingly. ATM i am running vamp NB (stam) and when i come out of stealth run (stage 4 run perk) my weapon dmg spikes to over 5k and then pair that with other NB skills i am able to burst people down within seconds unless its a darn tank. The build was made by me and it fits how i play. If people would rely more on their OWN research and less off of other peoples work then there would be more verity and less complaints, Vampire CAN be strong if used right. It is no longer just a passive tree, but an full on tree like WW.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • VoxAdActa
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    I love how so many people trying to defend the vampire rework say that everyone is mad because the sustain passive is gone.
    No one is saying that, but keep punching that strawman.

    Yeah, I'm sure all the people in this thread who're saying they've cured all 18 of their vampires are mad because ZOS broke their roleplays.
  • ImSoPro
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    I think everyone should give it more time and keep trying to adjust your builds. ZOS wanted the re work to turn vamp into an actual play style which is exactly what everyone asked for in these forums. Now that they’ve done that no one likes it because you have to adjust your builds to synergize with it now. They won’t take the regular skill cost increase away for the same reason they won’t bring the extra resource recovery back, because they want people to actually have to play and feel like a vampire if you choose to be infected with the curse. The regular skill cost increase is the same reason the 2 main damage skills on vamp cost health to offset that negative. Fire damage at stage 4 is actually 5% less as well.

    With that being said I also thought the new vampire was maybe not for me, because I was getting stomped. I’m still not sure if I’m done tweaking it but since yesterday I’ve been doing pretty good. Just being a vampire gives you an extra 960 spell/wep damage on command. Pair that with a weapon damage enchant, pop swarming scion with balorghs and you’re a flamethrower. Blood mist is very underrated too, it’s already saved my life a bunch. Elusive mist speed reduction makes it kinda useless. People can literally sprint and stay in range with you.

    The spammable blood for blood which costs health not mag once again is really good, and a lot of people say “oh where’s the stam morphs?”. Well with a range of 5 meters I’d say a stamplar or stamblade but really any stam class with simmering frenzy active(increases spell/wep dmg by 10% every second) could melt with BfB, which does 100% more damage based on missing health. Personally I still prefer crushing shock for the instant damage and the interrupt on my mag toons but my point is you can’t be a vamp now if you don’t synergize with the skill line. It’s quite literally a way of life now lol.
    Edited by ImSoPro on June 16, 2020 8:06AM
  • Spectral_Force
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    VoxAdActa wrote: »
    I love how so many people trying to defend the vampire rework say that everyone is mad because the sustain passive is gone.
    No one is saying that, but keep punching that strawman.

    Yeah, I'm sure all the people in this thread who're saying they've cured all 18 of their vampires are mad because ZOS broke their roleplays.
    Please understand that roleplay and gameplay shouldn't be mutually exclusive. I'm sure plenty of characters were cured because the passive is gone, yes. But the skill line has plenty of issues outside of "no more recovery bonus". Stamina vampires, as well as vampire healers and (for the most part) tanks have next to zero incentive to stay cursed, so at least half of people who legitimately want to play Vampire characters have to gimp themselves to do so. It can be a very difficult choice to make, picking between what you want and what actually works, and a lot of people go with the latter.

    Vampire shouldn't be for everyone, but actively hurting your toon as a means of discouragement aint it, chief.
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • LuxLunae
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    So long as mistform "dodge" never comes back you can rework it to whatever.
  • Raevyness
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    Long term vamp player here. Ended up curing it on all my characters. The price to use non vamp skills was TOO much in pvp. I could literally use 3 skills (any not just vamp) and bam, empty mp/stam.

    It's literally a joke. All the other draw backs fine OK, fire, fair enough, but extra like 25% cost on all skills? Nope, just nope. Too much. Ruined it for me. Won't be playing vamp again.
    All good giving us all these OP skills, too bad it's too expensive to use any. Particularly if you want to be a vamp for passives (which are basically pointless now), only draw backs.
  • Fur_like_snow
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    Vampire is now BiS for role players. Previously you took vampire for the passives now idk why outside of PvP ganking you’d want vampire. The stun is a joke and rarely works. The drain is outclasses by resto line/vigor/class heal. The transformation is just the necro ultimate that gets you killed when you get stunned from the animation after it ends. Mist form is hit or miss now it randomly pops you out of form. The passives were better last patch and felt balanced compared to downsides.

    Vampire feels like they made 1/3 of a new class but with nothing else to tie it together.
    Edited by Fur_like_snow on June 16, 2020 11:49AM
  • DT-ARR
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    I actually am enjoying playing as a vamp. i've also died more in the past week than in the past year...but i'm enjoying it.

    That being said, the stage 4 passive needs to have more of a bonus other than out of combat invisibility to justify the downsides.

    The animation / character design on the ultimate is hot garbage. Like seriously it is hands down the ugliest thing i've ever seen. It also feels like i've put a 3-5 second stun on myself on the front and back end due to the transformation time.

    The 20% health taken increase per second on frenzy is ridiculous. Try managing this in laggy conditions. Just...yeesh.

    Evicserates animation needs to be changed. I made a separate post about this...but it feels god awful and clunk to use with a staff while trying to weave. As someone had pointed out in a separate thread i started, its the same animation as searing strike...which is a DoT and not meant to be spammed. Just incredibly lazy on the part of the developers to do this.

    All that said though. I am enjoying playing as a vamp. But it could be better.

  • navystylz_ESO
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    the old vampire was very balanced! 2 good passives (resource reg & resistance on low health) versus 2 drawbacks (low health reg & weakness to fire). THIS IS BALANCED!
    now we basically have 3 very big drawbacks versus 1 (resistance on low health). there is no motivation here, to become vampire anymore (other than pure roleplaying, which is fun tho).
    the cost reduction for vampire abilities is quite pointless, since there is nothing realy usable to do constant dmg and everything is very situational.
    *) vampire should get the old magick&stam reg back - this was ESSENTIAL in beeing a vampire
    *) the ability-cost-system also needs a change - eighter take the ability cost increase away, or give us some good dmg skills.
    pls ZOS! this CANNOT STAY THAT WAY

    Drawbacks

    1. Fire dmg taken increase
    2. Fighter Guild dmg Increae
    3. Normal ability cost increase
    4. Vampire ability cost increase (new base ability costs naturally higher and was balanced around getting up to 40% cost reduction which was nerfed to half the amount)
    5. Reduced / No Health Regen
    6. Can't talk to NPC at stage 4 without Hypnosis/Mesmerize
    7. By extension in stage 4, need to slot a heal to keep your health up

    Think you miscounted on the drawbacks to vampirism without much gain in return.
    Edited by navystylz_ESO on June 16, 2020 2:29PM
  • Wildberryjack
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    The health regen penltay needs to go. It's almost not worth playing a Vampire because of that alone.

    It should be the opposite really, in myth and movies Vampires are tough as nails and hard to kill. The higher the Vampire stage is the tougher we should become to kill, so the health regen rate should INCREASE.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • navystylz_ESO
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    hakan wrote: »
    Why? I thought people hated that they had to be a vampire just to get that passive regen.

    They became better. Health regen was useless anyway unless you build to it. Flame damage got nerfed even? it was 25 now 20. Resistance also got buffed which got activated at half hp back then

    . The 12 cost is a pretty big drawback but im okay with that.

    And invis passsive with sprint cost reduction and bonus wd/sd is awesome.

    Mist form is way better now.

    People who never actually wanted to be a vampire are relieved they don't have to take it for the passive now. People who actually WANT can't be without making their character much weaker than they would be without it.

    You have 7 forms of penalties as a vampire, and no amount of "cool factor" to someone playing a vampire is going to change the fact that they would be better off without the skill line. The defining ability that was supposed to make it worth being vampire by giving a huge dmg boost got nerfed into barely usable. This is assuming you're aren't one of those people sitting perpetually in stage 1/2 using 1, MAYBE 2 abilities from the line thinking all is well.
    Vevvev wrote: »
    Another thing they should do is either ramp up the damage of vampiric drain or have it heal a % of your max health instead of a % of your missing health. As it is right now there is a diminishing return the longer you keep the drain on and its a huge risk because you can be interrupted.

    I feel like it could even benefit from being more like jesus beam, or behaving differently based on your own health.

    Drain
    • While above 50% health, siphon away your enemies' vitality, dealing X Magic Damage every 1 second for 3 seconds.
    • While below 50% health, you heal X% of your max Health every 1 second for 3 seconds.
    Then drop the stamina morph and turn it into an actual damage power.
    • While above 50% health, siphon away your enemies' vitality, dealing X Magic Damage every 1 second for 3 seconds. Each tick does 20% more damage as long as you maintain channel.
    • You heal for 20% of the damage inflicted.
    Reward players for being able to get the full channel off. Make it hefty damage if it's not mitigated. Reward players for being able to CC and then get a full channel off for really good damage. People would actually have it on their bar.
    Edited by navystylz_ESO on June 16, 2020 3:12PM
  • butterrum222
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    I love the new vampire, I feel like it was tailor made for the gank blade in cp Cyrodiil or IC. And that’s my play style, so thank you zos. Don’t listen to the haters
  • navystylz_ESO
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    Sephyr wrote: »
    No one's talking about making them uber 'powerful'. I don't know where you're getting that idea from and I don't appreciate words being put in my mouth. What I distinctly said was that there are a TON of problems with the current iteration.

    You misunderstood what he was saying. He's saying people are dismissing all the valid concerns about tons of penalties for little gains by saying "well what did you expect, it's a curse."

    He is saying you can flip that around and make vampires uber powerful, like they are in every single bit of lore, even ESO lore, and when people complain about vampires being too powerful saying "well what did you expect, it's a curse."
  • Fur_like_snow
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    I love the new vampire, I feel like it was tailor made for the gank blade in cp Cyrodiil or IC. And that’s my play style, so thank you zos. Don’t listen to the haters

    So one niche play style gets a buff and all other players remove vampire because of the downsides? What a great success this rework turned out to be.
  • ZeroXFF
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    The drawbacks make vampires basically unusable in group content. If stage 1 had no drawbacks, I would stay vampire for questing, because that sprint invisibility passive is fun, and the cost increase is not going to be noticeable in 2 second fights. But as it stands, the one passive that I basically just use for role play in overland doesn't justify the drawbacks in group content.

    And if they want vampires to be a commitment, they should scale the effectiveness of the vamp skills, not their cost with each stage. Say at stage 1 they are 80% of the strength of equivalent non-vamp skills, 100% at stage 2, 120% at 3 and 140% at 4. That would also work well with the idea that vampires who aren't feeding end up being weak.
  • Nova_J
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    jircris11 wrote: »
    biggest issue with the change is how people perceive "useful" builds. If it's not meta its not good in many players eyes. The sad truth is, people such as my self who make their own build CAN out perform those who follow a meta, even the people who CREATE the meta always say to use their build as a TEMPLATE as it is built to WORK FOR THEM. Each player has different strengths and need to build accordingly. ATM i am running vamp NB (stam) and when i come out of stealth run (stage 4 run perk) my weapon dmg spikes to over 5k and then pair that with other NB skills i am able to burst people down within seconds unless its a darn tank. The build was made by me and it fits how i play. If people would rely more on their OWN research and less off of other peoples work then there would be more verity and less complaints, Vampire CAN be strong if used right. It is no longer just a passive tree, but an full on tree like WW.

    Lol I am oh so curious as to what your running on both your bars. That 12% increase is massive in PvP so unless your doing non-core or ganking I'm wondering how people are letting you get away with that. And wrong, it's NOT a full on tree like WW. The wolves have everything they need in the skill line, vamps skill line is still only supposed to be used to compliment other class skills etc. Its NOT meant to be a standalone thing. Theres a reason why you only run 1 or 2 skills at a time lol dont fool yourself into thinking this half baked skill line has everything it needs.
  • Nova_J
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    Jeremy wrote: »
    Sephyr wrote: »
    Nova_J wrote: »
    Jeremy wrote: »
    Nova_J wrote: »
    Jeremy wrote: »
    Nova_J wrote: »
    jm42 wrote: »
    it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.

    because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime

    Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.

    Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.

    Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.

    Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].

    [Edit for censor bypass.]

    Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.

    "This morph restores 5% of your missing stamina"
    Lmaoo ^^ see that is a joke.

    Agreed. More often than not, I'm using my class heals regardless of the cost because they keep me alive 10x better than the silly little drain.
    Nova_J wrote: »
    Jeremy wrote: »
    Nova_J wrote: »
    Jeremy wrote: »
    Nova_J wrote: »
    Jeremy wrote: »
    Nova_J wrote: »
    jm42 wrote: »
    it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.

    because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime

    Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.

    Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.

    Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.

    Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].

    [Edit for censor bypass.]

    Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.

    "This morph restores 5% of your missing stamina"
    Lmaoo ^^ see that is a joke.

    So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?

    Dont templar tanks have that mega shield skill(forgot what it was called) and the ritual rebirth? I know that skill is expensive though but temps have almost no sustain issues. I dont know if that scales with max mag or not but with enough points into blessed it should enough to get you out of trouble, if you pop the shield skill first at least. But hey,you may be right, I'm ignorant to templar tanking. But I've seen peeps use them and they had no problem healing themselves when they needed. Plus you always have monster sets like earthgore if you dontfeel like running a burst.

    Yes they have a shield, but that doesn't get your health back and relying on your ultimate to heal can be very risky. That drain saves my life all the time. If I take a big hit, I can throw up my shield then drain my health back. It's incredibly useful, trust me.

    But I'll meet you half way (since you were gracious enough to concede I may be right when it comes to Templar tanking) and concede it may not be as useful on some of the other classes. So it may very well suck by comparison for others as you say. But for a class like Templar that has no reliable way to heal themselves independent of investing significantly into Magicka it's a nice option to have.

    What do you do in situations where you need to block and heal at the same time? A burst allows you to do that but using the channel in that situation will get you killed. Especially if you are in vet dlcs dungeons and above.
  • YandereGirlfriend
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    I can understand people not liking the ability cost increases for PvE but for PvP it is hardly a game-breaking penalty. Indeed, people using NMA have basically been playing with the Stage 2 sustain debuff since that set came out. And people LOVE that set.

    Maybe if you try to simply stack two damage sets you might run into problems but my magBlade gets by in non-CP (!) using Bright-Throat's just fine and that is with having to spam an expensive cloak basically every three seconds.

    People are REALLY missing the value of the passives though. The Sneak passive is clearly amazing on a magBlade (and allows you to go from Cloak -> Sneak and divide your stealth costs between two resources) but any class can make use of it in an escape scenario if you LoS a little beforehand. And the unhindered movement in Sneak is fantastic as well and gives any class and any build the 5-piece benefits of dedicated Sneaking sets.

    The Shadowstrike passive requires you to "weave" in Mistform (if not a NB) before your burst combos and that is totally fine if you think of it as simply another buff to cast for yourself before battle. Undeath speaks for itself and prima facie great and the Sneak running and, most importantly for Magicka classes, the enormous 50% reduction in Sprint cost gives you basically the same Sprinting endurance as a Stamina character AND you can disengage in moments for a bad situation. Stack it with the Wild Hunt Ring and you can invisibly Sprint almost as fast and as long as a horse.

    Also, Stamina and/or Heavy Armor builds can use vampire in PvP just fine if you are willing to do some theorycrafting. Use an Indeko rune or two and Sugar skulls to get a decent Magicka pool and ability costs and enjoy being able to Sprint with impunity in Heavy Armor and to have Undeath stack with your higher Armor Rating. Also having a higher HP pool and healing which means more of a cushion for using Sated Fury. Or savor sprinting literally forever in Medium Armor with the Sprint passive and delight in being to chase down or outrun any opponent. Also appreciate how Blood Frenzy buffs your Vigors and its superior damage scaling with Medium Armor.
  • schlaflos_inWien
    I can understand people not liking the ability cost increases for PvE but for PvP it is hardly a game-breaking penalty. Indeed, people using NMA have basically been playing with the Stage 2 sustain debuff since that set came out. And people LOVE that set.

    Maybe if you try to simply stack two damage sets you might run into problems but my magBlade gets by in non-CP (!) using Bright-Throat's just fine and that is with having to spam an expensive cloak basically every three seconds.

    People are REALLY missing the value of the passives though. The Sneak passive is clearly amazing on a magBlade (and allows you to go from Cloak -> Sneak and divide your stealth costs between two resources) but any class can make use of it in an escape scenario if you LoS a little beforehand. And the unhindered movement in Sneak is fantastic as well and gives any class and any build the 5-piece benefits of dedicated Sneaking sets.

    The Shadowstrike passive requires you to "weave" in Mistform (if not a NB) before your burst combos and that is totally fine if you think of it as simply another buff to cast for yourself before battle. Undeath speaks for itself and prima facie great and the Sneak running and, most importantly for Magicka classes, the enormous 50% reduction in Sprint cost gives you basically the same Sprinting endurance as a Stamina character AND you can disengage in moments for a bad situation. Stack it with the Wild Hunt Ring and you can invisibly Sprint almost as fast and as long as a horse.

    Also, Stamina and/or Heavy Armor builds can use vampire in PvP just fine if you are willing to do some theorycrafting. Use an Indeko rune or two and Sugar skulls to get a decent Magicka pool and ability costs and enjoy being able to Sprint with impunity in Heavy Armor and to have Undeath stack with your higher Armor Rating. Also having a higher HP pool and healing which means more of a cushion for using Sated Fury. Or savor sprinting literally forever in Medium Armor with the Sprint passive and delight in being to chase down or outrun any opponent. Also appreciate how Blood Frenzy buffs your Vigors and its superior damage scaling with Medium Armor.

    i appreciate sharing your thoughts here, and i a sure the vampire skills have some usage in PvP.. but in PvE they realy dont.. and it shouldn't be that someone requires to change his glyphs or health pool, if he more or less plays the same build as before. then the changes realy just has been nerves.

    i've been playing around with the vampire skills quite a lot, but have been slowly dropping the skills, like many others. imo the skills just work as a giant contradiction to itself.
    the melee "requires" to have low health, and since its only reasonable morph is magicka, its users will wear light armor already and now will have two problems at once, just to make a skill working.
    Frenzy is killing its caster, which is a fun idea, but in praxis it just causes the next problem, when someone is doing any harder content. keeping this buff up for like 10 seconds, is suicide. the big problem with that skill is that noone else can heal you, therefore most builds would have to drop skills for some extra selfhealing.
    the ultimate is probably the only thing that lets vampires shine once and a while.. but its a very expensive ability, that costs eighter tons of magicka or ultimate (depending on the vampire stage). this ulti could be viable if we could keep this up for longer (p.e. like the werweolf transformation), but since we cannot gereate ulti while in this form, in ANY WAY, it has a lower uptime than other ultis
  • hakan
    hakan
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    hakan wrote: »
    Why? I thought people hated that they had to be a vampire just to get that passive regen.

    They became better. Health regen was useless anyway unless you build to it. Flame damage got nerfed even? it was 25 now 20. Resistance also got buffed which got activated at half hp back then

    . The 12 cost is a pretty big drawback but im okay with that.

    And invis passsive with sprint cost reduction and bonus wd/sd is awesome.

    Mist form is way better now.

    People who never actually wanted to be a vampire are relieved they don't have to take it for the passive now. People who actually WANT can't be without making their character much weaker than they would be without it.

    You have 7 forms of penalties as a vampire, and no amount of "cool factor" to someone playing a vampire is going to change the fact that they would be better off without the skill line. The defining ability that was supposed to make it worth being vampire by giving a huge dmg boost got nerfed into barely usable. This is assuming you're aren't one of those people sitting perpetually in stage 1/2 using 1, MAYBE 2 abilities from the line thinking all is well.
    Vevvev wrote: »
    Another thing they should do is either ramp up the damage of vampiric drain or have it heal a % of your max health instead of a % of your missing health. As it is right now there is a diminishing return the longer you keep the drain on and its a huge risk because you can be interrupted.

    I feel like it could even benefit from being more like jesus beam, or behaving differently based on your own health.

    Drain
    • While above 50% health, siphon away your enemies' vitality, dealing X Magic Damage every 1 second for 3 seconds.
    • While below 50% health, you heal X% of your max Health every 1 second for 3 seconds.
    Then drop the stamina morph and turn it into an actual damage power.
    • While above 50% health, siphon away your enemies' vitality, dealing X Magic Damage every 1 second for 3 seconds. Each tick does 20% more damage as long as you maintain channel.
    • You heal for 20% of the damage inflicted.
    Reward players for being able to get the full channel off. Make it hefty damage if it's not mitigated. Reward players for being able to CC and then get a full channel off for really good damage. People would actually have it on their bar.

    it got buffed compared to the old one. could it be better? yeah but still..

    Fire damage was always here. and it got nerfed from 25 to 20.

    Hp regen is trash unless trollking/endurance what ever. and tk got nerfed. plus necro fiesta pvp.

    ability cos rise up. yeah..a solid drawback.

    need to slot heal?? for pve you have healers. for pvp you always slot it.

    passives got buffed. mist got buffed. two new ability one is good(fury) and the other is kinda ehh. a weird stun. drain is trash as always.

    what does sitting in stage 1/2 has to do with it? you can use everything without stages. and spamming abilities doesnt make you advance in stages anymore.

    like you can use any ability and be fine at stage 1. how do you complain about stages i dont understand.


    I love the new vampire, I feel like it was tailor made for the gank blade in cp Cyrodiil or IC. And that’s my play style, so thank you zos. Don’t listen to the haters

    So one niche play style gets a buff and all other players remove vampire because of the downsides? What a great success this rework turned out to be.

    Was there any other play style?lol. playing it for regen wasnt a style.
    and even then they always had disadvantage when they were vampire tho.

    also it was always a niche for pvp everyone and their mom would say no need for it and now it became a problem? if anything they got buffed.

    Edited by hakan on June 17, 2020 12:06PM
  • Fur_like_snow
    Fur_like_snow
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    have you actually used mist form this patch? It randomly drops form for no reason. The cost increase is a big drawback for most builds especially mDK which already suffers from high skill cost. I’m talking about NO CP. Vampire was better last patch and more balanced now it’s a “play style” but few vampire skills are even worth running. What class besides NB actually synergizes with vampire?

    I don’t who you pvp with but every magplar and magden I knew last patch ran vampire. I cured both of mine because the drawbacks just aren’t worth it.
    Edited by Fur_like_snow on June 17, 2020 12:23PM
  • Veinblood1965
    Veinblood1965
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    I have to agree, I love the new expansion however I got bitten with vampirism and then leveled it up to max but found no use for it so reset my skill points. Needs to have some utility to it that can actually be used often.
  • hakan
    hakan
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    have you actually used mist form this patch? It randomly drops form for no reason. The cost increase is a big drawback for most builds especially mDK which already suffers from high skill cost. I’m talking about NO CP. Vampire was better last patch and more balanced now it’s a “play style” but few vampire skills are even worth running. What class besides NB actually synergizes with vampire?

    I don’t who you pvp with but every magplar and magden I knew last patch ran vampire. I cured both of mine because the drawbacks just aren’t worth it.

    mist form dropping for no reason isnt a trashy rework tho. its usual buggy eso gameplay and i know that.

    never seen or heard magplar using it but thanks for the heads up. didnt know about it. then yeah it sucks for them
  • holden_caulfield
    holden_caulfield
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    Just my 2p.
    Vampire rework is not bad per se.
    It is just that values are way off.
    I Can understand that zos doesnt want a server full of vampires.
    So the whole idea of powers vs drawbacks is right.
    But there are no scenario right now that any vampire skill could be usefull if played right even with the right setup (maybe mist form?) everything is suicidal in this vampire iteration.
    How Can be good design to have a skill that if incapacitated cant be turned off and that will bring u to the brink of death?
    Even mist form is useless pve wise. Mobs will kick u out of it and immunity to snares or stuns dont work in pve.
    And the list Can go on
    Edited by holden_caulfield on June 17, 2020 12:55PM
  • Nova_J
    Nova_J
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    Just my 2p.
    Vampire rework is not bad per se.
    It is just that values are way off.
    I Can understand that zos doesnt want a server full of vampires.
    So the whole idea of powers vs drawbacks is right.
    But there are no scenario right now that any vampire skill could be usefull if played right even with the right setup (maybe mist form?) everything is suicidal in this vampire iteration.
    How Can be good design to have a skill that if incapacitated cant be turned off and that will bring u to the brink of death?
    Even mist form is useless pve wise. Mobs will kick u out of it and immunity to snares or stuns dont work in pve.
    And the list Can go on

    Yea, this whole thing feels like bad ideas with good intentions.
  • Xologamer
    Xologamer
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    Just my 2p.
    Vampire rework is not bad per se.
    It is just that values are way off.
    I Can understand that zos doesnt want a server full of vampires.
    So the whole idea of powers vs drawbacks is right.
    But there are no scenario right now that any vampire skill could be usefull if played right even with the right setup (maybe mist form?) everything is suicidal in this vampire iteration.
    How Can be good design to have a skill that if incapacitated cant be turned off and that will bring u to the brink of death?
    Even mist form is useless pve wise. Mobs will kick u out of it and immunity to snares or stuns dont work in pve.
    And the list Can go on

    atm vampire looks more pvp heavy the only thing in pve is i think the spammable
  • Skykaiser_Ọlọrun
    ImSoPro wrote: »
    I think everyone should give it more time and keep trying to adjust your builds. ZOS wanted the re work to turn vamp into an actual play style which is exactly what everyone asked for in these forums. Now that they’ve done that no one likes it because you have to adjust your builds to synergize with it now..

    New vamp doesn't synergize with much outside of magDPS no matter how much, "adjusting" you try to do.

  • NinchiTV
    NinchiTV
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    I was disappointed curing my vamp. I really tried to make it work with reduction glyphs and fire resistant but the Dmg this patch is just so high that you cannot recov when you get <35% HP, not with these dots and burst. Mist form doesnt even work sometimes when your CCd or immobilized. Old mist form was at least reliable. Hypnotize needs a buff because it seems like more than half the time it doesnt work even if your enemy is right in front of your face. Maybe change it so one morph is a hard 90* angle stun? The passives need a rework. The zero health recov is horrific right now in this heavy dmg meta, the major protect could be reworked like every 10% missing HP you get 3% dmg mitigation. Anyway, sucks that I was hype for vamp but it sucks right now and not worth unless you build specific for vamp.
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