Its ball large guild groups more then population. You can have 1-2 bars and latency go to crap when a guild ball guild group shows up. There really isn't anyway to stop this type of play due to the stupid way healing work and speed buffs. Speed should be smaller groups to counter larger groups no speed should exist for large groups. Healing should only affect ones group not other groups. Groups should have AP drastically cut from kills. The game just cant handle that style of play. ZOS should have done this long ago. Groups should be limited to 12 just like the rest of the game Guilds that want to field 40 people on a guild event will have to build balanced groups. I know some larger guilds will say we want large scale that's fine just run your groups together. But they will need to be balance or a few of them will be.
The game just cant handle the style of play that this game is trying to promote with battle groups. Im not sure why ZOS still has this grouping.
Its ball large guild groups more then population. You can have 1-2 bars and latency go to crap when a guild ball guild group shows up. There really isn't anyway to stop this type of play due to the stupid way healing work and speed buffs. Speed should be smaller groups to counter larger groups no speed should exist for large groups. Healing should only affect ones group not other groups. Groups should have AP drastically cut from kills. The game just cant handle that style of play. ZOS should have done this long ago. Groups should be limited to 12 just like the rest of the game Guilds that want to field 40 people on a guild event will have to build balanced groups. I know some larger guilds will say we want large scale that's fine just run your groups together. But they will need to be balance or a few of them will be.
The game just cant handle the style of play that this game is trying to promote with battle groups. Im not sure why ZOS still has this grouping.
How many people balled up when siege damage was "broken"?
LOL, the current population cap is low. It was 1800 total; 600v600v600 at launch and it's been reduced several times so much so ZOS hasn't ever been willing to give a definite number. If the game can't handle as is now than you're beating a dead horse hoping for anything to get better.