Chilly-McFreeze wrote: »
Why do you need vamp for mag tanking on?
Chilly-McFreeze wrote: »Hm so more of a fun build instead of scorehunting.
Well, you might find Brands of Imperium, Lunar Bastion or even Hatchling's Shell interesting. Or you could use Turog's to boost the hardening enchant.
But I'd rather use a sorc or DK for shield tanking.
Good luck building it, I am sitting this one out, I dislike tank builds that don't bring group support.
(I will add though that mesmerize seems forced in your build, especially since you already have hard crowd control, the totem).
Edit 1:
and that flame resistance glyph gives you nothing because your flame resistance is almost capped without it.
And that you have 2 mag recovery glyphs but you don't regen mag while blocking on ice.
As long at its not for Trials rundt it don't matter that much.
But what would you add to benefit others then for a magic frost tank?
As long at its not for Trials rundt it don't matter that much.
But what would you add to benefit others then for a magic frost tank?
You are 100% correct, it doesn't matter much. If at all. Tbh the closest I ever was to mag tanking was my frost/resto nb. He wore heavy though. My brain just can't process why waste 3 armour pieces on defense to wear light when you can just wear heavy and go 3 support sets...
Haha trueBut to make something els ant try getting it to work.
But would be cool to get some support into it also.
Also with a setup something like this i will give more damage then a normal tank, so that will help with doing dungeons faster.