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Charged Trait - Or alternative for Spellswords

MindOfTheSwarm
MindOfTheSwarm
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Right now I feel that Charged trait is very underperforming when compared to the likes of Infused. I propose a rework that makes it more appealing when compared with other traits. My suggestion would make it so that Charged actually causes your attacks to be partially converted into the elemental glyph that is attached. For Example:

Charged with Glyph of Flame

Converts 20% of your non Flame Damage effects into Flame Damage


This percentage would increase with each upgrade on the weapon.

White: 30%
Green: 40%
Blue: 50%
Purple: 60%
Gold: 70%


Such a change would actually accommodate players that want to go for a Spellsword style of play. Here is an example of what would happen.

Regular Skill:

Uppercut
Slam enemy with an upward swing, dealing 1142 Physical Damage.


With Gold Charged Trait with Glyph of Flame

Uppercut
Slam enemy with an upward swing, dealing 343 Physical Damage and 799 Flame Damage.


Another example:

Regular Skill

Destructive Touch
Devastate enemy with an enhanced charge from your staff, dealing 3379 Magic Damage and 13515 Magic Damage over 10 seconds.


With Gold Charged Trait with Glyph of Foulness
Devastate enemy with an enhanced charge from your staff, dealing 1014 Magic Damage and 2365 Disease Damage and 4055 Magic Damage and 9461 Disease Damage over 10 seconds.


You could make some really interesting builds with such a change. You could for example run Swamp Raider and a Destruction Staff. I did consider going higher with the gold percentage but for the sake of balance I had to bring it down, with 70% being in a sweet spot.
Edited by MindOfTheSwarm on June 15, 2020 11:16PM
  • iCaliban
    iCaliban
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    Charged is a popular pvp trait.
  • Qbiken
    Qbiken
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    Charged is already a very powerful trait in PvP that lets you have high uptime on status effects. If you check here https://alcasthq.com/eso-status-effects/

    You can read what each status effects does, and you'll realise that it can be very powerful to have high uptime on your enemy with some of these effects.
  • Firstmep
    Firstmep
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    God please no, charged is amazing for pvp, on DK its outright broken.
  • ESO_Nightingale
    ESO_Nightingale
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    Charged is fine. It's really great on Dk and Warden.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • TBois
    TBois
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    Charged is fine imo. It does what it intends to do well, and it has its place in some pvp builds.

    https://www.youtube.com/watch?v=x91xiFFnMEQ&list=PLKEn3xN2Goxmp_mQdgK-MPgBeehForD8q&index=3&t
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Banana
    Banana
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    My go to trait on my mdk
  • Taleof2Cities
    Taleof2Cities
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    I have charged on both my PvP Frost Wardens ... agree with the posts above mine.
  • Moonsorrow
    Moonsorrow
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    Banana wrote: »
    My go to trait on my mdk

    Same.

    I like the Charged trait just as it is right now.

    Throwing new ideas is always good and all, but in this case imo the trait is fine and in good use for many of us. In both pvp and pve.

    I even have Charged trait on many of my PVE tanking builds on the SnB bar weapon for several reasons, depending on group and what debuffs/gear others are using.. (and since they made 1h weapons enchant cut in half in efficiency, i feel Infused is not that great on SnB bar, with Charged i can use things like Shock Glyph for Concussed(aka Minor Vulnerability as a bonus) if my class does not have easy access or bar space for it and better use for something else in bar). Yeah, it is fun to use Bow back bar as a tank and proc Infused Crusher with Endless Hail from there. Or Frost staff on some classes/setups instead of Lightning Staff.

    So yeah, i like current Charged trait and hope it stays as it is. :)
  • Starlock
    Starlock
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    Your idea sounds really cool, @MindOfTheSwarm !
  • YandereGirlfriend
    YandereGirlfriend
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    I really like this idea but also agree that Charged should stay the way it is.

    If they ever added a new Trait for weapons (IMO, which they should) this THIS is what I would want.

    Or rather, I would want a trait that changes ALL of your damage into that specific type. It would make thematic and hybrid builds far easier as well as allow classes whose damage is awkwardly divided into different elemental groups (for example, magSorc) to get the most out of their passives and other build tools.
  • zvavi
    zvavi
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    Ye you don't need to destroy a trait people use to introduce spell swords...
  • MindOfTheSwarm
    MindOfTheSwarm
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    Then why not double down on Infused Trait. Simply have Infused do what it does now AND increase Status Effects. Then you free up Charged to use in the example. Alternatively, there is always Decisive, Powered and maybe Training.
    I always was told that Precise was best for healers, so why not use Powered for the above change?
  • MindOfTheSwarm
    MindOfTheSwarm
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    I really like this idea but also agree that Charged should stay the way it is.

    If they ever added a new Trait for weapons (IMO, which they should) this THIS is what I would want.

    Or rather, I would want a trait that changes ALL of your damage into that specific type. It would make thematic and hybrid builds far easier as well as allow classes whose damage is awkwardly divided into different elemental groups (for example, magSorc) to get the most out of their passives and other build tools.

    The problem with ALL damage being converted would make it meta and basically mean you had to run this trait on at least one of your weapons. This is why I suggested a percentage instead.
  • WrathOfInnos
    WrathOfInnos
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    I like the idea of being able to convert damage types, but I don’t think a weapon trait is the best way to implement this feature. It could be a new mythic item, monster helm or 5-piece set bonus. Any of these and 100% of damage could be converted without being too powerful, and this would make more sense functionally (how would you register a light attack that’s 70% magic 30% physical?).

    If we’re dreaming here, it could be very fun to use a set that makes all your damage into flame, then combine it with Elf Bane (5 seconds duration added to fire abilities). Equip a bow and launch a Fiery (Endless) Hail of arrows lasting 17s, followed by a Fire (Poison) Injection for 15s.

    Or put on a Shock damage set and cast a Ball Lightning (Mystic Orb), followed by a few casts of Force Pulse where all 3 hits are Shock (Chill and Burning effects may suffer, but Concussion uptimes would be great).
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