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please make JUMP COST STAMINA

  • Thannazzar
    Thannazzar
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    In my guild 'hopping' around at a group event, eg: guild meeting or Trial is a single warning booting offence.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    You should only regen stamina while you sit on a chair or sleep on a bed
    walking now cost stamina
  • TheDarkoil
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    I hop around everywhere in most games, its like hard coded in me from back in the day playing old school shooters when you could bunnyhop.
  • Minyassa
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    Jumping is like rubbing your dice on someone's head before you roll them. It's annoying but it doesn't actually do anything. There's no real point to making it cost stamina, that would just affect riding cross-country really and we already took a travel speed hit with the mount stam hit and the rapids nerf. Please do not suggest things that would make traveling between wayshrines take even longer.
  • Artorias24
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    Jumping gives you no Advantage in Combat and should not cost Stamina.

    Also jumping doesnt makes you harder to target, its already enough to just look in the direction of your target and your skills will Hit. I mean even projectiles follow your target everywhere like heat seeking missiles.

    But imagine burning all your stam in combat cause there is a buggy edge or stone you need to pass and POOF all your stam is gone.
  • Emma_Overload
    Emma_Overload
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    CoronHR wrote: »
    jumping gives you an advantage in pvp because it makes you harder to shoot. that advantage should come at a cost.

    jumping is related to combat if people are jumping during combat to avoid getting shot. by contrast, sneak doesn't directly relate to combat, and it costs stamina

    i don't believe everything should cost stamina and i never said that, so don't put words in my mouth. this topic is related to jump costing stamina and nothing else.

    as far as running/walking fast costing stamina, just leave it as is right? i didn't bring that up anyway

    to all you 'git gud's and 'adapt or die's...i clearly said if players want to use this tactic, go for it. i don't care if i can't kill them or if they kill me. you missed the point.

    the point is: all combat abilities cost stamina except for jump. it shouldn't be that way. and sorry, jump is a combat ability. in pvp, it is very much a combat ability. there are times when it goes on for several minutes.

    to all you who like to jump: great...i like to sprint...shall that cost no stamina too?

    Your premise is wrong. Jumping does NOT make you harder to shoot. Mostly what it does is annoy people who pay attention to that sort of thing, people like you, apparently. I simply ignore it.

    The only rational argument I've heard against jumping is that it supposedly makes it easier for the jumper to hit a moving target, but I have not seen any video that proves this is true.
    #CAREBEARMASTERRACE
  • Danksta
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    No thanks. I don't think i should be punished because I don't want to stop moving when I bar swap, or for having to jump over something I should just be able to walk over.
    BawKinTackWarDs PS4/NA

  • max_only
    max_only
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    So jumping over caltrops doesn’t actually work?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Urvoth
    Urvoth
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    Imagine being mad about people jumping...
  • Destai
    Destai
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    Oh god no. I don't want my stamina bar to empty when I jump instead of opening a door, thank you very much.
  • Gilvoth
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    please make jumping cost stamina.
    each jump should take 60% of your stamina.
  • Asdara
    Asdara
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    Then walking should have stamina cost, because it allow you dodge aoe.
    Oh and turning your pc On should have stamina cost, also breathing opening your eyes, turning camera in game. what else am i missing?
    Edited by Asdara on June 15, 2020 5:50PM
    “The Second Era? Oh, you mean the BEAM Era. Because apparently every problem could be solved with a giant glowing light shooting at everything.”
  • Shadesofkin
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    That might be the silliest request I've heard in a long time...The game is going on 6 years, and I don't recall ever hearing anyone talk about how jumping made it harder to hit other players.
    No, I'm sorry, but this is a "learn to aim" type deal.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • MincVinyl
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    Mrtoobyy wrote: »
    I wouldn't mind at all if they made it so jumping cost stamina.
    I liked it in Oblivion, it made your character feel heavier/more attached to the ground.

    And pvp battles would lóok cooler without bunnies everywhere .

    pvp battles would look cooler if the servers could survive when 20+ players buff up.
  • VividMind
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    CoronHR wrote: »
    apparently it's not clunky enough to not be used repeatedly and endlessly in pvp content

    boi if you want jumping costing stamina just because you don't know how to play does not mean zos is gonna do it just stop.
  • mairwen85
    mairwen85
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    Make sarcasm cost magicka.
  • mystkldrgnb14_ESO
    mystkldrgnb14_ESO
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    Looks like to me that all those players who are jumping all the time (ok well most of them - some people just want to watch the world burn no matter what ;) - have the same misunderstanding of jumping that this poster has.

    The believe is that it somehow helps you dodge or prevent AOE or well.. /somehow/ effects combat in a positive way (for the jumper) and a negative way for the person trying to aim.

    The poster has stated above (that it effects combat) and, I have no doubt, some people chronic-jumping believe the same thing.

    But as everyone else has stated, it doesn't effect jack squat other than the visual annoyance of the jumping pixels. It doesn't make you hit them less, doesn't make them hit more or less, doesn't make them take less damage, etc.etc. The mistaken group-belief is to blame here, not Zos for not making jumps cost stamina, or putting in something that can be used to 'avoid/abuse' game mechanics. But they did NOT - because jumping does NOT.

    (Which I also get the OP suggestion IF jumping in fact effected combat in any way. But it doesn't.)

    So let's just try for the education and avoid the insults and 'git'guds' (yea I know I'm talking on the internet but I can still try to ask lol).

    "Dude - their jumping doesn't prevent you killing them just the same. Keep killing!" :)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    The problem is that people use Jump as much if not more offensively (trying to gain LOS on someone) than defensively (trying to avoid ground AOEs). I worry this could really backfire. I can just see a really good rockhopper string a bunch of noobs into some really sketchy terrain and once they blow their stam trying to get away, they get rekt. I think that potential rage would probably outweigh the current rage, but who knows.
  • crowfl56
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    LOL, this threat cracks me up.

    Almost every post saying its stupid to have bunny hopping cost stamina, are from the bunny hoppers.

    As for it doesn't help a pvp player by bunny hopping, then their wouldn't be any bunny hoppers, would there.

    I don't mind them, for it does make them an easier target, yup yup.

    So fun watching a bunny hopper explode in mid air, too :)
  • Elsonso
    Elsonso
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    CoronHR wrote: »
    @ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

    i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!

    No. In this game, you get hung up on everything larger than a small insect. We cannot climb. We have to jump like meth crazed rabbits, sometimes repeatedly, just to get over a tree root or large rock.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • technohic
    technohic
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    This would be absolutely fantastic with random lips not as high as a step in stair requiring you to jump, and all the nooks an crannies you can get stuck in and have to hop your way out. Would really help the frustration to run out of stamina when trying to navigate such marvelous terrain.
  • Abyssmol
    Abyssmol
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    I jump all the time when buffing up and not because I'm bored. Jumping would not let some skills find a target (ex: toppling charge), would not let ground aoes register damage, and if cc in mid air, it's easier to break free. So yes, jumping is a strategic advantage that everyone should learn (it's freeeeee)

  • AmoralOne
    AmoralOne
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    I cringed reading this. God please dont do this. Ever.
    PC NA - EP's Greatest Support
  • WrathOfInnos
    WrathOfInnos
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    This would a terrible change. Imagine vKA final boss execute, where you can’t jump downstairs after saving a prisoner because your stamina is low from sprinting.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    This would be an awesome change, it is so annoying.
  • Ackwalan
    Ackwalan
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    There's already a counter to jumping. You can target lock them.
  • Gilvoth
    Gilvoth
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    Ackwalan wrote: »
    There's already a counter to jumping. You can target lock them.

    that is Completely False and you know that.
    tab targeting does not work in eso, all it does is highlight the person, it does not target them.
  • Ackwalan
    Ackwalan
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    Gilvoth wrote: »
    Ackwalan wrote: »
    There's already a counter to jumping. You can target lock them.

    that is Completely False and you know that.
    tab targeting does not work in eso, all it does is highlight the person, it does not target them.

    Works for me. Sometimes it work too good, since you can see people behind walls.
  • Sheezabeast
    Sheezabeast
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    What if it only effected jumping while in combat, and had diminishing returns?

    Some skyshards are in odd places, jumping to get to them would be awful if the Stam cost was constant. Keep it to in combat and it would be fair I think.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Sarannah
    Sarannah
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    No please, I get what you are saying but jump is mostly used in PvE to get over obstacles. Would suck to stand near a rock just waiting for your stamina to regen.

    In my opinion they should remove all those things from stamina, and make an energy bar. It sucks when you are in a battleground as a stamina character, while chasing/running after a magicka character. By the time you catch up to them, you are out of stamina and are basically screwed. While they can unload all of their magicka on you still. This is especially noticeable in relic and chaos ball battlegrounds, as players run away from you.
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