They were told, but didn't listen.
Meanwhile, the tank meta is stronger than ever, they introduced 1-piece set items that further empowered the tank meta, and with heals taking a nosedive % damage reduction, damage avoidance, and damage resistance (shields), all went up in value and classes with native access to that rule Cyrodiil because the sets that granted those things all got nerfed.
It's surprising how anyone could read the patch notes and conclude the changes were bad, even without testing, and yet with testing and input the changes still went through. It's crazy.
Wait, no. It's ZOS.
They were told, but didn't listen.
Meanwhile, the tank meta is stronger than ever, they introduced 1-piece set items that further empowered the tank meta, and with heals taking a nosedive % damage reduction, damage avoidance, and damage resistance (shields), all went up in value and classes with native access to that rule Cyrodiil because the sets that granted those things all got nerfed.
It's surprising how anyone could read the patch notes and conclude the changes were bad, even without testing, and yet with testing and input the changes still went through. It's crazy.
Wait, no. It's ZOS.
Like I said. I pretty much play every class and seem to be running the same setups as everyone else and even went out of my way to try and survive. For me, it was just not possible. I have played PvP for a long time. This is by far worse than the DoT meta imo.
I am not sure what the point of running any healing abilities is this patch. They don’t seem to work anyways. Harrowstorm patch was amazing. As of now, nobody can survive. It seems like a very unpopular opinion, but last patch was way healthier for PvP in my opinion. My guild and I are probably going to take a break from this PvP climate and just do PvE for awhile. What do you guys think? I play pretty much every class and seem to have the same problem no matter what setups I run.
gatekeeper13 wrote: »No, healing works perfectly. Actually needs more nerfing.
1) I hit a tank with Toxic Barrage from stealth. Had around 11k penetration and around 8k weapon dmg. He didn't drop below 80% and outhealed the dmg instantly.
2) Ball groups still outheal everything.
3) I was attacked by 4 high ranking werewolves yesterday (birdy vampire bow NB here with no impen) and I could stay alive by spamming Vigor and Dark Cloak for around 10 secs before I got ripped to pieces. Makes no sense.
gatekeeper13 wrote: »No, healing works perfectly. Actually needs more nerfing.
1) I hit a tank with Toxic Barrage from stealth. Had around 11k penetration and around 8k weapon dmg. He didn't drop below 80% and outhealed the dmg instantly.
2) Ball groups still outheal everything.
3) I was attacked by 4 high ranking werewolves yesterday (birdy vampire bow NB here with no impen) and I could stay alive by spamming Vigor and Dark Cloak for around 10 secs before I got ripped to pieces. Makes no sense.
My experience is completely different. Heal is weaker sure, but that was the point, I can kill people again without them starting to spam heals since they can't outheal my burst anymore. Tank Meta took a huge blow and I see way more people running Damage builds again, which sped up PvP a lot and made it way more enjoyable. It is no fun to fight 30 minutes against 1 person and then go into the next 30 minutes fight and that is just gone now, no one can stand that insanely long anymore with just holding block and heal.
Really the only people that would complain about PvP right now are those who expect to get carried by heal and block like the last years, I am very happy that this braindead style got nerfed, you finally see how good those people actually are. You have to be skilled again to survive.
The current PvP is the best since Morrowind, even though Stam Necro is still insanely OP. The only thing that needs to be adressed would be the terrible performance with that fixed, it would be the best PvP of all time.
Chilly-McFreeze wrote: »gatekeeper13 wrote: »No, healing works perfectly. Actually needs more nerfing.
1) I hit a tank with Toxic Barrage from stealth. Had around 11k penetration and around 8k weapon dmg. He didn't drop below 80% and outhealed the dmg instantly.
2) Ball groups still outheal everything.
3) I was attacked by 4 high ranking werewolves yesterday (birdy vampire bow NB here with no impen) and I could stay alive by spamming Vigor and Dark Cloak for around 10 secs before I got ripped to pieces. Makes no sense.
Sure, make everyone need a pocket healer. Fun fact: such general nerfs don’t change how healing power is distributed. Ball groups and classes with good heals will still have better heals than those who had *** heals to begin with. All it does is killing of the latter even more.
@Chilly-McFreeze I play no CP actually because I wanted to get away from the tank meta before Greymoor and even started with no CP all those years ago and I play CP as well. I feel no real difference except that I can kill no CPler even faster, and my own heals being a tiny bit weaker, but not that much that I couldn't sustain enough. So technically I should die faster as well, but thats not the case. So in no CP almost nothing changed, while CP is way more enjoyable.
I do not agree. I prefer having people die in pvp rather than no one dying. That is the entire point of pvping.
So no, Harrowstorm was one of the least healthy thus far. Greymoor introduced cancer and imbalance on its own, the healing change is none of them. Furthermore, I do not feel like healing is that much weaker. Most still heal as crazy as before.
KurtAngle2 wrote: »I do not agree. I prefer having people die in pvp rather than no one dying. That is the entire point of pvping.
So no, Harrowstorm was one of the least healthy thus far. Greymoor introduced cancer and imbalance on its own, the healing change is none of them. Furthermore, I do not feel like healing is that much weaker. Most still heal as crazy as before.
Easy said as a MAGSORC main.
What an unworthy statement
KurtAngle2 wrote: »I do not agree. I prefer having people die in pvp rather than no one dying. That is the entire point of pvping.
So no, Harrowstorm was one of the least healthy thus far. Greymoor introduced cancer and imbalance on its own, the healing change is none of them. Furthermore, I do not feel like healing is that much weaker. Most still heal as crazy as before.
Easy said as a MAGSORC main.
What an unworthy statement
You suppose I must not heal? My pitiful dark deal heal got even weaker, yes. The times where hardened ward is good and worthy have long passed after several direct and indirect nerfs. I struggle more than ever to stay alive this patch, at least it is somewhat likewise for my enemies, so I am fine. Until they discovered well fitted stacking and are stronger than ever before.
I am suffering since a very long time.You suffer since 2 weeks.