I'm primarily a magicka player as I just can't quite get the knack of stam in PvP in this game. While I enjoy MagSorc, I don't find their playstyle overly engaging or rewarding. They basically have 2 precast abilities you put on a target, you spam a spammable until you get a free proc, and you hope some of the precasted stuff coincides with either a spammable crit or a proc crystal frag. This gives them a lot of free time to focus primaraily on their defensive abilities which are also similarly pretty straight forward. You cast a shield and maintain it the best you can and you have a movement skill that not only moves you a great distance away, but also does damage and stuns everyone and everything it comes into contact with regardless if they're blocking, dodging, etc. The MagTemplar is in a very similar boat. An amazing toolkit available that has literally everything a player could ever want and no real effort required to deliver impressive results.
Contrast this to something like the MagDK. A DOT class by design but a collection of DOTs that don't do any appreciable damage and lacking any tools to ensure DOTs remain in their targets or a way to punish opponents that remove them. It then also wasn't given any real defensive tools to stay in an engagement long enough for those DOTs to work because the few defensive skills they do have are easily countered and players are immune to their reapplication usually long enough to completely nullify any pressure the meager DOTs were capable of if not completely outmatch the DK and win the engagement. A very similar story can be found with both MagNecros and MagBlades.
So I'm left wondering... what direction should we hope PvP balance goes moving forward? As powerful as MagSorcs and MagPlars are, and for as long as they have reigned supreme with no real effort made to tone them down, I'm left assuming they are the baseline Mag classes are going to be balanced around. However, MagDKs, MagCros, and MagNBs have been left in a miserable state with no effort or attention to their issues for just as long. I'm legitimately curious what, if any, effort ZOS is going to make to entice the PvP community to continue to hang around while they 1.) can't provide them a stable arena to PvP in, and 2.) don't appear to have any real interest in making it balanced.