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Ice Damage Monster Set

Mizael
Mizael
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Hi, I know very well that ice destro staff is not considered to be used for damage dealers, but still can be used for it. Especcialy for wardens who have buffs to ice damage.So when thinking to monster sets that do ice damage, i see there is none outside Iceheart which is a defensive one. Could we get one monster set with ice damage then? Would be appriciated
Edited by Mizael on June 10, 2020 11:15AM
  • ESO_Nightingale
    ESO_Nightingale
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    we've been waiting for years. Icereach was extremely disappointing.
    Edited by ESO_Nightingale on June 10, 2020 11:24PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
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    Yep, its long overdue. Getting tired of new flame damage monster sets :(
    PS NA
    Have played all classes.
    Warden Main
  • Mizael
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    Yes, hopefully next one will have or ,as someone suggested, a rework on ilambris with the addiction of frost damage would be still good
  • zvavi
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    Ye, please lightning monster set as well. Ilambris is now fire set anyway...
  • Algorax
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    Shall we talk about the fact that all casters in the game have their weapon damage source restricted to just elemental damage when you have much more sources available?
    So much potential wasted: blood magic, soul magic, and much more...

    Ice is just, forgive the joke, the tip of the iceberg in the evident mismanagement of the weapon system.
  • Zer0_CooL
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    Change Grothdar to deal elemental damage according to equiped destro.
  • Mizael
    Mizael
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    Algorax wrote: »
    Shall we talk about the fact that all casters in the game have their weapon damage source restricted to just elemental damage when you have much more sources available?
    So much potential wasted: blood magic, soul magic, and much more...

    Ice is just, forgive the joke, the tip of the iceberg in the evident mismanagement of the weapon system.

    They putted those into magic damage, i think it would be even more complex adding those since they don't have any stave related to that
  • Algorax
    Algorax
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    Mizael wrote: »
    Algorax wrote: »
    Shall we talk about the fact that all casters in the game have their weapon damage source restricted to just elemental damage when you have much more sources available?
    So much potential wasted: blood magic, soul magic, and much more...

    Ice is just, forgive the joke, the tip of the iceberg in the evident mismanagement of the weapon system.

    They putted those into magic damage, i think it would be even more complex adding those since they don't have any stave related to that

    You are right, but the damage source is one thing, the theme is another. Damage source has little importance besides calculating resistances, but we all know that having only 3 available kind of weapon damage for staves (4 if you consider the healing staff) is kinda underwhelming and that while having some amazing possible concept both considering the damage source AND the theme.
    For example the current damage source for staves are:

    1) Magic
    2) fire
    3) frost
    4) lightning

    But there are several other current damage source in game:

    1) Oblivion
    2) Poison
    3) Desease
    4) Physical

    Now some may not be viable for a staff, like the physical one, but besides that there may be several THEMES around which a whole staff talent tree may be build.
    For example nightblades, templars, vampires and many others: they all have magic damage sources but they present them in different forms, themes.
    As the forms gave birth to different talent trees for classes's talent trees, despite the common damage source, the same thing may happen for staves. Afterall, every melee weapons causes phisical damage but they still have separate talent trees.

    There is really little to not recognize the logic behind this.
    Edited by Algorax on June 11, 2020 1:16PM
  • Mizael
    Mizael
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    Algorax wrote: »
    Mizael wrote: »
    Algorax wrote: »
    Shall we talk about the fact that all casters in the game have their weapon damage source restricted to just elemental damage when you have much more sources available?
    So much potential wasted: blood magic, soul magic, and much more...

    Ice is just, forgive the joke, the tip of the iceberg in the evident mismanagement of the weapon system.

    They putted those into magic damage, i think it would be even more complex adding those since they don't have any stave related to that

    You are right, but the damage source is one thing, the theme is another. Damage source has little importance besides calculating resistances, but we all know that having only 3 available kind of weapon damage for staves (4 if you consider the healing staff) is kinda underwhelming and that while having some amazing possible concept both considering the damage source AND the theme.
    For example the current damage source for staves are:

    1) Magic
    2) fire
    3) frost
    4) lightning

    But there are several other current damage source in game:

    1) Oblivion
    2) Poison
    3) Desease
    4) Physical

    Now some may not be viable for a staff, like the physical one, but besides that there may be several THEMES around which a whole staff talent tree may be build.
    For example nightblades, templars, vampires and many others: they all have magic damage sources but they present them in different forms, themes.
    As the forms gave birth to different talent trees for classes's talent trees, despite the common damage source, the same thing may happen for staves. Afterall, every melee weapons causes phisical damage but they still have separate talent trees.

    There is really little to not recognize the logic behind this.

    Yes, it is a big thing so maybe something they would do for a chapter, they will also have to revisit many damage sets , champion points etc. So yeah harder thing to do but totaly doable.
  • DocFrost72
    DocFrost72
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    Iceheart is fun, I use it on my ice-ice Necro. That said, I'd enjoy a pure damage set with a similar niche as Skoria: for range, mostly.
    Edited by DocFrost72 on June 11, 2020 1:23PM
  • Algorax
    Algorax
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    DocFrost72 wrote: »
    Iceheart is fun, I use it on my ice-ice Necro. That said, I'd enjoy a pure damage set with a similar niche as Skoria: for range, mostly.

    I use Iceheart on my frost- themed pvp DD warden and guess what? It works perfectly.
    It fits good with the many damage sources and i always end up being one of the best players, if not the best player, in every bg, regardless of the circumstance.
    High resistances, self heal, with a medium-high, steady damage output. Too bad that almost noone knows how viable a pure frost caster is, at least on pvp...
    Edited by Algorax on June 11, 2020 1:42PM
  • Mizael
    Mizael
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    DocFrost72 wrote: »
    Iceheart is fun, I use it on my ice-ice Necro. That said, I'd enjoy a pure damage set with a similar niche as Skoria: for range, mostly.

    Frost skoria would be lovely
  • the1andonlyskwex
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    Having monster sets change their damage type based on your equipped weapon would be a mess.

    some things that would need to be resolved:
    - What damage type does something like Grothdarr do if I equip a stamina-based weapon? Does it depend what kind of stamina-based weapon?
    - ZOS would have to develop animations for all of the damage types.
    - All affected monster sets would require ZOS to code in a new check to align the damage type to the weapon you have equipped.
    - What happens if you switch weapons while the effect is active?
    - Monster sets are themed based on the monsters they come from. Lore-wise, how would you explain something like Skoria doing anything other than flame damage?
    - Can't sets proc status effects? Wouldn't this change prevent you from equipping a non-matching damage type to proc a unique status?
  • LeHarrt91
    LeHarrt91
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    The Monster sets are designed around the Dungeon Bosses they relate to, the Ilambris twins dont deal frost damage so adding it wouldn't make sense, the same with Grothdarr, it does lava pools so changing that wouldn't make sense. They need to either add Direfrost II, or make new dungeons with Ice monster sets specifically.
    Edited by LeHarrt91 on June 12, 2020 1:46AM
    PS NA
    Have played all classes.
    Warden Main
  • Mizael
    Mizael
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    LeHarrt91 wrote: »
    The Monster sets are designed around the Dungeon Bosses they relate to, the Ilambris twins dont deal frost damage so adding it wouldn't make sense, the same with Grothdarr, it does lava pools so changing that wouldn't make sense. They need to either add Direfrost II, or make new dungeons with Ice monster sets specifically.

    Easiest thing to do, just adding a new one. Hopefully next dlc
  • Stx
    Stx
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    While I agree that they need to add ice damage monster sets, there is an alternative.

    You could use a masters destro staff front bar for that juicy spell damage proc, since if you are playing an Ice build, you most likely would be using destructive reach.
  • ESO_Nightingale
    ESO_Nightingale
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    Stx wrote: »
    While I agree that they need to add ice damage monster sets, there is an alternative.

    You could use a masters destro staff front bar for that juicy spell damage proc, since if you are playing an Ice build, you most likely would be using destructive reach.

    that's not a realistic option in pve. it only lasts for 4 seconds and you'd have to give up a 5 piece set or your monster helmet for a really small duration of value since you always want a maelstrom backbar. ice pvp builds might want the master ice staff now. but it's not an alternative.
    Edited by ESO_Nightingale on June 12, 2020 5:59AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Stx
    Stx
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    Stx wrote: »
    While I agree that they need to add ice damage monster sets, there is an alternative.

    You could use a masters destro staff front bar for that juicy spell damage proc, since if you are playing an Ice build, you most likely would be using destructive reach.

    that's not a realistic option in pve. it only lasts for 4 seconds and you'd have to give up a 5 piece set or your monster helmet for a really small duration of value since you always want a maelstrom backbar. ice pvp builds might want the master ice staff now. but it's not an alternative.

    Well, considering this thread is basically talking about how there are zero ice monster sets, I would say that it is.. but I didn't mean that it was an optimal rotation.
  • Vaoh
    Vaoh
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    Doubt it. They refuse to give us an ice damage dealer monster set despite tons unique ice attacks in DLC dungeons.

    They even made Ilambris into a flame damage set now (Shock procs are a dps loss). They want us to only use fire sets and double fire staves.

    Always remember these wise words:
    “IcE iS fOr TaNkInG hEh”

  • ESO_Nightingale
    ESO_Nightingale
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    Stx wrote: »
    Stx wrote: »
    While I agree that they need to add ice damage monster sets, there is an alternative.

    You could use a masters destro staff front bar for that juicy spell damage proc, since if you are playing an Ice build, you most likely would be using destructive reach.

    that's not a realistic option in pve. it only lasts for 4 seconds and you'd have to give up a 5 piece set or your monster helmet for a really small duration of value since you always want a maelstrom backbar. ice pvp builds might want the master ice staff now. but it's not an alternative.

    Well, considering this thread is basically talking about how there are zero ice monster sets, I would say that it is.. but I didn't mean that it was an optimal rotation.

    I just don't think it's worth it in pve. Iceheart is still a better slot despite the near crippling nerfs, as i'm sure you know, it will consistently give it's effects unlike having to spam our DoT for only 4 seconds of duration. It's thematic presence is strong and works very well with arctic blast and northern storm. this is what frost is really all about at the moment because the playstyle just isn't very viable or fleshed out. it just doesn't seem like there is a realistic alternative at the moment.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • universal_wrath
    universal_wrath
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    Algorax wrote: »
    Shall we talk about the fact that all casters in the game have their weapon damage source restricted to just elemental damage when you have much more sources available?
    So much potential wasted: blood magic, soul magic, and much more...

    Ice is just, forgive the joke, the tip of the iceberg in the evident mismanagement of the weapon system.

    Destruction staff passives are what control how you play. 8% more dmg on single target while sloting fire staff is huge, same thing with lighting toward AOE. Front staff gets 0 offensive passive, which is why nobody use it. Same thing with restoration staff as well.

    No forgeting the status effect thing also come into play. Magic dmg have no status affect same as physical/bleed dmg. It was nice when it ignored resistance. Fire dots burning which give a dot, and might dot another status affect which result in 20% more fire dmg. Lightning does minor vunerability and off balance. Overall 8% group dps and sustain. Magic does nothing and fronst is geared toward tanking where it has chill status effect tgat does minor maim and can sbare and immoblize enemies.
  • ESO_Nightingale
    ESO_Nightingale
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    Algorax wrote: »
    Shall we talk about the fact that all casters in the game have their weapon damage source restricted to just elemental damage when you have much more sources available?
    So much potential wasted: blood magic, soul magic, and much more...

    Ice is just, forgive the joke, the tip of the iceberg in the evident mismanagement of the weapon system.

    Destruction staff passives are what control how you play. 8% more dmg on single target while sloting fire staff is huge, same thing with lighting toward AOE. Front staff gets 0 offensive passive, which is why nobody use it. Same thing with restoration staff as well.

    No forgeting the status effect thing also come into play. Magic dmg have no status affect same as physical/bleed dmg. It was nice when it ignored resistance. Fire dots burning which give a dot, and might dot another status affect which result in 20% more fire dmg. Lightning does minor vunerability and off balance. Overall 8% group dps and sustain. Magic does nothing and fronst is geared toward tanking where it has chill status effect tgat does minor maim and can sbare and immoblize enemies.

    however, on warden, chilled now increases our critical damage done to enemies which was deliberately designed to make the status effect good for a warden damage dealer using frost damage skills. they'd want to proc chilled as much as possible for full benefit. however, we are still lacking frost damage skills, a reason to use the frost staff as a DPS, and frost centred sets that actually make people want to use a decent amount of frost damage skills in a competitive environment.
    Edited by ESO_Nightingale on June 14, 2020 4:28AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • universal_wrath
    universal_wrath
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    LeHarrt91 wrote: »
    The Monster sets are designed around the Dungeon Bosses they relate to, the Ilambris twins dont deal frost damage so adding it wouldn't make sense, the same with Grothdarr, it does lava pools so changing that wouldn't make sense. They need to either add Direfrost II, or make new dungeons with Ice monster sets specifically.

    Iceheart boss never summon shield to ptotect its self. In fact it goes all out AOE dmg, knock backs, and adds summoning. What monster set we get? 5k Damage shields with less than 500 frost AOE dmg.
  • universal_wrath
    universal_wrath
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    Stx wrote: »
    While I agree that they need to add ice damage monster sets, there is an alternative.

    You could use a masters destro staff front bar for that juicy spell damage proc, since if you are playing an Ice build, you most likely would be using destructive reach.

    While I would have agreed pre greymore, current versions of both destructive clunch is bad if you are using fire or ice staff. As zos consider both utility skills so their dmg is very low in compirson to lightning clunch. Also, master staff used to add extra dmg to dectrutive reach and clunch making it worth spamming. Now it does not, it only reduce cost by 10% down from 30%. Only nice version to spam is lightning clunch.
  • ESO_Nightingale
    ESO_Nightingale
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    Stx wrote: »
    While I agree that they need to add ice damage monster sets, there is an alternative.

    You could use a masters destro staff front bar for that juicy spell damage proc, since if you are playing an Ice build, you most likely would be using destructive reach.

    While I would have agreed pre greymore, current versions of both destructive clunch is bad if you are using fire or ice staff. As zos consider both utility skills so their dmg is very low in compirson to lightning clunch. Also, master staff used to add extra dmg to dectrutive reach and clunch making it worth spamming. Now it does not, it only reduce cost by 10% down from 30%. Only nice version to spam is lightning clunch.

    i dunno, i don't think shock clench is worth all that much anymore. old master destructive touch increased the damage of the spammable by 2000 damage. which was enough to make only shock touch a spammable as flame touch and frost touch didn't deal as much damage, as far as i can recall. now that it's 103 spell damage + another 600 for 4s after casting it, it means that the skill is mainly about giving the spell damage to your other skills, to effect your burst. making it pretty good in pvp and a wasted slot in pve, i don't think shock clench with master shock staff is as useful as it once was considering master flame definitely got an upgrade as it's also inherently a hard CC you can pop before your burst.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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