Greymoor - Healer theorycrafting

BXR_Lonestar
BXR_Lonestar
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I main a healer. Due to country internet, I've not been able to play the new DLC as of yet - patch was still downloading. But I'm going to get to play tonight and I'm excited to start tweaking my builds to see if I can squeeze more utility out of them. That said, I'm curious about everyone's thoughts on the healer using the sets below.

1. Aegis of Galenwe. I know its a tanking set, but many tanks are already set up to run Yulnokriin+ ebon, dragon, or other team utility set. Offtank could run Galenwe in trials, but many times, they're just pulling trash mobs away from the group (i.e., Iron Atronarchs in Sunspire). So would it be feasible for a healer to run Galenwe and block-cast to try to maximize uptime on empower? It won't work in all content, but in some trials that are heavy on AOE, I can see this as being feasible. The downside is that basically every other bonus on the armor is useless to a healer, unless your not getting Minor Aegis from somewhere else.

2. Ebon Armory. Assuming that Galenwe overall would be better to run on an offtank (which is probably the case), it seems like if a healer could run Ebon instead, it may allow the tanks more flexibility, which is good for overall group build. Ebon provides nothing useful in the way of bonuses that help the healer other than survivability, but if you transmute jewelry and swap glyphs in your build, you could make it work where it doesn't hurt healer performance too much, and you would be providing a group buff that is usually provided by a tank. Again, it just allows for more flexibility, as there are now 3 tank sets with what I anticipate will be highly sought after bonuses in group content.

3. Wisdom of Vanus. Is this set now viable with Thrassian Strangler's nearly permanent decrease to healing received? At max stacks, they reduce healing received by 40%. Wisdom of Vanus allows a healer to have 6-7 second windows of Major Mending when combined with a resto heavy attack, which would counteract 25% of the reduced healing received. Combined with a set like Sanctuary which grants 12% additional healing received, and you have, in theory, negated 37% of the overall negative effect from Thrassian. The drawback may be that to use it effectively, you would have to really learn encounters in order to ensure you have Major Mending up when you will need it most. Still, at least on paper, it seems like it could be viable?

Anyways, I'm curious as to your thoughts on Healers running any of these three sets. Obviously not the healing meta, but with the right team build, I could see them working.
  • FakeFox
    FakeFox
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    1. The set isn't all that great to begin with and I doubt you will see relevant uptimes as a healer in most content. If you really want it in your group, you are better of moving pretty much any other tank set to the healer. But in general there are just too many good offensive support sets right now.

    2. Yeah, you can do that and it has been done a lot in the past. Currently it's not really that great because healers have a lot of strong sets and tend to play very offensively, but you can still do it depending on the group composition.

    3. The 40% healing reduction are pretty much irrelevant and playing really any set to increase healing is a waste of a potential support set.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Major_Lag
    Major_Lag
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    FakeFox wrote: »
    3. The 40% healing reduction are pretty much irrelevant and playing really any set to increase healing is a waste of a potential support set.
    Yeah - OP, don't forget that at max stacks you also gain a massive amount of spell damage, which largely offsets the reduction in healing.
  • FakeFox
    FakeFox
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    Major_Lag wrote: »
    FakeFox wrote: »
    3. The 40% healing reduction are pretty much irrelevant and playing really any set to increase healing is a waste of a potential support set.
    Yeah - OP, don't forget that at max stacks you also gain a massive amount of spell damage, which largely offsets the reduction in healing.

    Eh, not if the healer isn't wearing them, but the DDs are. But never the less, 40% healing reduction is pretty much unnoticeable. If you think about it, most "healing check" mechanics are at like 80-90% healing reduction and even those usually don't require a lot of additional effort.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
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