Septimus_Magna wrote: »I dont know how the math exactly actually works in ESO but you probably wont have 50% dmg reduction with 40k resist because pvp players will usually have more than 8k pen.
In terms of calculation stacking percentages its:
(1-0.50) x (1-0.30) x (1-0.15) x (1-0.75) = 7.44% dmg left
So that means 100-7.4375=92.56% dmg should be mitigated.
The 2k hit with 7.44% dmg left means that the initial hit was:
2k / 0.0744 = 26.88k initial dmg (which is a lot in pvp)
I am currently running a Vampire Templar with the following.
40K Resists w/ Rune (50% Damage Reduction)
Pirate Skeleton w/ Major Protection (30% Damage Reduction)
Cyrodil's Light 5pc (15% Damage Reduction)
Mist Form (75% Damage Reduction)
soniku4ikblis wrote: »Septimus_Magna wrote: »I dont know how the math exactly actually works in ESO but you probably wont have 50% dmg reduction with 40k resist because pvp players will usually have more than 8k pen.
In terms of calculation stacking percentages its:
(1-0.50) x (1-0.30) x (1-0.15) x (1-0.75) = 7.44% dmg left
So that means 100-7.4375=92.56% dmg should be mitigated.
The 2k hit with 7.44% dmg left means that the initial hit was:
2k / 0.0744 = 26.88k initial dmg (which is a lot in pvp)
I've never seen damage that high from a player. I've seen it get over 20k from a siege engine.
The highest I've seen is 18k from Necro Ulty, or 16k from Elemental Storm and those are crits.
soniku4ikblis wrote: »Septimus_Magna wrote: »I dont know how the math exactly actually works in ESO but you probably wont have 50% dmg reduction with 40k resist because pvp players will usually have more than 8k pen.
In terms of calculation stacking percentages its:
(1-0.50) x (1-0.30) x (1-0.15) x (1-0.75) = 7.44% dmg left
So that means 100-7.4375=92.56% dmg should be mitigated.
The 2k hit with 7.44% dmg left means that the initial hit was:
2k / 0.0744 = 26.88k initial dmg (which is a lot in pvp)
I've never seen damage that high from a player. I've seen it get over 20k from a siege engine.
The highest I've seen is 18k from Necro Ulty, or 16k from Elemental Storm and those are crits.I am currently running a Vampire Templar with the following.
40K Resists w/ Rune (50% Damage Reduction)
Pirate Skeleton w/ Major Protection (30% Damage Reduction)
Cyrodil's Light 5pc (15% Damage Reduction)
Mist Form (75% Damage Reduction)
That's great defense. Are you having any fun with that set up? I would think your sustain is pretty rough and your dps is pretty sup-par. At most, those types of builds are usually just troll tanks; which, are pretty excellent in certain situations.
Though, in a ball group, you would probably just be the puller with chains and slot the guard skill to support a DPS.
MartiniDaniels wrote: »